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  3. FrieChamp

Posts by FrieChamp

  • new mega complex ultra webpage

    • FrieChamp
    • September 29, 2004 at 11:49 AM
    Quote from kleinluka

    it's cool except it doesn't link to my site which makes it suck. sorry.

  • happy birthday me and..

    • FrieChamp
    • September 29, 2004 at 11:47 AM

    Holy cow IR is going to work for Valve! Congratulations for the job man!

    ...and of course also for turning 20

    /me smells more avatar action

  • GRAPPA!

    • FrieChamp
    • September 28, 2004 at 4:35 PM

    lol peri

  • Guildwars MMORPG

    • FrieChamp
    • September 28, 2004 at 4:35 PM

    62kb? The download client is only "62kb" big which downloads the hundreds of megs the game itself consists of right?

  • Wasted Wad!

    • FrieChamp
    • September 28, 2004 at 10:39 AM

    I can get wasted in just one evening

    gj st0lve!

  • GameOn NY

    • FrieChamp
    • September 28, 2004 at 10:31 AM

    Got any pixxx????

  • pc gamer hl2 review

    • FrieChamp
    • September 28, 2004 at 10:29 AM
    Quote from Minotauro

    theres no pc gamer here in brazil. and yeah I'm sorta tired of all this HL2 shit, I dont give a fuck about it anymore...

    ...besides the HL2 MOD you just joined :roll:

    Well, I'm really curious when the game will actually be released then.

  • Alienwared!

    • FrieChamp
    • September 27, 2004 at 10:35 PM

    Does it have a name yet and may it sleep in your bed?

  • move in is looking for texture artists

    • FrieChamp
    • September 27, 2004 at 10:29 PM
    Quote from slicky

    heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

    Ok let's see...klein works at Ubi Soft Montréal...he doesn't have years long experience of 3dsmax, he doesn't have a bachelors degree and he comes from Germany, not from next door like Toronto...hmmm...OWNED!

    Na seriously, you are a talented guy Slicky, I'm sure you will have success if you will actually send off a couple of applications. Oh and don't be too afraid of modeling, I agree the philosophy behind modeling is much different than working with common level editors and it often takes several attempts but one day you'll start to get the hang of it, keep your eyes open for good ressources in the web, the "open up 3dsmax and fiddle with the tools until you get good results" princip didn't work here so good for me either (but I'm finally learning now heh).

  • move in is looking for texture artists

    • FrieChamp
    • September 27, 2004 at 12:01 PM

    Somebody move this to classifieds.

    (Slicky kicks ass)

  • co_purity

    • FrieChamp
    • September 26, 2004 at 12:32 PM

    Ben: I haven't been up to date with the NS community for quite a while now, so pardon my question: Have you finished that NS map of yours? The one with the fancy red glowing crystals in the hives and stuff, that looked really good.

  • Small Insurgency Update

    • FrieChamp
    • September 26, 2004 at 12:28 PM

    Very tight, I dig the music and the sound fx sample. I actually laughed when Johnny B Good suddenly played

    Edit: Of course it is called "Johnny B Goode", thanks for the heads up Urban...smartass...

  • Remake HL textures

    • FrieChamp
    • September 25, 2004 at 7:38 PM

    [Blocked Image: http://emul8.xlabs.sk/emulators/nes/zelda-1-nes.gif]

    This will be exciting!

  • Looking for someone for a map colab?

    • FrieChamp
    • September 25, 2004 at 7:35 PM

    ...or ask around at crymod.com to make a nice FarCry map!

    /me shakes fist at KFS

  • rc_ecru

    • FrieChamp
    • September 24, 2004 at 9:28 PM

    Making maps for Warcraft3 is sooo simple, it's no real mapping, I mean you just...wait, that's a map for the HL Rally! Nice Tay, I like your rocks, the architecture on the houses "could" need some work, although it might just looks a little boring from the bird perspective, judging from the 2nd screen it looks fine!

  • TEAM NEEDED

    • FrieChamp
    • September 24, 2004 at 9:21 PM

    You are ripping this guy apart, but hell, when I saw that pic by Posty I burst into laughter as well

  • Looking for someone for a map colab?

    • FrieChamp
    • September 24, 2004 at 9:18 PM

    An experienced and talented artist who offers his texturing and modeling skills for a collaborative map project? Somebody pinch me, guys this sounds like a very unique opportunity to put together a really kick-ass map!

    I'm sure you will find somebody, welcome to MapCore!

  • Alienwared!

    • FrieChamp
    • September 24, 2004 at 9:13 PM

    [Blocked Image: http://www.friechamp.net/stuff/mazyhurtz.jpg]

    love the pics, thanks for sharing maz ~

    The PC looks badass, have fun!

  • HL2 Map Design Question: Brush or Mesh?

    • FrieChamp
    • September 23, 2004 at 3:26 PM

    If you work in a professional company and you can model basic things, it certainly is an advantage because you can quickly build temporary structures, slap them in the editor and check out if your idea works instead of waiting for an artist to build the object for you and might waste his and your time if you aren't going to use it in the end.

  • Some statics to sit on and some RTS buildings to look at

    • FrieChamp
    • September 23, 2004 at 3:21 PM

    A skinning contest would be great, yea

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