1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Duff-e

Posts by Duff-e

  • Half-Life 2

    • Duff-e
    • November 16, 2004 at 9:36 PM

    nothing takes as long to load as doom3

  • Half-Life 2

    • Duff-e
    • November 16, 2004 at 9:17 PM

    buying it this afternoon....cant wait...im hearing that it looks fantastic on mid level computers so im hoping it runs amazing on my high end one!

  • hl2 comes out offically tomorrow?

    • Duff-e
    • November 16, 2004 at 3:23 AM

    you suck...i wanna stay home and beat it

  • hl2 comes out offically tomorrow?

    • Duff-e
    • November 16, 2004 at 2:59 AM

    yea.....god forbid your blow up doll gets hungry

  • Halo 2

    • Duff-e
    • November 16, 2004 at 2:36 AM

    there is this big post on the arstechnica forums saying that they messed up the game/ending because they wanted to rush it out so they could make a prequel to halo 3

    Quote

    For the record I, kangsta didn’t write this or say this but read it and decided it must be shown again no matter what the consequences....... this was taken off of gamefaqs.com, the exact forum link edit here: link no longer existsMake of this what you will, but maybe I said something a little too close to the truth and someone nervous. My original post on the bungie forums got 42 replies within 50 minutes and then the topic was locked. Shortly after that I was blacklisted (banned) from the forums. Keep in mind the bungie forums are automatically censored, so curse words appear as "-blam-", so I know I wasn't banned for language. I'll try to restate this word for word as best as possible, but I can't reference my original post because it has since been removed.

    The game of Halo 2 as it exists now is not what bungie initially intended for it to be, nor is this close to the final product they worked three years on to complete. Lets start with the Halo 2 cinematic trailer (released in september of 2002). MC is on a ship and you can hear random chatter over his comm as he walks down a corridor: notice you'll hear things like "that's not enough to stop an assault carrier" and "its like the god damn apocolypse". They have called for reinforcements and the reinforcements are MC alone -- one man, exciting enough that it still gives me goosebumps. So then master chief ejects from the ships air lock and makes his dive towards earth. What do you see? A whole continent saturated with fire and nuclear explosions. That does seem pretty apocolyptic.

    Now lets move on to the E3 demo (released in may 2003). MC flies into New Mombasa on a pelican with the sarge and a few ODSTs. When he exits the pelican, yes, it would appear to be a full-scale invasion of earth. Wounded soldiers all around, huge covenant artillery blasting buildings, etc... exciting! He makes his run through the city and then mans the gun on the back of the gauss hog. He rolls through New Mombasa with a couple marines, you see a few other hogs rolling around, streets intersecting in and out of one another, passages that lead to other areas... its a battle on a pretty large scale. A convenant invasion of earth.

    Compare these situations to the actual game of Halo 2. Where is the "god damn apocolypse"? Earth isnt even being invaded. A few small covenant platoons go to earth for one reason or another and thats it. There isnt even a hint of earth being invaded in halo 2 until the very end, then the game ends. You can see earth from space station cairo and its untouched. When it comes to all this missing storyline, what went wrong? What changed? Who intervened?

    The -single- level that does take place on earth is -OBVIOUSLY- a last minute change. Notice some similarities between this earth level and the new mombasa level from the E3 demo. MC still flies in on a pelican with the sarge and some marines, not ODSTs this time. If you really pay attention you can see the marines in the pelican doing the exact same movements as the ODSTs in the E3 demo -EXACTLY-. one marine shoves a clip into his rifle while another puts on his helmet, the same as the ODSTs in the E3 demo. Sarge even says the same stuff except this time he has a little monologue about 'regret'. Also notice at the start of this level, there is no text on screen telling you where you are headed. No mention of the city name, date or location. How odd is that? When the game starts and you see the opening cinematic, you get a date and you are told exactly what you are seeing; the covenant high charity. Even in the new mombasa level on the E3 demo, you are given the same information. Strangely enough this information is missing in the actual game. Minor inconsistencies like this can only mean a handful of things. This level was added at the last minute to replace the new mombasa level because the direction of the game had taken a serious change in direction because of something or someone. Load up the outskirts level and point your view to the rooftops and tell me what you see. You might not be looking for them but you'll see power lines. You have got to be kidding me. Its the year 2552... Power lines?! Things like this, the inconsistencies and missing -important- cinematic information just do not happen when you spend three years developing a game. It simply does not happen. You do not "hype" a game up to be an awesome showdown on earth between the humans and covenant and then make the -single- earth level in the game complete garbage. My god is that level ever so linear and boring. From point A to point B. Its not the "god damn apocolypse" its a god damn conspiracy.

