Even though I'm always a bit skeptical at first when I read about somebody passing away, especially when somebody receives a message/mail from a "girlfriend/sibling", I wouldn't expect him to fake this for a bad joke. I remember Watah as far as my memory of Mapcore goes back. I often chatted to him on IRC back in the days and he will be missed as a longtime member of this community. My most sincere condolences go out to his girlfriend and his family.
Posts by FrieChamp
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Oh that sucks!
They have been around for a long time...first (and probably last) time I see Bielefeld being mentioned somewhere on Kotaku btw. -
Sounds wicked! Say hi to Jamie Wearing, I think he is working on the audio for the game!
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Great contribution Buddy!
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I was going to write a long paragraph about how many people in other industries work unpaid overtime (including car manufacturers), but I guess we can agree that the games industry has a special history of and relationship to unpaid overtime and this is a good occasion to talk about this again.
The article Defrag linked to is a good proposal to lay down some fundamentals that everyone in this industry should start to embrace.
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Where does this quote come from?
I don't necessarily mean to defend Epic, but it isn't like anybody gets forced to work for them right? I am surprised that so many of you seem to be surprised about the work times at Epic or many other studios for that matter. You know (or "should" know) that when you sign up for such a gig, that you will work on triple A titles that require lots of passion and effort to get them to the quality of what Epic puts out, hell it should be the reason why you want to work there to begin with. Also I'm sure Epic is good at weeding out those who don't deliver, they can afford it, there are enough talented people waiting in line to take the job. In fact you need a high amount of dedication to get into a place where you are considered to be a match for such a studio to begin with. Is it really Epic exploiting their employees or is this just a bunch of hardcore guys who love what they are doing - creating boundary pushing games? Either way it's uncalled for to badmouth people who just put in 40 hours a week, doing whatever job, I agree, but please consider that Epic is a special case.
About IGDA: Of course they don't comment, they won't speak out against the studio heads/bite the hand that feeds. It's a shame though, considering that their "quality of life" program takes the top spot in their "advocacy" section...
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Awesome, makes me want to read "Masters of Doom" again!
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Friechamp initally chose Option B but then changed his mind after a year or so (I think?) and went back to option A.
Make that 3 years. No regrets though, I had a blast and that experience is still helping me today (see internship at Nintendo), point is that I'm studying now. Wrapping up a 40 pages paper on Nintendo and its competitors for uni tomorrow by the way. That means I won't be sober for the next 2 weeks

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Quote from hessi
a personal advice and many people would share this one with me (friechamp?) is: get at least a bachelor of art/science degree and then start working full time. having been to a university teaches you many different skills (not only those that are part of the topic of your studies). additionally you can evolve in different directions and get a broader view on things. possible employers see that you have accomplished something, that sure wasn't easy to get. saying "i made a mod" is completely different to saying "i finished my bachelor degree in time and with good results".
I've come to learn that "what is the best way for me to break into the industry?" and "what is the best for me?" are two entirely different questions. If you look for answers to the former, there are plenty of threads covering the subject and many people here are willing to help, but the later is a question that you will have to answer yourself (just don't forget about it)

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Some good points in that article and an interesting way to look at the model aside from "does it really work??". Thanks for sharing!
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Wait...there is two of you? OK I meant Robert, nevermind then...

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Good luck Wesley, not only with Off Limits but also your other projects (Dear Esther)! I hope you won't spend the entire Belgian summer in front of the PC though!

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I thought this was just a handful of guys working on tech demos in their spare time.
http://www.projectoffset.com/index.php? ... &Itemid=25
Guess I was wrong.
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I somehow expected...something completely else, but I must admit I have never read the book!
Or had the book read to me by somebody else.
My childhood was spent in a box in front of a TV and a console...so lonely...

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Haha campaignjunkie, I have no idea where this is all going, but I just wanted to say...I love you and I want to make a game with you!

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^^^ I was going to post that extended video too

To be honest I expected something bigger from "CryEngine 3" as well, new never-before seen engine features, but then we would have seen many more "What kind of NASA computer will you need to run that LOL!
" kinds of comments too. If you can get over these initial expectations, I am quite impressed what Crytek got running on 360 and PS3. I'm sure as more details start to leak through, developers will be excited about the opportunities. Also: European forests, cities, medieval castles? I got the feeling we will see more from Crytek than islands and jungles in the future 
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I have been looking forward to play since I saw it behind closed doors 2 months ago - got my copy yesterday and I'm not disappointed!

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Starting to look pretty badass, keep it up Helder!
