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  3. Marcos

Posts by Marcos

  • CS:S map project

    • Marcos
    • May 25, 2008 at 4:04 PM

    Thanks guys!

    Thats an good idea m8nkey, tnx

    narby: Reading your comment regarding the second pic and looking back at it, I def see your point. Havent realy noticed that earlier but that's something I have to fix. Also the lighting at A spot have been changed

    Some other pics (from the same build tho)

    Ps: Why does the small plant in the last pic render fullbright? Any ideas?

  • WIP in WIP, post your level screenshots!

    • Marcos
    • May 24, 2008 at 4:45 PM

    Agree with Buddy, place some strong lightsources around to brake it up.

    Looks good btw

  • CS:S map project

    • Marcos
    • May 24, 2008 at 2:17 PM

    Hello core!

    Been awhile since I'v been posting anything map-related here, but I'v been silently working on a cs:s map as some of you may have noticed.

    Thought it was time to post this in it's own thread to get some real c&c that is very much needed. The map is intended to be used for league play which was something I had to keep inmind, that aside the map feels abit empty/open and i'm having a hard time coming up with something to solve this (crates isnt very cool) Please come forth with anyting else!

    Notice that the pictures came out abit darker then ingame.

  • WIP in WIP, post your level screenshots!

    • Marcos
    • May 22, 2008 at 6:18 PM

    Oh nice! That is some cool refreshing stuff DvS! What about a TF2 map with this kind of style?

  • WIP in WIP, post your level screenshots!

    • Marcos
    • May 13, 2008 at 6:48 PM

    Making progress on my cs:s map

    [Blocked Image: http://www.home.no/markus-l/lay1.jpg]

  • Old man head WIP

    • Marcos
    • May 11, 2008 at 4:34 PM

    Looks damn good to me! GJ!

    Welcome to the core

  • WIP in WIP, post your level screenshots!

    • Marcos
    • April 3, 2008 at 6:52 PM

    You continue to impress [AoS]Albatros!

    Only thing i noticed right away was the palm trees with the summit in the background. Looks abit out of place hmm. Maybe if the summit was more green/brown and not that snowy?

  • WIP in WIP, post your level screenshots!

    • Marcos
    • March 23, 2008 at 2:51 PM

    Be kind, it's a "competetive" cs:s map :roll:

  • [hl2] New_York_Streets (NOT FINISHED)

    • Marcos
    • March 20, 2008 at 12:19 PM

    Welcome

    Not much to comment here as HP said, but you should look into your scaling, it seems abit off. Walls looks fairly thin and the hight of the bulding and size looks abit odd.

    Good luck in the progress!

  • Source lighting, your best tips?

    • Marcos
    • February 20, 2008 at 7:13 PM

    Fast reply Thanks Punky

    Yeah, been using the point_spotlight and light_spot. What does the env_lightglow do? Normal glow around a light?

    Im very interesed in different settings, like the brightness HDR, brightnessScaleHDR, Ambient HDR ect. and any compile commands

  • Source lighting, your best tips?

    • Marcos
    • February 20, 2008 at 7:04 PM

    Ello mapcore

    Been fidling with an css map for some months now (pics will come here soon) and really enjoying mapping again. But, im still pretty newbie in the new Hammer and there is so much i havn't mastered yet. One thing is lighting.. Whenever i compile my map and run it, damn that light_enviorment looks booring. Normal lights made by the light entity dosnt really scream SEX! either :/

    As i'm a big fan of lighting, please share your best tips regarding ligting in source! (and ofc any tips & tricks that's allways nice to know)

    edit: yes i compile with HDR

  • WIP: first dm_squibbtech screenshots

    • Marcos
    • December 25, 2007 at 2:09 PM
    Quote from Nexus

    No.

    What you mean by "No" ? Very helpful there mr. Nexus..

    For a DM style this looks good and could be as you say a refresher for the old cycle on CS:S DM servers. And i'l think it will work. So keep up the good work

  • WIP in WIP, post your level screenshots!

    • Marcos
    • December 23, 2007 at 8:24 PM

    Yeah

    Been busy with the Army for the last 1,5 years So feels good to do some mapping now in the holidays , and ofc see the core again

  • WIP in WIP, post your level screenshots!

    • Marcos
    • December 23, 2007 at 3:36 PM

    Heya!

    Very early css map!

    [Blocked Image: http://www.home.no/markus-l/cssnor2.jpg]

    [Blocked Image: http://www.home.no/markus-l/cssnor3.jpg]

    [Blocked Image: http://www.home.no/markus-l/cssnor.jpg]

    PS. Is there any good guides/tips on compilesettings for the new Hammer? I want better lighting!

  • De_Forest Released!!

    • Marcos
    • October 20, 2007 at 11:06 AM

    Wow! This is just splendid! Looks better than Oblivion

    I really hope the life of Source will expand like the good ol HL did. Those NS-maps really pushed it far

  • In The Works ...

    • Marcos
    • July 1, 2006 at 1:48 AM

    Nice improvment, but many of the outdoor textures looks too cartoony, undetailed. Maybe try PhilK's Morningstar wad?

  • WIP in WIP, post your level screenshots!

    • Marcos
    • July 1, 2006 at 1:45 AM

    de_tides?

  • Tech textures

    • Marcos
    • April 10, 2006 at 12:24 AM

    man that's some sexy textures!

  • TES: Oblivion.

    • Marcos
    • March 27, 2006 at 1:38 PM

    Mazy: I dont know if it has the same system of stealing like Morrowind did, but there you had to crouch, point at the item you wanted to steal, and wait for the "steal item" icon was shown to the buttom left of your hood. And yes, sneak skill will improve your ability to steal and aslo do critical damage

    BTW, just bought a new PC (so I could play this game) Wonder if anyone got about the same speccs as me, and how the game runs?

    AMD 64 X2 4200+

    gForce 7600GT

    1GB RAM 400hz

    ESC Extreme MB

    450W Power supply

    Thanks

  • TES: Oblivion.

    • Marcos
    • March 26, 2006 at 5:51 PM

    Yeah Tequila, is right. I remember completing MW with about 4 diffrent chars. Joined guilds I didnt complete in past games ect, and it was suprisingly fun every time

    One good thing about the PC ver. is the mod's. Morrowind had plenty of them, making the game soo much better

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