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  3. zaphod

Posts by zaphod

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • zaphod
    • September 26, 2007 at 6:48 PM

    ww2 mod guy: hey guys this is our mod it's ww2 and here is how far in progress it is, does anyone here like ww2 and want to help?

    mapcore: dubbah u dubbah u two? *turn and spit out some chew* we don't take kindly to ww2 mods round these parts.

    ww2 mod guy: uhh, ok well regardless here are the details for anyone that is interested - here is why it's a good opportunity.

    mapcore: you are wrong.

    ww2 mod guy: wrong about what? I'm just trying to explain what our project is.

    mapcore: your mod is not valuable to anybody, go away.

    ww2 mod guy: hey people have spent a lot of time on this, here is why I think it's valuable.

    mapcore: nobody here is interested, go away.

    mapcore #2: well actually I might be interested.

    mapcore: shut up, your not interested, this thread is offensive.

    I thought this forum was called mod recruitment, not "critique my mod premise" starring simon cowell. If you aren't interested in the job or have nothing constructive to add, is it so hard to refrain from hitting the reply button?

  • Project Top Secret!

    • zaphod
    • September 25, 2007 at 8:46 PM

    I hope those W2Pi guys got one of these.

  • go-kart model

    • zaphod
    • September 25, 2007 at 7:20 AM

    yea, there are so many potential great ideas for accessories, they are fun to make too since they only take 2 or 3 hours give or take to make.

  • go-kart model

    • zaphod
    • September 24, 2007 at 3:27 AM

    been a bit under the weather lately, not as many updates

    been doing some different hat/eyewear models and different eye/mouth textures to be swappable for racer customization. Been working on getting programmable shaders working in ogre which has been a bitch so far. I got a rim lighting shadrer half working though, and I think we will be able to have all the different parts of the character/kart/accessories have a color slider for further customization.

    [Blocked Image: http://marshmonkey.com/racer01.png][Blocked Image: http://marshmonkey.com/racer02.png]

    [Blocked Image: http://marshmonkey.com/racer03.png][Blocked Image: http://marshmonkey.com/racer04.png]

    [Blocked Image: http://marshmonkey.com/racer05.png][Blocked Image: http://marshmonkey.com/racer06.png]

    [Blocked Image: http://marshmonkey.com/racer07.png][Blocked Image: http://marshmonkey.com/racer08.png]

  • totally random texture thread

    • zaphod
    • September 22, 2007 at 12:44 AM
    Quote from nooba

    Some cartoonish textures..[Blocked Image: http://quickimg.com/uploads/2218abda23f395ce91e9b8ca6dbdd240.jpg]

    [Blocked Image: http://quickimg.com/uploads/6fe45e2dcb5b9da813649b71b8112064.jpg]

    the light and dark highlights in these look very random, try using highlights and shadows in a more logical place.

    for example:

    [Blocked Image: http://marshmonkey.googlepages.com/crackedearth.jpg]

  • ins_baghdad

    • zaphod
    • September 22, 2007 at 12:31 AM

    I dun forgot how to give someone spotlight statuz

    *edit*

    figurezed it out, thx m0j0

  • Streamline studios

    • zaphod
    • September 21, 2007 at 6:17 PM

    http://www.thechaosengine.com/

  • Streamline studios

    • zaphod
    • September 17, 2007 at 11:34 PM

    there was a very heated discussion on TCE about this, someone else that works (worked) there posted in the thread and then got fired for it.

  • The random model thread!

    • zaphod
    • September 17, 2007 at 6:06 PM
    Quote from Quickie

    anyone wanna make a racing game?

    they are around 190tris each (trying to stay under 200 tris each) more ships, textures and whatnot tomorrow

    also i have to name them all, ohwell

    those make me feel happy inside. Can't wait to see them textured! Pocket F-ZERO micro machines!

  • Before they were famous: A Mikezilla Story

    • zaphod
    • September 17, 2007 at 6:03 PM

    oh my god we are all so old

  • Open Source Game development?

    • zaphod
    • September 17, 2007 at 6:01 PM

    would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes)

    You would have to stick some pretty nice/decent stuff on it otherwise it would turn out like a not-for-profit turbosquid with tons of crap assets on it.

    It would be awesome to have features on some really well done stuff, like a nice looking level, or a set of textures, or a rendered scene - with a nice write up with pictures explaining how things were set up - and then have all the source for download. Might be hard to find artists interested in giving that stuff up though.

  • Be a part of video game history!!!1~

    • zaphod
    • September 12, 2007 at 8:33 PM

    from wikipedia:

    "Other Projects

    Through thier website W2Pi they have announced several projects they are working on including 3 feature length movies, The Axon Theory, The 4th Horseman, and Cache.

    They have also launched thier own video game company, [W2Pi STUDIO] a virtual studio where programmers, artists and designers from all over the world collaborate on a feature console video game"

  • devbump.com opens it's doors

    • zaphod
    • September 12, 2007 at 8:21 PM

    Thanks Taylor!

    the site is starting to pick up some steam at the moment, hopefully the trend will continue. We still need more people bumping upcoming stories and submitting their own!

    About the categories, leaving a quick comment on said story could probably get it remedied.

  • Be a part of video game history!!!1~

    • zaphod
    • September 12, 2007 at 6:01 PM
    Quote from dux

    roflcopters. I'm 16 and I'm going to make the best game ever~~~

    try 22

    http://www.myspace.com/peterwhatanitch

  • Post your pic extravaganza 2007!!!~

    • zaphod
    • September 12, 2007 at 7:18 AM

    Mazy reminds me of the blond dragonball Z dude.

  • Be a part of video game history!!!1~

    • zaphod
    • September 12, 2007 at 12:59 AM

    UPDATE!!!! This keeps getting more awesome!

    "ACTUAL GAME DESIGN FOOTAGE"

    (done in google sketchup I believe)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    "WANNA MAKE SOME EXTRA $$$?"

    Better than Crysis

    http://www.youtube.com/watch?v=d-ZQtGYq5yM

    I don't even know what this is:

    http://www.youtube.com/watch?v=2PlN9EFtx54

  • 99 achievements in Orange Box

    • zaphod
    • September 11, 2007 at 8:21 PM

    I would really like to see a well written article by a psychologist / game developer about why people love these arbitrary achievements and the base way to use them in games.

  • go-kart model

    • zaphod
    • September 10, 2007 at 2:15 AM

    I put it on metacafe, the quality is a little bit better.

    http://www.metacafe.com/watch/811378/chill_mountain/

  • go-kart model

    • zaphod
    • September 9, 2007 at 8:13 PM

    the codec I used is H264 so there should be no issues if you have quicktime installed.

    Hehe, the music was the first mp3 I could find on the web for "winter mp3s"

    here is a youtube version, I hate youtube quality though.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • go-kart model

    • zaphod
    • September 9, 2007 at 7:06 PM

    also try downloading it if you aren't already.

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