Posts by FrieChamp
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That looks fantastic! Great setting! I totally want to play that map

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"Either we're absolutely stupid and clueless, or we believe in what we are working on. In the end, you guys will judge the final results."

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From shacknews:
QuoteSiegler tells us that the photo, taken today, preceded a team visit to the local cinema for a showing of Star Trek
*facepalm*
Seriously though - that was it? I'm waiting for an announcement, article, post from George B. at least explaining what went wrong. I mean...he wants to, they want to explain themselves don't they? George B. wasn't exactly coy before. Or do they just accept their fate as bosses of the studio that was driven into the ground by blatant incompetence and loss of reality. This is sad

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I DO care. Duke Nukem Forever looked fucking awesome back in 2001, and I'm still sore that they didn't let me play that game.
If that post by a former employee is true, then that demo was nothing but scripted sequences. There was no game in 2001...but that doesn't really speak for 3DR either does it?
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Hey this is news to me as well and I live in a proper house!
P.S. 'sup Wesley how's that submarine gun search going for ya?

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Guys, it's all a big PR stunt - the game is done!
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Quote from Evert
What the hell did I just read..?

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Quote from Jetsetlemming
I hope a disgruntled ex-employee leaks the latest build and the E3 2001 build. I've wanted to play that game shown in the E3 trailer so badly ever since I saw it. D:
Yup, can't wait to hear some ex-employees spill the beans on the madness it must have been to work on that project...I'm also wondering if a different studio will pick it up and continue development

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http://www.gamerbytes.com/2009/05/tmnt_ ... ake_fo.php
YES!!!
YES!!!
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *explodes*
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Hey peeps, I'm sitting in a really boring lecture and just wanted to share an article on the website of the Wall Street Journal (maybe some of the dedicated Shacknews readers here already read this) about a potentially appealing business model for independent game creators. The example at hand is Flashbang studios, who release their games for free to play on their website (they use UNITY engine for this by the way) and plan to attract a sufficiently large fanbase (in this case 10.000) who pays for extra features to keep the company going. Read more about it here.
I dug a little deeper and also read the the article "1000 true fans" by Wired magazine founder Kevin Kelly, the theoretical background to said model (or better "one of the articles out there covering this subject"
). Check out the updates at the bottom of the page too, for some feedback from artists who put this model into practice long time ago and their experiences. Perhaps you are wondering, he also wrote the excellent article named "Better Than Free" some time ago, an essay on the issues artists face in the age of digital distribution (Zaphod will surely remember).I know this is all not new, but with the steady rise of indie game creation and era of digital game distribution (+ persistance of software piracy) I'm generally very much interested in this topic and I thought those of you with indie developer ambitions might be interested in reading about this too. I'm asking myself how viable this model is actually in practice - I guess Warby can tell his own story with that donations experiment for all the custom content he has made (and future projects)?
Enjoy!
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Best resignation letter EVER!!
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I still can't get over the fact that you compared a Scirocco with an M6 Duffy. I don't know what to say.
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[Blocked Image: http://www.korg.co.uk/images/effects/ax5g_lrg.jpg]
Now I need to figure out how to program this thing

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Watched it on Friday, purely based on personal recommendation by someone else. I wasn't impressed...it was exciting until
Quotethe kid had another one of those "hearing device malfunctions" and my buddy next to me said out loud: "BEEP BEEP Aliens to Sergeant Crazy".
. From that point on I was just laughing my ass off and couldn't take the movie seriously anymore. Now that doesn't have to happen to you, but since his prediction turned out to be true - the ending made it even more silly to me than it already was. I don't know, it feels like the movie tried to be more than it is, as if there is more to it than they got across - to me at least or maybe I just can't appreciate those "world's end" movies anymore

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