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  3. Marcos

Posts by Marcos

  • dm factory b2

    • Marcos
    • January 25, 2005 at 4:36 PM

    Yeah it looks alot better, but theres still something wrong with the lighting I think. I gave you some tips in the other thread..

  • dm_test

    • Marcos
    • January 25, 2005 at 3:27 PM

    omg! Much love for RD!~~

    Pics are comming soon, so is a beta

  • Happy Birthday wacko

    • Marcos
    • January 25, 2005 at 3:22 PM

    happy birthday wacko!!

  • dm_test

    • Marcos
    • January 23, 2005 at 9:41 PM

    Hehe yeah, the map itself is very unrealistic. And as Reno pointed out the house dosnt make any sense at all actualy..

    I'll see how it plays when im finished with the base..

    Thanks for all replies!

  • Fallout 3 is ruined.

    • Marcos
    • January 23, 2005 at 5:56 PM

    Thats Obvilion, not Morrowind.

    I think you guys should relax abit, lay back and see how the game turns out. Beth has only worked on it for some months...

    But I agree that the curent status dosn't look good

  • Fallout 3 is ruined.

    • Marcos
    • January 23, 2005 at 2:13 PM

    you honestly beleive that fallout3 will look like this?

  • dm_test

    • Marcos
    • January 22, 2005 at 7:18 PM

    Lee3dee: Its a special entity that lets you create the spot light beam (If you meant that)

    And it's all hl2 content

  • DM - Untitled Space level

    • Marcos
    • January 22, 2005 at 7:16 PM

    Hehehe cool map!

    Add some more coloured lights in the karaoke area to get that sepcial feeling ;D

  • dm_test

    • Marcos
    • January 22, 2005 at 6:32 PM

    Thanks all

    Ferret: Thanks! It's awesome to see you noticed that. I started with the white house (first pic) and wanted to create a very nice looking house heh, so I ended up using much brushed based details. So i just kept on with that

    I know performace will suffer with much brushed based details, but this map is rather small so I think it will work.

  • dm_test

    • Marcos
    • January 22, 2005 at 11:35 AM

    Been mapping on this map for some days now. The setting is, I know, booring and the layout isn't anything special.

    I just wanted to get a better grip at the new Hammer so I thought making an pretty easy dm map where I could test out some things out would be a good idea. The map size is pretty small (4-8 players would be best)

    (The jpg compression made the lighting abit bland)

    [Blocked Image: http://img157.exs.cx/img157/1215/dm1fo.jpg]

    [Blocked Image: http://img157.exs.cx/img157/186/dm27uf.jpg]

    [Blocked Image: http://img157.exs.cx/img157/4779/dm32bq.jpg]

    [Blocked Image: http://img102.exs.cx/img102/8664/dm41mx.jpg]

  • co_kurt

    • Marcos
    • January 22, 2005 at 9:58 AM

    Kurt Nilsen? YAS!?

    Looks good jezpuh. Would be nice to see some of the bigger areas

  • dm_petrol

    • Marcos
    • January 19, 2005 at 9:02 PM

    Looks way too dark. Lighting seems abit strange outside, as some places are lit and some just stays dark. The lightbeams in pic 2 and 5 is too thin. Increase the radius. Yeah, and make the fog darker as Peri said

  • DM_Rebar Beta 6

    • Marcos
    • January 19, 2005 at 3:43 PM

    From what i'v seen, looks like a top 3 map~

    Awesome job ferret!

  • Pic.

    • Marcos
    • January 18, 2005 at 9:44 PM

    A very nice photo! I agree with strat that the first one looks best.

  • How old are you?

    • Marcos
    • January 17, 2005 at 10:30 PM
    Quote from Phlek

    Mines in August too....MAYBE WE HAVE THE SAME BDAY!!!!

    07.08.1987

    Only 22 days off, we're merely twins!

    We should have a birthdayparty in #mapcore ~~=)~

  • dm factory

    • Marcos
    • January 17, 2005 at 10:26 PM

    The indoors looks way to hl1'ish.. Like the support beam in pic 1 and the vent in pic 2. There seems to be enough room in theese rooms to crate some fancy detail. The outside parts is starting to look really nice, but something needs to be done with the light_env. I would like to see some sunlight actually hitting some of the factory (at the top) like it really was sunrise..

  • Another assault?

    • Marcos
    • January 17, 2005 at 10:20 PM

    Streetlights on when it's still bright outside dosnt look realy good.. Some of the buildings are pretty plain, but other than that it looks pretty cool~

  • dm_casual - Finished 1/1/05

    • Marcos
    • January 17, 2005 at 3:41 PM

    Looks open and nice, I like that. But I think you could have done more on the lighting and architecture bit. The lighting is pretty bland inside. Some more harsh colour lights and less white would do..

  • dm factory

    • Marcos
    • January 15, 2005 at 4:21 PM

    I donno why, but i think this map looks very cartoonish..

  • Dm_Threshold

    • Marcos
    • January 15, 2005 at 4:18 PM

    Looks awesome insta!

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