Posts by FrieChamp
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The ball moves a little bit too slowly sometimes and the way the human and the ball promptly freeze when he stops the ball looks slightly unnatural, maybe you want to get a little bit more movement there, like the human rolling the ball a little bit back before taking it up again.
Other than that it's looking very good.
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Fuck me that's looking gorgeous mate!
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The architecture of the map looks overall mediocre, the interiors look pretty nice but the outdoor parts aren't very impressive. I also like the textures but alignment, scale and placement looks weird on some shots, but the big size of the map is prolly giving you a hard time.
The lighting looks decent but in my eyes the outdoor lighting is far too bright, or at least a slightly more blueish colour would help.
Good job!
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Quote from Zacker
Serious danish modders? WTF? Why have I never heard of you before? Its the first mod of that caliber with a .dk address which I have ever seen!
http://www.buzzybots.dk plz (too bad the site is down by now)
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We also played it at work, didn't look very impressive. But maybe it isn't so bad for a console shooter dunno~
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There are people out there who are this rude, we had it before. But if insta knows for sure it's him, it's all good~
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Yea a pm to the admins might have been smarter, thanks for the heads up though!
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Somebody should post in that thread and ask "noovastar" something. If he replies we know he stole it since skdr is back in the military barracks. Or maybe someone can post a hint skdr and every mapcorian knows and if he doesn't get it, he's trapped

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Those last two shots look very cool!
Just a little something I noticed in the first pic was the "resist poster". Is it actually a white poster or is it a painted decal which doesn't have the correct properties and thus is displayed with a background? Can't remember how it looked like in the game anymore :-?
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Yea you gotta work on the lighting and it does look kinda blurry. Like something you could also do in hl1, try to take advantage of high res textures and normal maps, for example for the tiles. Oh and talking about the tiles, don't use them as ceiling texture.
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Merry Christmas guys

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I don't think such a forum would be popular.
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NDAs, jobinterviews, mod teams who got studio names and a "studio website". Another good example that modding gets more and more professionalized.
Still 10x better than n00bs wasting one's time. So good luck with your project!
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Yeah I noticed that when I tried to make a level some months ago... good thing the majority of farcry is outdoors. It also explains why my performance indoors in farcry was noticable worst. At least on my machine and I have a pretty kick ass rig.As far as I know Farcry uses OSP (oct-space-tree, very goo for outdoors/open indoors) or a form of + awesome lod + fog/distance cull + and I think more options for indoors (manual zoning). That's why it can easily go from outdoor to indoor and still cram lots of detail, no?
The detailed vegetation is achieved by lod models, fog and view distance parameters. Vis areas and portals have to be added manually (which is a real pain sometimes). All rules of making a transition from an outdoor area to an indoor area also apply in FarCry levels, you don't want the player to look into a big detailed room across 2 miles.
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Quote from von*ferret
I'd want to see AT LEAST playermodels with animations in motion, ie: not screenshots/renders. Preferably models ingame. This tells me you have both modelers and animators and coders! Which is what every mod needs besides me, the averagelevel designer. Get what I'm saying though?
Did you see all this before you joined Nightwatch?

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So is it Hanukkah or Chanukah?
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Merry Christmas everybody

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Since everybody seems to be sharing trailers so kindly lately, I'd like to bring your attention to this one:
http://www.apple.com/trailers/wb/constantine/trailer/
Haven't heard of it before until I came across the trailer tonight, but it looks like it's the next big movie for Keanu Reeves after the last Matrix part hit the cinemas.