I used to play this game all the time, I think it's awesome it's on Steam!
Posts by zaphod
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also, filming a new video tonight, should have a new one put together soon!
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good point about the decal e-freak, I don't think we have a decal system worked out yet but that would be a perfect application of them once we do.
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couple new things, we have been very busy working on a build to test thursday night to take footage for a new video.
here are a few short clips of 2 of the 3 items we hope to have working in the next video:
also, I like turtles.
[Blocked Image: http://myzerogear.com/turtle.png]
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thanks!
If anyone has or knows someone that has a dedicated server machine lying around with decent bandwidth, that could run a server for testing purposes - could you send me a pm or email? marshmonkey @ gmail dot com
We can't afford a "professional" dedicated server right now, but we can offer a testing spot or if someone wants to make something available to us regularly on a server that works out, we can pay some amount.
also, join our steam group dammit. We are both in the chat room if you want to stop in and cuss randomly at us.
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I got a texture done for the panda today, I think he turned out pretty cute! I changed the paws to be a little less stumpy as well:
[Blocked Image: http://myzerogear.com/panda.png]
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a lot of people want a panda character so I decided to start putting one together this afternoon, here is what I have so far:
[Blocked Image: http://myzerogear.com/pandawip.jpg]
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I cleaned up the icon a bit and created a server icon as well, now I don't have to look at the ugly batch file icon anymore!
[Blocked Image: http://myzerogear.com/zgclient256.png][Blocked Image: http://myzerogear.com/zgserver256.png]
[Blocked Image: http://myzerogear.com/zgclient128.png][Blocked Image: http://myzerogear.com/zgserver128.png]
[Blocked Image: http://myzerogear.com/zgclient96.png][Blocked Image: http://myzerogear.com/zgserver96.png]
[Blocked Image: http://myzerogear.com/zgclient64.png][Blocked Image: http://myzerogear.com/zgserver64.png]
[Blocked Image: http://myzerogear.com/zgclient48.png][Blocked Image: http://myzerogear.com/zgserver48.png]
[Blocked Image: http://myzerogear.com/zgclient32.png][Blocked Image: http://myzerogear.com/zgserver32.png]
[Blocked Image: http://myzerogear.com/zgclient16.png][Blocked Image: http://myzerogear.com/zgserver16.png]
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Today I was working on a design for an icon for the game executable, this is much larger version of the design but I think it scales down pretty well
[Blocked Image: http://myzerogear.com/zgicon_256.png]
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of course not
I will still make my regular forum rounds! -
spent today setting up some forums for the game, hopefully it will help us form a tighter community around the game as we get further along with development!
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are you doubting the awesomeness of a hot-pink skeleton? Also, you have to be resigned to lots of people picking very dumb looking color combinations once you decided to have customization.
we had our first full test over the internet last night, it was a bit of a whirlwind trying to get everyone set up and working but it went pretty well. Here is a blog post Brian wrote about it:
as you can read in the post, we are looking for some kind of dedicated server to rent with decent bandwidth so we can test with more that a few people, if anyone has any suggestions, feel free to shoot me a PM.
Also, we were using our Zero Gear Steam group to co-ordinate during the test, even if we aren't on steam YET, anyone is free to join our group to show your support of getting us on Steam eventually! http://%7boption%7d
Also, I did a new accessory and hat this week!
[Blocked Image: http://nimblebit.com/acc005.png][Blocked Image: http://nimblebit.com/hat013.png]
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yea, it looks like his head is a little lighter. I think that might be fixed now that he is all desaturated and using color masks for customization. His bone color and eye color is customizable.
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if we wouldn't have to re-arrange a lot of the vehicle code it would have 3 wheels . . . maybe in the future!
just finished modeling and texturing a new character, now comes the terribly fun part of rigging him to a (lol) skeleton
[Blocked Image: http://nimblebit.com/skele.png]
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finished texturing it tonight, here are some shots from the engine:
[Blocked Image: http://nimblebit.com/moonbuggy2.png]
and here is the flat texture
[Blocked Image: http://nimblebit.com/moonbuggytex.jpg]
since there are no exhaust tubes to animate or anything, I am going to make the antennas wiggle around as an idle animation

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working on a new kart to fit the whole space theme, it's inspired by this toy:
[Blocked Image: http://nimblebit.com/buggyref.jpg]
I've got it modeled and UV mapped with a starter ambient occlusion base texture. Will do the fun part and texture it next.
[Blocked Image: http://nimblebit.com/moonbuggy.png]
here is what the UV map looks like
[Blocked Image: http://nimblebit.com/moonbuggyuv.jpg]
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they look like halo shields
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whats a Zorb ball?
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looks dope!