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  3. FrieChamp

Posts by FrieChamp

  • Some More...

    • FrieChamp
    • July 24, 2004 at 11:12 AM

    Duffy banned again? Oh, it's that time of the ermm...week again?!

  • ONS-Aminas

    • FrieChamp
    • July 22, 2004 at 12:49 PM

    Looking very cool Zazi, deinfately keep the leaves/trees, look pwn, I dig those shadow projectors beneath the trees!

    The statics look known to me, I think he got them from somewhere else, correct me if I'm wrong.

    Maybe you should try finding different grass, the bright green bites with the red a little. Keep it up!

  • For all the Bush lovers~

    • FrieChamp
    • July 22, 2004 at 12:41 PM
    Quote from Minotauro

    lol I actually bombed teh canadian truck on the 2nd game ~~

    I hope you hit the wedding wagon as well

  • Importing my Models into Hammer Editor?

    • FrieChamp
    • July 21, 2004 at 10:51 PM

    They need to be .mdl format and then it's best to use a "cycler" entity. Then just add the path.

  • st0_wad preveiw

    • FrieChamp
    • July 21, 2004 at 10:49 PM
    Quote

    you have advanced a lot from the plain black textures u used to post

    [Blocked Image: http://www.st0lve.net/textures/dirtmetalwall.jpg]

    And THIS was an ADVANCED version (the first ones were sadly down).

    Not picking on you, just nice to see how you improved

  • hogibear's latest

    • FrieChamp
    • July 21, 2004 at 10:46 PM

    The pics are a tad too cheesy for my taste.

  • FarCry 1.2 patch

    • FrieChamp
    • July 21, 2004 at 10:42 PM

    It was about frickin' time...

  • st0_wad preveiw

    • FrieChamp
    • July 21, 2004 at 7:21 PM

    Your textures are shaping up really nicely, good job st0lve!

  • UT2004 Mapping Contest

    • FrieChamp
    • July 21, 2004 at 10:33 AM

    Sounds interesting, too bad I don't have time for Unreal mapping these days :-?

  • WIP *gothic-theme

    • FrieChamp
    • July 20, 2004 at 10:17 PM

    Okay NOW this map is starting to look kickass!

  • STARGATETC RECRUITING

    • FrieChamp
    • July 20, 2004 at 9:38 PM

    Duffies also have feelings!!!

  • !Request: Missilesilo skin

    • FrieChamp
    • July 20, 2004 at 9:29 PM

    Yes, mapping is much more than the obvious things you see on the pictures.

  • Bloodlines videos

    • FrieChamp
    • July 20, 2004 at 4:47 PM

    lol thanks a lot wata!

  • HL2 mappers/modellers wanted for large movie project

    • FrieChamp
    • July 20, 2004 at 11:52 AM

    Quoted from Planethalflife:

    Quote

    Are you a Half-Life Mapper ready and excited to get into Half-Life 2 Mapping? Want to get into the machinima (making movies using game engines) area of games? Then you might try out for a new one being created by the same guys who brought you Militia II. Quoted from the Mapcore Forums: "The G.Worx Pictures group is recruiting Half-Life 2 mappers and modelers as we move closer to the production date of our HL2-engine machinima film. Please send any relevant artwork, comments, questions to [email protected] (remove the "_nospam"). For more info about our group, visit our website - http://www.gworxpictures.com, or visit our irc channel - #gworxpictures on gamesurge."

    And the word "mapcore" is linked to this forum thread. GUYS, OUR SECRET HIDEOUT HAS BEEN REVEALED !!!

    Even before the official launch of the site. Or did I miss something?

  • !Request: Missilesilo skin

    • FrieChamp
    • July 20, 2004 at 11:35 AM

    We're riding on the same wave maz

  • Bloodlines videos

    • FrieChamp
    • July 20, 2004 at 11:07 AM

    I'm wondering if you can suck fat larry too (suck BLOOD that is !!!), he looks like he got lots of blood.

  • !Request: Missilesilo skin

    • FrieChamp
    • July 20, 2004 at 9:53 AM

    Now this is turning into a debate I didn't want it to turn into, oh well, all I wanna say is, that I have been mapping for HL for years as well and I know how much effort it takes to build everything from scratch with brushes. However I moved on and learn(t) new editors for new engines and I don't like my work being judged by people who don't know how exactly it is to map for such a game and hide behind arguments like "I don't map for that game because it's too easy and everybody could make such a map within days". Things like bug fixing, tweaking etc. are sometimes the same pain in the ass like mapping for HL.

    However it probably comes down to it that if you want to make really impressive maps for newer engines, then you have to build your own static meshes. The ironic aspect about it is that this isn't a problem for people like me who already map for engines like Unreal or Cryengine, it's something everyone here will be confronted with once Half-Life2 will be released, so hiding in the little VHE BSP brush world won't work anymore.

    The bottom line is though, that I'm enjoying to make maps, it's fun and some guys sadly take it as too serious.

  • Bloodlines videos

    • FrieChamp
    • July 19, 2004 at 8:51 PM

    omg I'm gonna make a vampires mod for hl2

  • !Request: Missilesilo skin

    • FrieChamp
    • July 19, 2004 at 8:49 PM
    Quote from kleinluka

    Well, they dont look bad.

    But it would be hard to make Farcry look bad

    I think that's kind of a BS statement to make....

    I think what this community really lacks is an open mind to mapping for other engines than Half-Life. It's something some people here need to work on. But hey, no hard feelings. I don't take comments about my maps personal but I do appreciate feedback and constructive criticism. In the end, this is just the thread for the missile model anyway, just wait until I post real screenshots at the end of the week in a seperate map (about the map itself)

  • STARGATETC RECRUITING

    • FrieChamp
    • July 19, 2004 at 3:58 PM

    Somebody move this to "Classifieds" :megaman:

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