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  3. FrieChamp

Posts by FrieChamp

  • Hello.

    • FrieChamp
    • September 23, 2004 at 3:18 PM

    Hi Spelly, welcome back!

  • Some statics to sit on and some RTS buildings to look at

    • FrieChamp
    • September 23, 2004 at 10:17 AM

    Very nice

  • Today is my Birthday

    • FrieChamp
    • September 23, 2004 at 10:13 AM

    15? fuck, I'm 19...and next March I'm gonna be 20!! MY LIFE IS OVER!!!

    ..happy buffday nexus!

  • Fresh HL2 Screenshots

    • FrieChamp
    • September 23, 2004 at 10:12 AM

    On what machine did you play Doom3 on? Pentium II 466 mhz and a Voodoo 2? Jesus...open your eyes while playing...

  • Fresh HL2 Screenshots

    • FrieChamp
    • September 22, 2004 at 3:19 PM

    Yea Ewok seems to be a little bad tempered lately.

  • Anyone see this Pentagon conspircay flash movie?

    • FrieChamp
    • September 22, 2004 at 11:22 AM

    When I click that link, my IE crashes...I assume this is not exactly the conspiracy you are talking about is it?

  • HL2 Map Design Question: Brush or Mesh?

    • FrieChamp
    • September 21, 2004 at 10:29 PM

    Thanks a lot for the detailed explanation Zaphod.

    I was about to ask what experiences you have with prop_physics in muliplayer maps till I realized that Bloodlines doesn't have multiplayer...or does it? Something like coop?

    Because when you activate physics for objects in FarCry multiplayer maps, your performance will go doooooown...but that is mostly caused due to the massive amount of data which needs to be sent, so I was wondering if HL2 got some kick-ass netcode to handle that.

  • ! Request : Street signs!!!

    • FrieChamp
    • September 21, 2004 at 10:13 PM
    Quote

    It doesn't take much time. Neither too much effort (maybe some time if it's going to look sex).

    So then that means, why not just make it for the guy? If it's take little time, even for a n00b, then a prof. should pull it off quite quickly

    So you think the profs who make requested textures and other content for games all day should make textures for other people after work as well? :-?

    Quote

    BTW, I don't think i'd pull off a road sign very well and i've been hella busy.

    If you can't do it because you don't have the skills or even "don't have the time", then you don't really have reason to accuse others.

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • FrieChamp
    • September 21, 2004 at 10:04 PM

    That's looking awesome!

    ...but what is it? A wall? Or some kind of platform? Or did you just try to create something mindblowing and didn't make it for actual use in a map? Anyway, great job.

  • Best/Worst movies you've seen lately

    • FrieChamp
    • September 21, 2004 at 9:54 PM
    Quote from madcow

    dont get me wrong - the village was a good concept, and a good movie (even if some of the actors were very b grade), but the ads made it look like a village that was under attack by some creatures, and that this is what the movie revolved around. it made it look like a thriller movie, and it wasn't.if i had seen it without seeing any trailers, and not expecting a thriller movie - i would probably have enjoyed it more.

    I just came home from watching "The village" and I agree with madcow on this one. It is certainly not a bad movie, I think it's good, but it does not give you what you expect to get when you go seeing that movie. You expect a horror movie with lots of shock effects involving evil monsters and a freaky background story, at least that's what you expect from the trailers.

  • HL2 Map Design Question: Brush or Mesh?

    • FrieChamp
    • September 21, 2004 at 2:22 PM

    What the Unreal engine mapper said.

  • Post pics of your city

    • FrieChamp
    • September 21, 2004 at 2:16 PM

    DAMN U KLEIN!?!1+*!)"42!111 :ssj:

    btw. have you been to a match in the molsen center yet?

  • Remake HL textures

    • FrieChamp
    • September 21, 2004 at 10:38 AM

    Oh, look it's MacMan, welcome to MapCore!

    Nice texture Zappy!

  • Post pics of your city

    • FrieChamp
    • September 21, 2004 at 10:29 AM

    [Blocked Image: http://www.enger.de/images/luftbild03.jpg]

    [Blocked Image: http://www.enger.de/images/einweihungmuehle.jpg]

    meh can't find more pictures, just imagine a small German town with a few pretty old houses and a nice church plus hundreds of ancient farms surrounding it.

  • wip -=ogdm=-

    • FrieChamp
    • September 20, 2004 at 9:35 PM
    Quote

    I dont really care if it runs in hl. if it wont ill compile it for some other game

    erm...like which games for example?

  • Green Something

    • FrieChamp
    • September 20, 2004 at 7:15 PM
    Quote from Minotauro

    looks better than farcry

    Ok, it looks good, but let's stick to reality

  • Green Something

    • FrieChamp
    • September 20, 2004 at 4:38 PM

    I think the lighting looks good now

  • SW_Coldstone - final version :)

    • FrieChamp
    • September 20, 2004 at 11:47 AM

    Excellent job mino!

  • Remake HL textures

    • FrieChamp
    • September 19, 2004 at 6:56 PM

    Welcome Waldo and thanks for the info!

    Stalnation: The original doesn't have sprinklers

  • wip -=ogdm=-

    • FrieChamp
    • September 19, 2004 at 6:49 PM

    [Blocked Image: http://www.mapcore.net/forums/images/icon/icon22-quake.gif]3 Arena

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