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  3. FrieChamp

Posts by FrieChamp

  • dod_harvest by Ewok - Alpha Screens

    • FrieChamp
    • July 8, 2004 at 9:15 PM

    Red Orchestra has spoiled me, but it's looking nice for an alpha of a DoD map!

  • What gaming news sites do you use?

    • FrieChamp
    • July 8, 2004 at 9:05 PM

    - Gamestar.de (in most cases very up-to-date, clearly arranged, especially interesting for German readers...maybe because it's German :roll: )

    - The Gaming Element

    - Planethalflife, Planetunreal

  • dm_fairytale textures

    • FrieChamp
    • July 7, 2004 at 7:35 PM
    Quote

    needs more donuts!

    Reminds me of the de_dust donuts texture set by mike

  • So long ago

    • FrieChamp
    • July 7, 2004 at 1:43 PM

    I was asking myself today what has happened to the frequent chan visitors "unreal" and "outkast" ?

  • RO-Vladikavkaz_beta1

    • FrieChamp
    • July 6, 2004 at 10:37 PM
    Quote

    If the trees could cast shadows, it would be pure sweetness.

    I'm thinking about adding shadow projectors for the trees if they don't suck up too much performance.

    Quote

    all you need now is an awsome ambient sound, a constant sound of a bit of wind and stuff to give you a good feeling

    Yep I got distance firing, but wind should definately be heard too.

    Quote

    that one tree is a bit croocked

    Oh I absolutely didn't notice that, I'm gonna fix it right away...

  • RO-Vladikavkaz_beta1

    • FrieChamp
    • July 6, 2004 at 3:47 PM

    Just a little update on the lighting:

    [Blocked Image: http://www.friechamp.net/stuff/newlight.jpg]

    The vegetation isn't so dark anymore. Also note the rocks which are spread throughout the map now for more cover. The map is in testing now, I added forward spawning (so ppl won't have to walk though the entire map after dying although they hold the objective in the center of the map) and hope to release the final soon.

  • OH MIES LE WEBPAGE D:!

    • FrieChamp
    • July 6, 2004 at 11:54 AM

    This page cannot be displayed

  • dm_fairytale textures

    • FrieChamp
    • July 6, 2004 at 11:30 AM

    Reminds me of Monkeystrike textures

    http://www.friechamp.net/images/fs_monkeyclause1.jpg

    http://www.friechamp.net/images/fs_monkeyclause4.jpg

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • FrieChamp
    • July 5, 2004 at 3:36 PM

    nay?

    2d-Chris!

  • RO-Dazaal Part 2

    • FrieChamp
    • July 5, 2004 at 3:35 PM

    I still think the lighting is pretty good, but removing a few wouldn't hurt, I agree. For example the ones at the top of house fronts.

  • Edit Mesh or Poly

    • FrieChamp
    • July 5, 2004 at 10:57 AM

    /me votes for vertex editing.

  • Groovy Grand Piano

    • FrieChamp
    • July 5, 2004 at 10:56 AM

    Very nice model ol!

  • My NS:Combat map

    • FrieChamp
    • July 5, 2004 at 10:55 AM

    The lighting could use some work, but I certainly dig the architecture, nice detail.

  • RO-Dazaal Part 2

    • FrieChamp
    • July 5, 2004 at 10:53 AM

    It's the best urban RO map I've seen in a long time (almost as good as Danzig, but that doesn't really count since it comes from an Epic level designer ). I'm wondering if the performance is good, everything looks very detailed.

  • My trip to Ireland to see Morrissey play live!

    • FrieChamp
    • July 4, 2004 at 2:31 PM

    Heh that was a fun read Posty. "Irish Blood, English Heart" is the only song I know by Morrissey but you must really like that band if you fly to Ireland for that one show. Oh well, you also saw Dublin.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • FrieChamp
    • July 4, 2004 at 2:23 PM
    Quote

    no, it was cs_ranch not cs_farm. But it was actually a pretty popular custom map

    Oh, excuse me Mr. Beeblebrox, I mixed up "farm" and "ranch"... :roll:

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • FrieChamp
    • July 2, 2004 at 8:51 PM

    Zaphod: That's cs_farm isn't it? One of the first custom CS maps I've frequently played with my friends on LAN. Quite impressive that it was your first map

    Mazy: Now I know how you scored the job at IO

    "OMFGZ IT SI MAZY51 BST HL MAP EVAR#+~~+*!/ß&§&"~+!!11~2"

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • FrieChamp
    • July 2, 2004 at 4:09 PM

    My first big map had big outside areas. I made the surrounding rocks of cylinders which sticked into each other all over (world brushes of course...) and then I wondered why it never finished to compile. :roll:

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • FrieChamp
    • July 2, 2004 at 10:10 AM

    My first map was more or less a hollow box. The first "finished" one was a HLDM map with two opposing buildings, seperated by a yard which could be moved using a button so everybody outside fell into toxic slime and died a painful death....BWAHHAHAA...

  • I LIEK 2d ART

    • FrieChamp
    • July 1, 2004 at 8:03 PM

    Lame.

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