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  3. Marcos

Posts by Marcos

  • ts_ship

    • Marcos
    • December 27, 2004 at 12:36 PM

    Hehe Submerged textures /me lix~

    Yeah i agree with st0lve.

    A research lab (ala Black Mesa) would be kewl to do with those textures. Anti gravity zone is a must!

  • [betatest] css_de_kilo

    • Marcos
    • December 27, 2004 at 12:33 PM

    The new pics are looking great!

  • something not Source and not hidious like last time...

    • Marcos
    • December 27, 2004 at 12:31 PM

    It's too dark, even for d3..

    I like the theme there, but i want to see more of it. The shadows just hides it all.

  • HL2DM - Scorpius

    • Marcos
    • December 27, 2004 at 12:40 AM

    Yeah the last pix are truly awesome!

  • super crazy idea

    • Marcos
    • December 25, 2004 at 11:55 PM
    Quote from skdr

    I think the tutorial forum could be nice add to these forums. I'm willing to write basic Hammer tutorials... anyone else interested?

    Good idea

  • Black Pictures On World Model ((SDK))

    • Marcos
    • December 23, 2004 at 2:34 PM

    Posting this in Engine Discussion would be a good start if you want help.

    Havent hear about this problem before, but deleting source materials dosn't sound good.

  • Happy birffday, Stratty!

    • Marcos
    • December 21, 2004 at 1:52 PM

    Happy birthday!

  • HL2DM - Scorpius

    • Marcos
    • December 21, 2004 at 11:09 AM

    Yeah I agree with crackerjack. Maybe raise the roof in the main area and add an extra level? And a modeled hole instead of the brushed one woul look cool~

    Anyway i dig the lighting

  • HELLS YEA HL2 DEMO

    • Marcos
    • December 21, 2004 at 11:02 AM

    st0lve: Nah, for HL2 (aswell as Doom3) I think it works best the other way around.

    Because of all the hype this games got, many bought it once it was released. I think the demo is to "convince" the ones that wasn't sure to buy it or not, that this game is hot!

    Or that they wanted to get hl2 out soon as possible

  • dm_nonameyet

    • Marcos
    • December 20, 2004 at 8:41 PM
    Quote from Fullauto

    I blame everything on the halflife 2 texture set, it's blander than a Digestive soaked in water.

    They are not in my opinion. The textures in this map looks overscaled, use 0,25 as scale! HL2 are 512x512 textures, not 256x256 as the old half-life

  • EA buys 20% of UbiSoft

    • Marcos
    • December 20, 2004 at 8:34 PM

    Sad news.

    Well, EA hasn't got any power over ubi yet. They probbly just want to make profit out of it. But, if they buy their way up to 51%, it's time to run away!

  • dm_curse

    • Marcos
    • December 18, 2004 at 1:03 AM

    Maybe Nexus thinks that textures should be scale 1 to save r_speeds?

  • The new de_prodigy

    • Marcos
    • December 18, 2004 at 12:25 AM

    Looking hot! Havnt played it yet tho

  • dm_curse

    • Marcos
    • December 18, 2004 at 12:23 AM

    What is it supposed to be? Looks like a mix between a bunker and a subway station to me

  • mikey likes his dr. pepper

    • Marcos
    • December 15, 2004 at 12:41 PM

    amen to that!

  • dm_cascade - wip

    • Marcos
    • December 15, 2004 at 11:18 AM

    Ok thats good.

    Nah i dont know.. Havent got hl2 yet :/

  • dm_cascade - wip

    • Marcos
    • December 15, 2004 at 11:07 AM

    Yeah, looking very good indeed!

    I got some suggestions too. As the dam is looking now, kinda gives me the feeling that it isnt "powerfull" enough. Like there is only a pit behind it. Maybe if you make the dam broken at a place and add some water rushing out at the broken part, or add some bigass pipes in the center of the dam where water comes out it will help.

    And a wooden bridge over the water (buttom) would be cool i think

  • My UK Trip (Oct. 2004)

    • Marcos
    • December 14, 2004 at 3:55 PM

    Looks like normal gof to me..

    You got some very good photos there! The nature ones are so sweet~

  • dm_underpass *download beta 3*

    • Marcos
    • December 13, 2004 at 9:32 PM

    Yep, but some more eyecandy will be good (i know you are going to add that later)

    How is the map layout wise? Seems like it's pretty complicated, like you need to learn how to play the map. My opinion is that DM maps should flow natualy for the player...

  • dm_rebar

    • Marcos
    • December 12, 2004 at 11:04 PM

    Wow Ferret, looking hot as allways~~

    I like all the open areas as i think open combat is the real deal. Some red and green lights (just small strong ones) placed naturaly around the map could also look good. Breaking the grey and white lighting..

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