    Simply put, Microsoft is greedy. Microsoft made bungie change the direction of the game and gave it that awful cliffhanger ending. They ran out of time because they had to take out a lot of the content that was already in the game and replace it with whatever they could. Propbably why you end up playing as the arbiter so much. Its all filler for the missing content. Watch the limited edition DVD and check out the segment on the mongoose (the human atv). They say it was buggy and didnt handle properly, watch the video and decide for yourself, it was perfectly fine. There are a few misleading statements from bungie employees in this dvd. Its not their fault, they are just covering for microsoft. Like when they say that the new mombasa E3 level was the first thing they worked on. That is utter BS. All the vehicles had their physics and mass properties already. The character models and animations were finished. There were cinematics and scripted dialogue from all the real voice actors. There was an entire level designed. Don't tell me they spent the next year and a half to design the 6 other awful levels we got. Even with all the bug testing and all that, is not reasonable. 60+ people were working on the campaign mode while 4 people worked on the multiplayer. Too many things just dont add up. Nothing about it makes any sense at all. If there is truth in the fact that the E3 new mombasa level was the first thing they worked on... which already had so many features already implemented, what in the **** did they do with all that time in between may 2003 and november 9th?

    Read any publication online or in real life dealing with halo 2 before its release. Whenever someone from bungie spoke about the game, the focus was earth. The cinematic trailer, focus: earth. The E3 demo, focus: earth. It was all supposed to be about earth. Would bungie intentionally mislead us to think that is was going to be all about earth and then smack us in the face with an awful game like this? I dont think so. You cant say that what i expected halo 2 to be was just what i had in my head. It is what we were -lead- to believe and what we were told it would be. This isnt me being disappointed because I believed too much hype -- this is me being disappointed because for one reason or another, "we" didnt the the game of halo 2 that was "promised" to us.

    Think about it... the E3 gameplay demo was released in may of 2003, almost a full year a half before the release of the game. The new mombasa level was brilliant. They didnt have to keep the scripting for the level, just the level itself. Why take it out? Why not put as much as you can into halo 2 including that level, because it definitely had a place in the game. Oh, im sorry. It had a place in the game as it was originally conceived, but not the greedy stripped down micro$oft half-assed version that we got.

    In conclusion... what do you think went wrong? You're a fool if you think they just couldnt fit one more level into the game, they could have put the game on two discs and added 20 (we wish) more levels very easily, and microsoft has the money for that. Don't tell me it was because of hardware issues, because its only a map. And dont tell me that you cant include a rocket hog or a personnel transport hog in the game because of hardware issues either, if you can support one vehicle, you can support another. You're being mislead in a number of ways to hide the fact that you've been shafted out of $55 for a game that is shorter than the original and far less enjoyable (aside form the multiplayer which is spectacular). Bungie wanted to give us everything we had hoped for, its just a shame we'll never get to see the godliness of what they had in store for us.

