T-Minus 24 hours til the drunkeness starts....
Posts by Mojo
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Is there a lot of swimming?
Jynx, or Dread - I can't remember since it was rather late and I was exhausted, was complaining about this game last night saying all you did was swimming and you couldn't exit unless you were sitting down, which you can't do in the water I imagine.
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Quote from Doofus
Gameplay-wise, there's way to many barrels that you "bounce" off of in that sniper hallway. It was very annoying.
this is what a lot of people need to remember when making Source maps. Phsyics may be fun as hell, but its damn annoying when your path is blocked. Now on the other hand when you are blocking the Ts path, giving you the upper edge it is a different story.
I enjoy prodigy pretty much and had a great game on my first at go on it. 7 kills with my trusty deagle in the first round (even though it was already about 7 rounds into the map)

Now I have something to shoot for with militia.
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I studied American Studies (History and Culture and the like) during my stay at college and I now work in game design. All through out college I took classes that worked with my major and nothing that really dealt with game design. I took Intro to C++ but that was just not cup of tea and I dropped out of that class (on the last day of class since I had skipped every class since the midterm). But after that I only studied history and really enjoyed it.
During college as well though I constantly mapped. I actually started mapping when first started college. Less than 1 year after I graduated I started in the Game Industry. Basically it doesn't matter whether you get a degree in game design or not. If you know good flow and game design by designing levels yourself, you will have learned more than what they teach you at these "colleges."
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so basically just write why you like art, what you did to get into art, what do you find enjoyable, that sort of thing. Its basically a point of view essay so what ever we post/suggest wouldn't be your words/ideas.
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what areas are you struggling in? By answering that and maybe what you are writting about, we could give you ideas on you might not have covered or an area you should approach
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Quote from FrieChamp
Welcome!Counter-Map is dead?
MapCore terrorists win!
http://countermap.counter-strike.net/
Its very much alive, it is just this is the better place to be of course.
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that pic is so old since I ran upstairs to check out teh conference room and no one was there D:
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apple > real
but in terms of Ann, I swear she just must turn off her brain since the shit she says just doesn't make any sense. Its no wonder the world hates America when you have jerkoffs like her just throwing rocks at the hornets nest.
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for a movie that costs what 300Mil ? it better be god damn good. But with Cruise, Speilberg, Fanning, it should be really good.
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about:blank bitches
Glad to see that I am not the only one for it is the true way to go and you don't have to wait for that other site to load or give it false traffic.
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http://www.gearboxsoftware.com/cogs.html
QuoteDo you want to break into the video game industry? Are you interested in a game development career with one of the best independent developers on the planet? The COGS program was designed to help future game makers take the first step into a professional game development career.With the COGS program, the opportunity for future Dallas game makers to get their foot in the door has never been better.
Now Hiring Level Designers, Programmers, and artists. If you or someone you know is interested, just go here to find out more: http://www.gearboxsoftware.com/cogs.html
QuoteDisplay MoreLevel Designers
- [*:68efuh4x] You will be working with Gearbox developers to prototype and develop content for future Gearbox games
- [*:68efuh4x] Work with programmers and designers to create level scripting
[*:68efuh4x] Plan level layouts and utilize design experience to create maps
[*:68efuh4x] Create game flow and logic
[*:68efuh4x] Work with artists to ensure aesthetic quality of the environments
- [*:68efuh4x] Work with programmers and designers to create level scripting
[*:68efuh4x] Your online portfolio needs to include screenshots and descriptions of levels you've created, as well as info about the technology used to create them - levels must be created for a current generation game engine (Unreal, Doom, Source, etc)
[*:68efuh4x] You must be able to send us sample levels with source files upon request
[*:68efuh4x] May be required to take a design test
- [*:68efuh4x] You will be working with Gearbox developers to prototype and develop content for future Gearbox games
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Jezpuh avatar sums up that page in a picture
someone started putting all the letters in the top left corner, and then moved to putting them in the middle, I tried valiantly to start a campaign to the bottom right, but failed.
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haha, I would be happy too if my stuff was release.
BTW, 6 flags old guy and music win.
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now why couldn't they have written it like that? Makes so much more sense.
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I was browsing the bbcnews site when I came across this article:
http://news.bbc.co.uk/1/hi/england/tyne/4019523.stm
Now I have no bloody clue what the hell is going on in this article. The only thing I get is that a punter, british slang for Gambler, died or some such nonsense. Beyond that I don't understand what the hell was being bet on or if it was some sort of reality TV show or something.
Please keep to serious discussion, any "omg pip pip cherrio righto indeed, is it tea time yet? quite it is" will not be tolerated.
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I enjoyed this game when I was in the closed beta, but had to give it up a few months ago knowing full well that a lot of other kick ass games were going to come out. I didn't want to miss these games adn was sort of getting bored with WoW, even though it was rather fun.
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iW was MC's, under Anarchy, evil but identical twin, except they mapped and what not.