1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FrieChamp

Posts by FrieChamp

  • Bloodlines videos

    • FrieChamp
    • July 19, 2004 at 3:45 PM

    Woah, ownage! Can't wait to play it!

  • Ban Doom 3

    • FrieChamp
    • July 19, 2004 at 3:08 PM

    heh nice site

    But I honestly believe that it's just a matter of time until a more serious "ban doom3" website goes live

  • !Request: Missilesilo skin

    • FrieChamp
    • July 19, 2004 at 3:03 PM

    My new map, comments plz:

    [Blocked Image: http://farcry.gamesweb.com/ps_gfx/dlscreens/release136screen192g.jpg]

    [Blocked Image: http://farcry.gamesweb.com/ps_gfx/dlscreens/release173screen298g.jpg]

    roofles~

  • !Request: Missilesilo skin

    • FrieChamp
    • July 19, 2004 at 7:14 AM

    I just want to show that I already know how to work with Sandbox (mapping with the program the company works with you want to apply to makes sense) and can adopt given styles. It isn't that innovative but since I have no time to learn modeling/skinning anymore, it's the smartest thing to do.

    No offense, but I do not want to hear ANY ranting about how easy it is to map for such a game from people who have never touched the editor this time. Ever tried to get all the terrain and cliffs look right in Sandbox? Textures, lighting, adding all the vegetation? It takes time to get satisfying results, so an advise for the future: Please don't bash other people's maps because they don't base 99% on bsp brushes.

  • !Request: Missilesilo skin

    • FrieChamp
    • July 18, 2004 at 7:16 PM

    Thank you maz!

  • !Request: Missilesilo skin

    • FrieChamp
    • July 18, 2004 at 3:54 PM

    Sadly I haven't found someone to skin it yet, so here's the SDK (skin development kit) for everyone who wants to give it a shot:

    SDK download

    Here are 2 WIP shots from the editor, just to show you that the "almost-done" map actually exists and will be finished/your work won't be trashed

    [Blocked Image: http://www.friechamp.net/stuff/mp_warhead1.JPG]


    [Blocked Image: http://www.friechamp.net/stuff/mp_warhead2.JPG]

  • Neat little guide for anyone trying to get into the biz

    • FrieChamp
    • July 18, 2004 at 9:14 AM

    Thx, I'll give it a read this evening!

  • Insurgency Media Update

    • FrieChamp
    • July 17, 2004 at 10:28 PM

    Tell us what you map with first.

  • dm_fairytale - a snarkpit contest entry

    • FrieChamp
    • July 17, 2004 at 11:40 AM

    Bump mapping plz olo~

    That area looks very nice, but although your intention is to create a really weird feel in the map, the gingerbread house looks totally out of place and kinda destroys the atmosphere in my eyes. I would place it in a seperate snowish area, or at least make the grass/rocks fade to snow covered ground/rocks, so there isn't a gingerbread house with snow all over it in the middle of a grassy landscape. Just my 2 cents.

    Good job ferret, keep it up!

  • mapcore launch mappack

    • FrieChamp
    • July 17, 2004 at 11:35 AM

    I think the idea is pretty good, but what kind of maps is that mappack supposed to contain? Only CS maps? Only TS maps? Or a mixed mappack?

  • WIP *gothic-theme

    • FrieChamp
    • July 16, 2004 at 9:03 PM

    I might add to the previous suggestions, that the beams (or do you call it carriers?) in the 4th pic look strange and don't fit the architecture. Rather unusual for such a setting.

    Nice stuff, keep it going rulfi!

  • mapcore.net almost ready to open it's doors

    • FrieChamp
    • July 16, 2004 at 8:57 PM

    Each time I visit the site/forums I have to log in again, although I check the auto login box. So the problem still exists.

  • Really really small suggestion

    • FrieChamp
    • July 16, 2004 at 8:51 PM

    Yea, a "safe for work" button would totally secure you from threads with explicit content :roll:

    "Abuse" ?

  • the new header is racist

    • FrieChamp
    • July 16, 2004 at 11:28 AM

    I don't get what it has to do with Gearbox *shrug*

  • How many years have you been involved in mapcore?

    • FrieChamp
    • July 16, 2004 at 11:22 AM

    2000 for me as well.

  • mapcore.net almost ready to open it's doors

    • FrieChamp
    • July 16, 2004 at 11:21 AM

    Wooh it's really happening! Many cool features on the site now, thanks a bunch eeenmachine!

    I think the best thing to do would be adding a section for tutorials in the forums, where people can post their tutorials and readers can directly reply asking further questions, comments (whether the tutorial was helpful or not), suggestions and requests. Sounds even better than the average tutorials section on other sites to me.

  • Really really small suggestion

    • FrieChamp
    • July 16, 2004 at 10:43 AM

    Thanks Zappy

  • bloodlines press screenshots

    • FrieChamp
    • July 16, 2004 at 10:41 AM

    Woah she's hot...any other "special" features? She looks like she can provide certain services :roll:

  • THOSE ARE .... are .!!! DOOM 3 CDS !!!

    • FrieChamp
    • July 15, 2004 at 12:32 PM

    Sorry when I posted the link the text wasn't translated to English yet :-?

  • De_Halla

    • FrieChamp
    • July 15, 2004 at 12:28 PM

    Yep looking better

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  3. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  5. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  6. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™