Yea I was going to go to the bookstore today and see if they have it. Friggin 15 bucks imported from the uk ![]()
you got a scanner?
*edit* I can't find the magazine anywhere ![]()
Yea I was going to go to the bookstore today and see if they have it. Friggin 15 bucks imported from the uk ![]()
you got a scanner?
*edit* I can't find the magazine anywhere ![]()
oooo, I really like the time right underneath the position. It could probably go under or over the lap as well. The map in the top right looks better too. I will be playing around with something like that.
This is a revised GUI mockup of how we want the garage to function. This will hopefully be another GUI programmed in flash, and will feature floating elements that can be positioned by the user. Hopefully you will be tooling around in this garage soon!
I am not sure I like the wheels better like that. They seem so flat now compared to everything else on the kart.
new blog post, we got our minimap created in flash by eeenmachine into the game and working, check it out!
You can lobby valve if you want, I have already tried ![]()
Steam would be our absolute first choice for distributing this game
I think the issues you have with the minimap will be sorted out as we implement it. We are considering taking a snapshot of the tops of each character to use on the minimap as well.
We are trying to put together the minimap in flash, usingHikari
If Using Hikari for all these gui elements ends up being viable, then we could also let people drag around each gui element and position it wherever they want, which would be pretty cool.
Skjalg - I really like the idea about being able to choose your chat color, There are a number of things throughout the game I think we could easily open up to customization and that is a perfect example.
*edit* also I can't see the image you posted
yea, I was just looking at every other racing game out there and they all have time on there, even though I personally never look at it in a kart game. I guess so you can see how many seconds you beat someone else, although in a game with items I don't see how it is very accurate.
I will write myself a note to try taking the rimlighting off the wheels to compare, it is pretty easy to do.
Right now I don't think we are planning to be able to store multiple items, besides the regular way of deploying an item and then getting another one while the first one is deployed but not fired.
Are the color issues you are tlaking about limited to the minimap? It will be hard to tell what "color" a kart is due to the number of different colors on each kart. I think it is easiest at a glance to read if all the karts are one color, items look different from that, etc.
I am starting to agree about hiding the time or at least making it more minimal until you finish the race.
I do agree with the minimap in the top right . . . but the items in kart games are always at the top of the screen . . . maybe I could try putting the item in the top left like in mario kart, and move the lap to either under it or in the lower right
As we are starting to build pieces of the GUI for the much anticipated race mode for our game, I spent some time mocking up a general outline of what it might look like. What do you think? We will use this as a guide to build the real pieces. Click to see the bigger picture.
[Blocked Image: http://myzerogear.com/positionsml.jpg]
also, check out these things - I want to buy one and make it into a Zero Gear-mobile sooo bad. http://%7boption%7d
I will have to model one for the game at least!
*edit* I am still not sure about the look of the mini map, I think I am going to futz with it some more
added some new screenshots to our media page. Most of them are yanked from the video we released monday. Click on the happy family enjoying Zero Gear to check them out!
very true chris! Money is not worth much if you realize you are a pawn in a game you don't believe in!
well thats a good sign I think ![]()
if you have a chumby you can use this Steam Group widget my brother made, it features the Zero Gear steam group as the default!
new video:
I have started a new thread in gaming discussion for the game, I am not sure if I should leave this one open or not - maybe I can just post wip stuff here and leave the other thread for public releases of stuff
it is linked in the initial post, but here is the video we just released this morning:
Zero Gear is physically-fueled, online multiplayer kart combat PC madness that me and 2 other developers have been developing for the past 2 years and change.
[Blocked Image: http://www.nimblebit.com/zgposter_small.jpg]
HD Trailer: http://%7Boption%7D
we have been keeping a development blog for almost the entire time that has a lot of the details behind the project. You can check it out here: http://%7boption%7d
Steam Official Game Group: http://%7boption%7d
screenshots: http://%7boption%7d
Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!
[Blocked Image: http://www.nimblebit.com/wp-content/uploads/2009/12/zgpreorder.png]