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  3. FrieChamp

Posts by FrieChamp

  • dm_fairytale - a snarkpit contest entry

    • FrieChamp
    • July 1, 2004 at 2:33 PM

    Yep reminds me of Max Payne as well, very nice ferret!

  • RO-Vladikavkaz_beta1

    • FrieChamp
    • July 1, 2004 at 2:30 PM

    I'm back, thanks for the comments, I will remove the glow sprites

  • RO-Vladikavkaz_beta1

    • FrieChamp
    • June 25, 2004 at 8:24 PM

    Ferret: It's 2 sunlight actors using a light brightness of "20".

    Insta: Yea the name is tough, but the RO geeks want "historical accuracy", realistic atmosphere etc. so a real name helps (that area is in Russia you know)

    Zappy: Plz, coronas (glow sprites) are your friend.

    Thanks for the nice comments so far guys, I'll be gone for a week from tomorrow morning on, so keep the comments coming but don't expect a reply immediately

  • RO-Vladikavkaz_beta1

    • FrieChamp
    • June 25, 2004 at 2:05 PM

    So here comes the 1st beta of my 2nd map for Red Orchestra: RO-Vladikavkaz. In fact I should be working on other stuff but it's so much fun. I hope you'll like it

    DOWNLOAD (5,26 MB)

    Background:

    Late October 1942:

    The debacles in Crimea and Kharkov and the loss of Voronezh and Donbass drove Soviet forces into a strategic retreat down to the foothills of the Caucasus. To the Germans it was the main strategic objective. In the Caucasian direction operated the Army Group A, reinforced with the 4th Armoured Army. On 10 August the Germans seized Maikop, and on the next day they took Krasnodar. Despite the hardening defence they undertook further operations aiming at Grozny and Baku. On 25 October fell Nalchik, after which unfolded the fights for Ordzhonikidze (Vladikavkaz). The Germans could already see the Caucasian summits, but in their way was still the Soviet 18th Army, defending Ordzhonikidze and surrounding area at all costs.

    Screenshots:

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz1promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz2promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz3promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz4promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz5promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz6promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz7promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz8promo.jpg]

  • So long ago

    • FrieChamp
    • June 25, 2004 at 1:07 PM

    The CORE members of mapCORE.

  • Its flash game time!!

    • FrieChamp
    • June 25, 2004 at 10:49 AM

    cool game

    68

  • textured boat

    • FrieChamp
    • June 25, 2004 at 10:48 AM

    The light and horn on top of the ship should get a more appropriate skin, more metalish, but it looks awesome overall!

  • So long ago

    • FrieChamp
    • June 25, 2004 at 10:42 AM

    I hope the core members will be around for at least 5 more years

  • F.E.A.R this!

    • FrieChamp
    • June 24, 2004 at 8:08 PM

    (as if this game would even make it into the shelves of German shelves...and as if I would buy the German version of the game )

  • Boogaloo !!! 2 "secret" screens

    • FrieChamp
    • June 24, 2004 at 8:08 PM

    http://www.halflife.nu/images/hlnu_nyhe ... city_1.jpg

    This looks like the houses are photshopped into the pic....or damn well made.

  • MAPCORE.NET SERVER!?>!#m?

    • FrieChamp
    • June 22, 2004 at 12:21 PM

    Monkeystrike or Red Orchestra

  • first maya model WIP

    • FrieChamp
    • June 22, 2004 at 12:16 PM

    Looking quite good for a first model!

  • Best/worst ending in history of games

    • FrieChamp
    • June 22, 2004 at 12:15 PM

    I just realised that it's ages ago since I played a good singleplayer game which was not an ego-shooter, since those often lack a decent story.

    Quote

    best ending ever is duke nukem 3d. When he uses the end boss's eye as a football

    When Duke took a shit in some endboss' torso that was good too.

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • FrieChamp
    • June 16, 2004 at 9:33 PM

    "And that house, that was really there...and the church was there too, absolutely amazing"

    Yep, reminds me a lot of the shaky camed video but nice to see it in high quali!

  • Extreme Leet Mac11

    • FrieChamp
    • June 16, 2004 at 6:57 PM

    Good job ol!

  • bloodlines developer diary

    • FrieChamp
    • June 16, 2004 at 6:52 PM

    woof woof gotta love the smoking warning sign

  • Trojan beer horse

    • FrieChamp
    • June 15, 2004 at 12:10 PM

    It got a seat now and the thingies below the tap can be extended as a holder for the cups

  • Dead Cities is complete.

    • FrieChamp
    • June 15, 2004 at 12:08 PM

    Too bad I don't have the game and can't check it out

  • sunset skyscraper

    • FrieChamp
    • June 14, 2004 at 11:15 AM

    Very nice, doesn't look like HL

  • 72 hours

    • FrieChamp
    • June 13, 2004 at 4:58 PM

    The ones in Max Payne 1 were far worse (the dark maze D:!)

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