    Go to http://www.bungie.net and look at the title for the halo 2 forums. They are called new mombasa. A level that doesnt even exist in the game (now). What kind of reasoning is there for that? Should that be reserved for halo 3 *cough* when you -might- actually get a chance to catch a glimpse of the city. Rubbish. Bungie said many times halo 2 would bringe closure and there would be no halo 3. Bungie also said they would "never specify a release date for halo 2 until we are certain we could release a finished product." That statement was on their main website the day that the release date was accounced. So why would they set a date for themselves where they knew they wouldnt finish in time and be forced to take out all kinds of content? They wouldn't.

    Display More
  • hl2 comes out offically tomorrow?

    • Duff-e
    • November 16, 2004 at 2:31 AM

    are you trying to convince me that school is better than half life 2? because seriously....half life 2 could be garbage it still beats school

  • hl2 comes out offically tomorrow?

    • Duff-e
    • November 16, 2004 at 1:01 AM

    are you serious? at exactly midnight it becomes available?.....if my mom wasnt gay i would take the day off and play it all night

  • hl2 comes out offically tomorrow?

    • Duff-e
    • November 16, 2004 at 12:33 AM

    the 16th is the actual release date correct? (in the US)

  • Sound Engineers?

    • Duff-e
    • November 15, 2004 at 11:21 PM

    this is where you start applying what you learned in high school to get a REAL job

    no offense but all you game designers got lucky, if it wasnt for nerds like me you would be forced to spend each and every day in the sunlight.....most likely doing hard labor

  • Sound Engineers?

    • Duff-e
    • November 15, 2004 at 10:31 PM

    are you saying you want to be paid to scream into a microphone....or like creating sounds from scratch from synthesizing programs and shit?

    ...because the talking part is more voice acting than anything else

    but anyway, i always wondered how people make the sounds for games and shit....like if they actually went outside and dropped a metal chain in order to create the breaking sound in far cry etc etc.

  • The Official "I Got Half-life 2!" thread!

    • Duff-e
    • November 14, 2004 at 4:45 PM

    CURMAN HAS A GIRLFRIEND...NERRRRRRD

  • World of Warcraft - Open beta

    • Duff-e
    • November 14, 2004 at 1:52 PM

    bittorrenting as we speak

  • Post your desktop fun!

    • Duff-e
    • November 14, 2004 at 5:05 AM

    custom hacks

  • Anonymous essay from a spouse of an EA employee

    • Duff-e
    • November 14, 2004 at 5:05 AM

    obviously you havent played nightfire

  • World of Warcraft - Open beta

    • Duff-e
    • November 14, 2004 at 5:04 AM

    if theres one thing ive learned....its that video games make any situation worse

    ESPECIALLY, if its an MMORPG....because then you end up selling your wife and kids on ebay and living out of a cardboard box with a t1 connection and level 97 wizard

  • Remember the old days of Mapcore?

    • Duff-e
    • November 14, 2004 at 5:02 AM

    old mapcore sucked...i wasnt there....mazy was gay.....just spells badness

  • Post your desktop fun!

    • Duff-e
    • November 14, 2004 at 5:00 AM

    [Blocked Image: http://img129.exs.cx/img129/3994/desk3.jpg]

  • Tanks on the streets of Los Angeles, CA?

    • Duff-e
    • November 14, 2004 at 4:57 AM

    3. If you don't have anything to add to the conversation, just flip past and don't click the reply button, simple huh?

  • Time for things to change.

    • Duff-e
    • November 14, 2004 at 4:53 AM

    i love ars technica forums...http://www.arstechnica.com.....some very smart/interesting people there

    plus, they coined the phrase "NO YUO!!!"

  • Halo 2

    • Duff-e
    • November 14, 2004 at 4:52 AM

    i have to agree that i thought halo 2 was nothing special when i played it on my friends tv....but then we played it on a 52" dlp and my GOD....it really is a beautiful game....and fucking fun with 3 players since each box is like 20" a piece

    me and my friend were up till 3 friday night beating halo 2 but i fell asleep, from what i hear the ending is quite the cliffhanger, but kind of disappointing. at first i hated the controls and playing a FPS with a controller at all...but it grew on me.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™