I made a bridge for training, I removed edges and vertices where I could:
[Blocked Image: http://www.friechamp.net/stuff/bridge.JPG]
It's all properly aligned on the grid as well ![]()
I made a bridge for training, I removed edges and vertices where I could:
[Blocked Image: http://www.friechamp.net/stuff/bridge.JPG]
It's all properly aligned on the grid as well ![]()
I won't actually use this one in a map, but the reason why I'm learning 3dsmax is to create models of buildings for future maps. I'm just mentioning it because it isn't a model I build for a scene or something, the models I will make will be used in levels of games (unless I build them for practicing purposes).
As ref I used the pic of this whacky monkey island town, I found it very inspiring:
[Blocked Image: http://www.friechamp.net/stuff/screen09.jpg]
I agree on the roof, it could be a little more massive.
Thanks for the comments and the tut st0lve!
Ok I got around to watch Issues 1-3 of the 3dbuzz VTMs this weekend and created this model yesterday. It's my first model which isn't based off a tutorial or something. I haven't made the back because I got into some sloppy vertice work there which I will try to prevent from the start with my next model. But for now I'm satisfied with this one. It's some colonial house, maybe in a harbour, I don't know. I aim for modeling buildings which can actually be used in maps so don't expect tons of detail. Here's a picture (no render, I still have to learn how to make acceptable ones):
[Blocked Image: http://www.friechamp.net/stuff/colonialhouse.JPG]
Yea the snap tool isn't a huge help but I just realised when you minimize the grid boxes it helps more.
How do you guys keep your work clean while modeling? I happen to mess up stuff when I move vertices and such. Is there a way to move vertices on the grid properly, a kind of "snap to grid" function or other methods to make it easier?
(of course I try to move vertices manually as seldom as possible, but sometimes I just have to D:~)
rulfen: looks better than 99% of the entries for that contest.
"The village" is trash? :-?
A pitty, it looked quite promising.
Last movie I saw was "Riddick" which was pretty good in my eyes.
They worked for me a few days ago!
We will create a small preview package to tease Valve and then we will sell them for 500 bazillion dollars BWAHAAHAHAAAA!!!!
Ahhh allright! Collapsing works too, i forgot about that tool, thanks guys! ![]()
Ok I got object A and Object B. I use the attach function to make them one, single object. My problem is that I cannot target weld a vertex of the former object A with the former object B and vice versa. The vertex of the other object doesn't display as a valid vertex you can weld. I'm talking about "other object" although it's supposed be one object without any restrictions after attaching.
So how can I weld those goddamn vertices?
Welcome to MapCore Clayman! Nice textures, but I agree, the tag and the pic of the orginal texture is kinda out of place.
For the love of god, this HAS TO STOP !!!
Weee nifty
Yea I like the panorama shot too!
I made a harbour map for wasteland YEARS ago. It was called "wl_harbour" or something else very innovative.
Duffy: Download emus! I had one for Advance wars and Advance Wars 2.
I read about an upcoming closed stalker mp beta test and was about to ask if you (Izuno) could get us in ![]()
Anyway, here are my details:
Friedrich
Bode
Crytek ([email protected]
Street: Bielefelderstr. 110
City: 32130 Enger
Country: Germany