I will have your babies now. Awesome stuff! I love the castle with a mot (spelling?).
Posts by DD
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It's fake.
Nintendo already officially annouced that the revolution is about the size of 3 dvd cases put together.
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Well space marines, wwII, I don't care
All I care about is if they're smart enough to innovate gameplay and fun on top of all that hot looking stuff. I'm also highly sceptical about the characters looking that good and running on a real PC 1-2 years from now or XBOX 360. -
If you're going to use the same texture set and architecture style as office you should at least do something interesting or unique gameplay wise.
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Quote from kleinluka
If the developer needs more time, I'm glad THQ is willing to give them time. Go STALKER!
More like a better timeslot to get more sales OR to help sells with other titles that were being published by THQ at the time. I woudln't be surprised if they cut funding for the stalker project some time ago, and they're working on a different project.
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Played the demo, it's awesome. Love how well polished it is, art and gameplay.
Don't consider its youthful style as a negative, its just ignorant. People who use that as a negative are the same morons who fail to realize Mario 64 was fk'n awesome.
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Oooo Zaphod. I heard Midway has UE3 !
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Quote from Pericolos0
ofcourse postman, you realise rd is joking. And so are the 5 people that voted for the 'obvious' connection i hope ;o
No, RD was not joking. He seriously believes math proves religion. However he doesn't realize his math is wrong and illogical.
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These shots look amazing. Love the contrast between the sky, plants, and leaves.
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After quickly reading that article doesn't seem that EA lost 200 million, they PROFITED less than expect but still maintaining a profit.
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Quote from kleinluka
There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row.[Blocked Image: http://img42.exs.cx/img42/5541/peri13tf.jpg]
For the most part I prefer detail over bad tiling. That white spec needs to go but the rest is fine. That stuff is easy to cover with lighting, 3d architecture, and simply not creating big flat boring buildings.
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I'll post official links when/if I find them. Right now it's just early information, I don't know which studio but I'm going to assume somewhere in America or Canada since Gearbox employees were asked for contacts.
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Lots of little things. The players health start point is reduced, Germans react faster, aim better, supression time, etc. Although it's all little things it dramatically effects gameplay IMO, forcing the player to play tactically instead of rambo.
Easy -
Meh too easyNormal - Eh... if you honestly suck play normal
Difficult - If you're good and want to play tactically
Authentic - damn ridiculous twitch + TACTICS (you really depend on your squad). Authentic is really tough, even for developers who created the levels and KNOW what is going to happen.
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near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future near future .

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Ubisoft is looking to create a game from an existing IP (intelectual property) (not sure if I can say) using the SOURCE engine. This means they're looking to hire HL2 modders/pros.
Post if you're interested and I and hopefully others can send word but here are some guildlines I suggest:
-Coders: Coded and proven capability with HL1 and/or HL2 engine or the like. Hopefully some technical background. A least understand C, C++.
-Level Designers with multiple complete levels in HL1/HL2/Quake Engine. Experience with Hammer Editor. A portfolio in some form (I think best in web form for ease, links to actual map files never hurts), which may not be limited to level design.
-Artists pretty much the same guidelines as level designers except the engine you created game models/textures/art for doesn't matter. Proven capability in newer technology and understanding helps. PORTFOLIO!
-Sound, Animators, same idea. Sorry if I left any titles of the list, if you think you're qualified prove it and make it easy to see.

... GoOgoGogogo!
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Follow up to mikey, mine are a lot more photoshopped but I kinda have to since my camera is waaaay sucky.
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Quote from skdr
Yeah I love it when I set a satchel charge and my teammates are sitting next to it when it explodes even if I command them to run away. Great.
Ohnoss! That was supposed to be fixed, AI recognizes satchel charges and grenades as threats and fears them. Sometimes they get blocked up or crouch to early.
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de_tides is visually awesome. If you think otherwise your opinion is wrong.

The newer map going to be release looks pretty bad but will probably play well.
BTW it 100% OKAY to base architecture off a google image search references. There is absolutely nothing wrong with that. If you think otherwise you're a dick faced cock monster.