Hehe Submerged textures /me lix~
Yeah i agree with st0lve.
A research lab (ala Black Mesa) would be kewl to do with those textures. Anti gravity zone is a must!
Hehe Submerged textures /me lix~
Yeah i agree with st0lve.
A research lab (ala Black Mesa) would be kewl to do with those textures. Anti gravity zone is a must!
The new pics are looking great!
It's too dark, even for d3..
I like the theme there, but i want to see more of it. The shadows just hides it all.
Yeah the last pix are truly awesome!
Posting this in Engine Discussion would be a good start if you want help.
Havent hear about this problem before, but deleting source materials dosn't sound good.
Happy birthday!
Yeah I agree with crackerjack. Maybe raise the roof in the main area and add an extra level? And a modeled hole instead of the brushed one woul look cool~![]()
Anyway i dig the lighting
st0lve: Nah, for HL2 (aswell as Doom3) I think it works best the other way around.
Because of all the hype this games got, many bought it once it was released. I think the demo is to "convince" the ones that wasn't sure to buy it or not, that this game is hot!
Or that they wanted to get hl2 out soon as possible
Sad news.
Well, EA hasn't got any power over ubi yet. They probbly just want to make profit out of it. But, if they buy their way up to 51%, it's time to run away!
Maybe Nexus thinks that textures should be scale 1 to save r_speeds?
Looking hot! Havnt played it yet tho
What is it supposed to be? Looks like a mix between a bunker and a subway station to me ![]()
amen to that!
Ok thats good.
Nah i dont know.. Havent got hl2 yet ![]()
Yeah, looking very good indeed!
I got some suggestions too. As the dam is looking now, kinda gives me the feeling that it isnt "powerfull" enough. Like there is only a pit behind it. Maybe if you make the dam broken at a place and add some water rushing out at the broken part, or add some bigass pipes in the center of the dam where water comes out it will help.
And a wooden bridge over the water (buttom) would be cool i think
Looks like normal gof to me..
You got some very good photos there! The nature ones are so sweet~
Yep, but some more eyecandy will be good (i know you are going to add that later)
How is the map layout wise? Seems like it's pretty complicated, like you need to learn how to play the map. My opinion is that DM maps should flow natualy for the player...
Wow Ferret, looking hot as allways~~
I like all the open areas as i think open combat is the real deal. Some red and green lights (just small strong ones) placed naturaly around the map could also look good. Breaking the grey and white lighting..