yea, it is. I guess I could set the horizontal overflow to hidden so that you don't get scrollbars at least on displays from 1999.
Posts by zaphod
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lol join mai steamz groups guyz, im lonly

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yea I wish I had time to do some really fun stuff with it. It already took me two more days than I had planned
When the time comes to put up a better site I hope I have the resources to hire someone who knows what they are doing to make a really flashy one. -
ok, I have a beta version of the zero gear site up, if you guys wanna check it out and tell me all the stuff thats rendering incorrectly or point out my terrible spelling or broken links, that would be awesome:
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lol, at least he has a very clear vision of how things should be.
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been working on an informational site to go up on myzerogear.com
like this bic? ;p
[Blocked Image: http://nimblebit.com/zerologo.png]
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thanks Mojo and Thrik!

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Quote from Bic-B@ll
thats abut as good as it gets for the background. for the promo posters you should pose them with one leg on the side of their car and have a separate pic of winners stand thing with a first second third place with all three standing there to show them all off at once..
that sounds like an awesome render to make once we have a signifigant number of characters, a whole shot of a bunch of them together at once - something you could study for a while picking out all the unique things everyone is sporting.
Thanks Thrik!
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bst cannon EVAR
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I recently stumbled across this article which pretty much sums up my argument for what developers need to do in order to rise above piracy:
http://www.kk.org/thetechnium/archives/ ... an_fre.php
QuoteIf reproductions of our best efforts are free, how can we keep going? To put it simply, how does one make money selling free copies?I have an answer. The simplest way I can put it is thus:
When copies are super abundant, they become worthless.
When copies are super abundant, stuff which can't be copied becomes scarce and valuable.
it's basically about things that artists can provide that cannot be included in a torrent or burned to a dvd.
some great elements in the article, it's not too long and worth a read.
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put together some screenshots:
[Blocked Image: http://nimblebit.com/screenshot001sml.png]
[Blocked Image: http://nimblebit.com/screenshot002sml.png]
[Blocked Image: http://nimblebit.com/screenshot003sml.png]
also, I have done a couple of wallpaper renders for a few of the characters we have so far:
[Blocked Image: http://nimblebit.com/zerogear1_thumb.png]
4:3 resoultions:
widescreen:
1280x800,1440x900,1680x1050,1920x1200,2560x1600
[Blocked Image: http://nimblebit.com/zerogear2_thumb.png]
4:3 resoultions:
widescreen:
1280x800,1440x900,1680x1050,1920x1200,2560x1600
[Blocked Image: http://nimblebit.com/zerogear3_thumb.png]
4:3 resoultions:
widescreen:
1280x800,1440x900,1680x1050,1920x1200,2560x1600
I was thinking about using the wallpapers as main menu backgrounds, similar to what tf2 does - thoughts? Could randomly switch them out or allow people to pick thier favorite (following the customization theme) OOOOOH or the coolest I think would be to have the background without the kart and rider and render the kart and rider in 3d, so your little customized guy is there to greet you when you log in like in WoW. And you could still pick the background.
*new awesome main menu plan*
so I just copied and pasted my main menu idea to brian and he naturally took it to the next level. So if we are going to be totally awesome and have time to do this here is the main menu plan: "background like I was talking about, with your character standing next to your kart - and they will have idle animations and do funny things if you sit there too long. Also, we will blend the animations so that they are always looking at your cursor as you move it around, and if you move it onto their face / body they will freak out and swat at it.
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Thanks Acu!
I think instead of scaling all the karts and players, to change the scale we would just shrink the tracks ( if we wanted the karts to appear bigger )
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Quote from Meotwister
That video made me wish there was a demolition derby game mode. looks more fun everyday!
I think there will be lots of fun modes in addition to vanilla racing, we are putting all the gameplay rules in lua which we are considering opening up inside the map format for people to customize, so I think we could have battle modes, demolition derby, soccer with a big physics ball, etc.
Quote from Acumeni don't know if it's the camera of the video, but imo the characters are way too small on the screen
on the still images below the video it looks quite nice, but on the video it looks soooo tiny
~~if that should be player view i'd like to ask if you tried scaling the characters up to like 125-150% and see how it looks, cause i don't like how all the nice character and car detail plops away with tiny tiny view scale

i don't know and on top of that, the racetracks look rather empty with the characters being that small.
it's definately something i would like to have some kind of comparison for, to get a better idea of how it would look like

i think you take away a lot of the charme with showing the characters, you can customize so nice, at such a size

I know what you are talking about Acumen, the farther away you get from the karts the tinier they look, it's a real challenge finding the right balance between track size and kart size, many times what looks pleasing visually turns out to be way to small when you actually try and drive on it. We will be adjusting the camera and track sizes as we get more comfortable with playing the game ans seeing what works and what doesn't.
I think you are right that we could move the camera a bit closer to the backs of the karts to be closer to something like this: http://img179.imageshack.us/img179/4211/image1gn9.jpg
if you look at other screenshots from kart games though you can see similar sizes and the karts start to look tiny really fast as they get farther away:
http://wiimedia.ign.com/wii/image/artic ... 551680.jpg
http://wiimedia.ign.com/wii/image/artic ... 557711.jpg
http://wiimedia.ign.com/wii/image/artic ... 554711.jpg
I'm sure it's something we will have to tweak a few times over.
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Quote from e-freak
nice - allthough i miss something that makes the car look badass in the network-games. and some more speed-feeling (but that might be because we are just watching and not driving ourselves)
we are planning on adding more effects to everything certainly, but if there is something specific you can remember from another game that worked really well we are all ears. We want to do little touches like particles coming off the wheels depending on the surface you are on, the camera pulling back just a little the faster you go, and of course skidding / sliding. We were thinking of increasing the fov and doing some motion blur once we get our boosting mechanic in there too.
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Quote from ginger_lord
Awesome.I take it if you go off course you're gonna make the karts slow down?
yea, course
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:megaman: :megaman: :megaman: MEGA-UPDATE :megaman: :megaman: :megaman:
we had our lan party playtest last night, it went really well!
Brian has been working a ton of hours getting the networking portion of our game far along enough to have our first Zero Gear play test, which we hosted at a LAN party this weekend. It seemed to be a great success and everyone seemed to have a great time driving around their characters even if we didn't have any real race rules in place yet. I was able to grab a lot of footage and I pieced together a little video, click the image below:
[Blocked Image: http://www.devbump.com/nimblebit.com/vidthumb.jpg]
Here are a few action photos of the Zero Gear party in progress, it was great to see people having fun!
[Blocked Image: http://www.devbump.com/nimblebit.com/lan1.jpg]
[Blocked Image: http://www.devbump.com/nimblebit.com/lan2.jpg]
[Blocked Image: http://www.devbump.com/nimblebit.com/lan3.jpg]
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Quote from st0lve
A lobster, a cute little lobster

ahahaha I just pictured these huge pinchers gripping the steering wheel, that would be the most awesome thing I have ever seen!
Quote from e-freakcould you release something like a front/top/side render of the reference pose and have us do a little creative brainstorming concepting?
this is a great idea too, I will try and throw something together when I have the time ( been very busy! )
ok, I was up late last night making a new character poster
Robo Viking will pillage his way into your heart

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