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  3. FrieChamp

Posts by FrieChamp

  • Colonial house

    • FrieChamp
    • September 14, 2004 at 7:20 PM

    I made a bridge for training, I removed edges and vertices where I could:

    [Blocked Image: http://www.friechamp.net/stuff/bridge.JPG]

    It's all properly aligned on the grid as well

  • Colonial house

    • FrieChamp
    • September 14, 2004 at 5:42 PM

    I won't actually use this one in a map, but the reason why I'm learning 3dsmax is to create models of buildings for future maps. I'm just mentioning it because it isn't a model I build for a scene or something, the models I will make will be used in levels of games (unless I build them for practicing purposes).

    As ref I used the pic of this whacky monkey island town, I found it very inspiring:

    [Blocked Image: http://www.friechamp.net/stuff/screen09.jpg]

    I agree on the roof, it could be a little more massive.

    Thanks for the comments and the tut st0lve!

  • Colonial house

    • FrieChamp
    • September 14, 2004 at 4:01 PM

    Ok I got around to watch Issues 1-3 of the 3dbuzz VTMs this weekend and created this model yesterday. It's my first model which isn't based off a tutorial or something. I haven't made the back because I got into some sloppy vertice work there which I will try to prevent from the start with my next model. But for now I'm satisfied with this one. It's some colonial house, maybe in a harbour, I don't know. I aim for modeling buildings which can actually be used in maps so don't expect tons of detail. Here's a picture (no render, I still have to learn how to make acceptable ones):

    [Blocked Image: http://www.friechamp.net/stuff/colonialhouse.JPG]

  • How to keep your model nice and clean?

    • FrieChamp
    • September 14, 2004 at 3:57 PM

    Yea the snap tool isn't a huge help but I just realised when you minimize the grid boxes it helps more.

  • How to keep your model nice and clean?

    • FrieChamp
    • September 14, 2004 at 1:48 PM

    How do you guys keep your work clean while modeling? I happen to mess up stuff when I move vertices and such. Is there a way to move vertices on the grid properly, a kind of "snap to grid" function or other methods to make it easier?

    (of course I try to move vertices manually as seldom as possible, but sometimes I just have to D:~)

  • Scout-Model - first try within HL2-Polycount-Specs

    • FrieChamp
    • September 13, 2004 at 9:44 PM

    Looking awesome!

  • U Don't get much done in 3 hours..

    • FrieChamp
    • September 13, 2004 at 6:11 PM

    rulfen: looks better than 99% of the entries for that contest.

  • Best/Worst movies you've seen lately

    • FrieChamp
    • September 13, 2004 at 2:22 PM

    "The village" is trash? :-?

    A pitty, it looked quite promising.

    Last movie I saw was "Riddick" which was pretty good in my eyes.

  • 3DSMAX Video Tutorials

    • FrieChamp
    • September 13, 2004 at 10:50 AM

    They worked for me a few days ago!

  • Remake HL textures

    • FrieChamp
    • September 13, 2004 at 10:48 AM

    We will create a small preview package to tease Valve and then we will sell them for 500 bazillion dollars BWAHAAHAHAAAA!!!!

  • Question about welding vertices

    • FrieChamp
    • September 12, 2004 at 11:20 PM

    Ahhh allright! Collapsing works too, i forgot about that tool, thanks guys!

  • Question about welding vertices

    • FrieChamp
    • September 12, 2004 at 10:14 PM

    Ok I got object A and Object B. I use the attach function to make them one, single object. My problem is that I cannot target weld a vertex of the former object A with the former object B and vice versa. The vertex of the other object doesn't display as a valid vertex you can weld. I'm talking about "other object" although it's supposed be one object without any restrictions after attaching.

    So how can I weld those goddamn vertices?

  • Remake HL textures

    • FrieChamp
    • September 12, 2004 at 10:09 PM

    Welcome to MapCore Clayman! Nice textures, but I agree, the tag and the pic of the orginal texture is kinda out of place.

  • SpongeBob ... with a twist~!

    • FrieChamp
    • September 12, 2004 at 9:48 PM

    For the love of god, this HAS TO STOP !!!

  • my shit

    • FrieChamp
    • September 12, 2004 at 10:57 AM

    Weee nifty

  • Pool and randoms

    • FrieChamp
    • September 12, 2004 at 10:56 AM

    Yea I like the panorama shot too!

  • Drawing 2 Final

    • FrieChamp
    • September 12, 2004 at 10:55 AM

    I made a harbour map for wasteland YEARS ago. It was called "wl_harbour" or something else very innovative.

  • Burnout 3

    • FrieChamp
    • September 12, 2004 at 10:47 AM

    Duffy: Download emus! I had one for Advance wars and Advance Wars 2.

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • FrieChamp
    • September 11, 2004 at 12:35 PM

    yea stalker looks (pick) like an (me) amazing game!

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • FrieChamp
    • September 9, 2004 at 10:58 PM

    I read about an upcoming closed stalker mp beta test and was about to ask if you (Izuno) could get us in

    Anyway, here are my details:

    Friedrich

    Bode

    Crytek ([email protected]

    Street: Bielefelderstr. 110

    City: 32130 Enger

    Country: Germany

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