I think its a rather good start. once you get a good mountain displacement with appropirate looking textures I am sure the map will appear much more solid. Here is some constructive Critisism to help (everyone else, try to remember use this instead of "OMFG I SAW THIS OTHER MAP THAT WAS LIKE BETTER
damplaytest03g0011.jpg is a nice start, maybe having a window office (inaccessible, think de_train) above the stairs would make the area more full. The roof seems like it could use a bit mroe flushing out, but overall it seems like a cool area.
damplaytest03g0016.jpg - Seems a bit too bright. Since it is underground, maybe some dark lights or something less bright (de_prodigy lighting around the T spawn) It is industrial and not a hospital.
damplaytest03g0027.jpg - Pretty good, those smoke stacks by the water seem a bit too small. If they are exhaust ducts, then maybe something without bricks and is rather the same size top to bottom. Like this but without the curves. There would probably be a gate around them since they don't want people to go near it and get hurt.
Just some thoughts. Try to remember not to add too many physics objects since it is always a pain to have to jump over those that are in your path and have them block you adn get you killed. Always annoying. ![]()