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  3. zaphod

Posts by zaphod

  • What have you purchased recently?

    • zaphod
    • October 15, 2012 at 8:11 PM
    Quote from FrieChamp

    Congrats! Seems like F2P and Porsche go well together! How many characters can a license plate have in California btw? 7, correct? What does yours say? NMBLB1T? GAMEDEV? MAPCORE?

    I didn't get any special plates, I probably already look like a douchebag driving a Porsche, don't need to exacerbate the fact!

  • What have you purchased recently?

    • zaphod
    • September 14, 2012 at 10:02 PM

    Thanks guys! Yes NimbleBit is doing pretty good

  • What have you purchased recently?

    • zaphod
    • September 10, 2012 at 9:44 PM
    Quote

    ":1dkr3es6]Holy shit, you just bought my dream car... This new Porsche 911-991 seventh generation is the most beautiful yet, definitely a great buy! And the dark exterior with the bright interior is exactly my favorite too. Did you get the Carrera 4s?

    You must come pick me up in Irvine for a drive dude!

    No, it's just the base model Carerra.

  • What have you purchased recently?

    • zaphod
    • September 10, 2012 at 8:28 PM

    [Blocked Image: https://dl.dropbox.com/u/461612/911sml.jpg]

    2013 911

  • The Elder Scrolls V: Skyrim

    • zaphod
    • January 25, 2012 at 8:19 PM

    Just got a crazy beefy new gaming rig and started playing Skyrim. It looks amazing and loads like lightning compared to playing it on the PS3. Unfortunately, it loves to randomly lock up my computer every 5-30 minutes of play. Pretty frustrating. Every other game performs perfectly and the temps / memory on my computer all test out ok. Hopefully 1.4 will fix this for me, I haven't had a chance to try out the beta patch on steam yet.

  • dear zynga

    • zaphod
    • January 25, 2012 at 7:29 PM

    Nothing Zynga is doing is illegal and we aren't heartbroken, angry or feeling victimized. We just couldn't pass up an opportunity to poke fun at Zynga.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • zaphod
    • August 9, 2011 at 3:40 AM

    Saw this on dribbler and made me think of this thread.

    http://dribbble.com/shots/231428--P-for ... r&offset=5

    [Blocked Image: http://i.imgur.com/o71Uu.png]

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • zaphod
    • August 2, 2011 at 6:49 AM
    Quote from egu

    Added some stroke width:

    [Blocked Image: http://i.imgur.com/hGu6W.jpg]

    Basicly, I wouldn't want the M strokes to be too fat, trying to keep the whole thing even somewhat balanced visually. Making the M too fat ruins the aesthetics a bit, imo.

    Carve button FTW.

    Btw I made the original cube graphic and I'm very hurt you are replacing it

  • "Modern Warfare 3" ??

    • zaphod
    • June 17, 2011 at 1:21 AM
    Quote from Duff-e

    BF2 was fun but there will be no greater times than all night sessions of BF1942 Desert Combat mod.

    This a million times.

  • Counterfeit game (Lugaru) on App Store

    • zaphod
    • February 7, 2011 at 11:04 PM

    Thats a pretty retarded lesson to take away from it.

  • GDC 2011

    • zaphod
    • January 24, 2011 at 8:20 PM

    We buckled and are going this year after all. Look for the dudes in the NimbleBit jackets!

  • What have you purchased recently?

    • zaphod
    • December 27, 2010 at 6:34 PM

    That is my fiance, we are getting married next year! She was sold separately, though I did ask how much I could get to trade her in.

  • What have you purchased recently?

    • zaphod
    • December 27, 2010 at 6:22 PM

    [Blocked Image: http://dl.dropbox.com/u/461612/lacrosse.jpg]

    My xmas bonus

    2011 Buick LaCrosse CXS

  • Going Abroad

    • zaphod
    • October 29, 2010 at 6:37 PM

    You know you could just go independent and make you own fate and work from anywhere in the world you want, moving as often (or not) as you'd like!

  • fuck yeah ken you tell em !

    • zaphod
    • October 29, 2010 at 6:35 PM
    Quote

    Getting a console game published through the online stores isn't that hard for any team or individual producing quality games

    It is definitely difficult enough to cull out a huge segment of potential developers. The only online store that you might be able to make the case for being pretty open is XBLIG (or whatever it is called) which is still pretty limited in terms of what you can charge or do with the game system.

    I think a good standard for "will a lot of crazy and sometimes legendary stuff get made by unknowns for this platform" is wether or not a high-school developer can get a game onto it. Someone without a company, resources, or business sense but with a lot of time and passion. I don't really feel like that fits consoles right now, there are too many hurdles for that type of developer to get something on PSN, XBLA or Wii Ware. There could be an argument that XBLIG is a place for exactly that kind of developer, but I don't know that much about it.

    I do know though that the PC / Web and Apple App Store are bursting at the seams with those kinds of developers.

  • Valve creates micro-transaction steam support

    • zaphod
    • October 26, 2010 at 6:41 PM

    You know you are getting old when you start dismissing emerging trends with the phrase "back in the day".

  • GDC 2011

    • zaphod
    • October 26, 2010 at 6:36 PM

    We have been asked to do talks but we are really lazy.

  • GDC 2011

    • zaphod
    • October 25, 2010 at 8:43 PM

    Not planning on it this year unless some unique opportunity pops up. It's too expensive for the amount of content I am actually interested in.

  • Valve creates micro-transaction steam support

    • zaphod
    • October 21, 2010 at 10:24 PM

    So are they starting to teach economics classes at game development school programs yet?

  • Congrats Zaphod/Nimblebit

    • zaphod
    • October 7, 2010 at 6:53 PM

    It takes a lot of discipline and constant design changes to actually keep the development time short, but we kind of see it as a fun challenge. Whenever we are brainstorming ideas for another game, the most important factor is always how we could reduce the concept down enough to be developed in 2 months or less.

    Also, it is pretty easy to keep it up in the long run because once you get used to releasing games every few months, you start to get really antsy when things start taking longer than that.

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