The open world, scavenging gameplay and group PVP reminds me of Day Z. I love this direction, I hope they will deliver!
Posts by FrieChamp
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RD is back! Allah hu akbar!
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Quote from Sentura
apple mustve made them a sick offer... seems like they really want in on the games market..
Judging by how things go in the real world, I find it more likely that they made it an exclusive to convince Apple to give them those sweet, sweet App Store featues. Or maybe they just don't want to deal with the fragmented Android tablet market. Either way it has more to do with the fact that Square Enix cannot longer afford to ignore tablets so they are adapting a new strategy. Taken from their results briefing in May (http://www.hd.square-enix.com/eng/news/pdf/20130527_01en.pdf):
QuoteDisplay MoreWhile it may not need to be said, smart phones and tabletshave evolved at a striking pace, and as devices upon which to
play games, their specs are more than sufficient.
On the other hand, game consoles have become smart
devices themselves, and whether they ultimately converge or
diverge is yet to be seen, but as publishers of content, smart
phones and tablets are not devices that we can ignore (...)
On the basis of the progress of recent devices, moving
forward we are thinking to push into publishing games on
smart phones and tablets, which we had hitherto only
published on game consoles, in particular our strong‐point of
single‐player, story‐driven games, etc. I have already given
these instructions to our development teams, and we are moving ahead with this effort.
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Quote from blackdog
I agree with everything you wrote, but how's that different from what Zynga has been doing? I mean "god complex" aside, better execution...
Zynga is still a social game company. Supercell is a mobile game company. Zynga grew at a rampant speed. Supercell grows slowly and carefully, Zynga IPO'ed and look where that got them, Supercell is private etc. Talking about the games: there is probably more similarity between the products than between Supercell's & Rovio's, I agree. Rovio is still following the premium approach, because they don't face the discoverability problem that other developers face. It depends on what criteria you judge a developer by: innovation in gameplay, execution, the fun you had with the game personally, business strategy/revenues that their titles generate ... I guess we can agree that Finland is pretty hot for mobile game development these days

Jetpack Joyride is great!
I've still got to check out "Fish Out Of Water". -
Quote from blackdog
Read an article about them when they took off, a couple of months ago. Impressive.
What do you think about them? I mean, could it be the new Zynga?
Probably they won't scale just for the sake of it, but i mean, are their games that solid? Both doesn't seem to be anything more than lots of other browser games... Hay Day pretty much looks like a Farmville rip-off itself!

What do they offer, other than a higher production value because of the native experience? I don't see the potential there to build a brand like Rovio did.
I kinda think that Zynga's failure is due to their too slow transition out of facebook to bring their major IP to mobile.
They reverse-engineer popular social games, nail down the core loop, add a little twist and deliver an extremely polished mobile game. If the game tanks after soft-launch/if the KPIs don't look good enough in the test-market, they scrap it. Maybe they are not the most original, but the execution of both Hay Day and Clash of Clans was excellent. Those two titles generate more revenue on iOS than EA's portfolio in the App Store. I didn't get into Hay Day but I genuinely enjoyed playing Clash of Clans. I like their mentality which is less focused on growth and more on talent/sustainability.
Rovio did a good job on leveraging the popularity of Angry Birds. But they've got yet to prove that they can replicate that level of success. Actually it is highly unlikely that they can/anybody can. After dozens of far less succesful titles the stars aligned for them and they created this phenomenon. For me it's a question how long they can ride that out. I just hope they don't go for that IPO that has been rumoured for a while.
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I know that feeling, Chimeray, happened to me with other shows, but I don't feel the same about GoT (yet).
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Rovio has been more profitable than Zynga in 2012, but Rovio only made $195 Million. That looks like a lot of money (and certainly is) but Supercell made $175 Million in Q1 2013 alone. Japanese GungHo made $113 Million from IAP in April. These are the kings of mobile to me nowadays.
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They say that they cut these jobs as part of their ongoing transition to mobile yet they close down OMGPOP and everyone on the Farmville 2 team keeps their jobs

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I had high expectations for the latest episode, because I read elsewhere that it's
I wasn't ready for THAT though. Nope.
Yet it proves that this show is really unpredictable (if you haven't read the books ofc) and anything can happen 
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$454,785
pledged of $725,000 goal
27
days to go
I WONDER IF THEY WILL MAKE IT!

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Will you also be in Geneva to discuss the matter, D3? I'm getting the feeling that you work for the Ministry for Foreign Affairs.
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Quote from PogoP
It says that the development team has been cut down? HP, Mino, you need to tell us what's going on!
"...and Blizzard is reassigning those people to other work." Doesn't sound like anybody will be homeless anytime soon, but rebooting a project with 100 people on it after years of development sheesh...I guess they can afford it! Sucks that it's going to be so long until a new Blizzard MMO hits shelves servers though.

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Quote from Nz-Nexus
seriusly.. this
this,
[Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/7/7e/Gc_box.jpg/256px-Gc_box.jpg]
It's high noon in deep space

Totally forgot about this game.
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Quote from Chimeray
I disagree, I think it's a bad idea to push someone into a creative position which will directly affect his pay cut. Will he decide interesting/fun rules, or decide to design rules that will get him the most amount of money out of the project? Perhaps that's part of the experiment as well, who knows

But what am I saying anyways... I'm pretty sure I would be trolling everyone to the best of my abilities

PS: The selection criteria is also super odd, were they just trying to gain some easy cash so they could make that god-game? Cos otherwise they might as well just have made a registration page and selected someone randomly, no? What was the purpose of Curiosity?
His share in the profits is probably intended to be an incentive not to fuck up the game. Then again there are people out there who just want to see the world burn, so I doubt his powers will be all too big. But I'd be happy if Molyneux proves me wrong. As it stands it's (just) another great PR move by him.
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http://www.crytek.com/games/ryse/overview
Thanks for visiting this thread. Please come back during E3 for more information.
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297k out of 350k, 35 hours to go. One big final push and they are going to make it!
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Skjalg is attending, there is a thread in the Off-Topic section:
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Well, that was painful to watch.