1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FrieChamp

Posts by FrieChamp

  • dm_platform

    • FrieChamp
    • January 5, 2005 at 3:28 PM

    I was about to suggest low gravity, cool that you already added that. Looks fun.

  • HL2world - Dumber than I thought..

    • FrieChamp
    • January 5, 2005 at 3:19 PM
    Quote

    http://news.bbc.co.uk/1/hi/uk/4142147.stm

    Holy shit that is so sick!

  • its my birthday!

    • FrieChamp
    • January 5, 2005 at 3:17 PM

    Happy Birthday InsaneSingingBlender !!!

  • dm_void - ready to submit

    • FrieChamp
    • January 5, 2005 at 11:17 AM

    Where are the objects you can use with the gravity gun :-? ?

  • Doom3 can produce larger environments than Source?

    • FrieChamp
    • January 5, 2005 at 9:14 AM

    That's cool, I didn't know Doom3 could do that

  • dm_subway

    • FrieChamp
    • January 5, 2005 at 9:11 AM

    You got white, red and orange lighting plus the dark blue sky if that counts. I don't think the ambience would benefit from more light colours. But maybe removing a couple of light sources and making the ones left brighter might be a good idea, because right now it looks a little bit cluttered yet pretty dark.

    On the whole I think it looks very promising though, you definately should continue working on it!

  • HL: Nightwatch Chapter 2

    • FrieChamp
    • January 5, 2005 at 9:04 AM
    Quote

    I thought just making maps look good and flow nice was difficult challenge, but fun. I soon learned that's the easy part. Making AI work, look right, and be FUN is the hard part.

    But he's so right. Is there any gameplay footage of NW coming up soon?

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • FrieChamp
    • January 3, 2005 at 9:45 PM
    Quote

    Layout/design looks very UTish. I like.

    Yea it reminds me of Warbeast's DM-Frozen.

    It's looking great although some parts of the building structure are a little bit blocky, like the balcony, the entrances etc. but since this is WIP and you can polish these things easily that's perfectly fine. Good job!

  • dm_underpass *download beta 3*

    • FrieChamp
    • January 2, 2005 at 8:28 PM

    Frontpage?

  • HL2DM - Scorpius

    • FrieChamp
    • January 2, 2005 at 8:24 PM
    Quote from skdr

    Its a poster.

    Let me and Kami show you how to use it properly, because that's how it's used ingame. It is more like a spray than a poster:

    http://www.w00th4x0r.com/hl2dm/dm4g/dm4g0021.jpg

  • n64

    • FrieChamp
    • January 2, 2005 at 11:23 AM
    Quote from Squad

    I wonder why they didn't ported the stack level to PD, as it was the best GE map IMO. They're both fine games, but I prefer GE over PD.

    Agreed on stack and goldeneye.

  • Flint's Bay

    • FrieChamp
    • January 1, 2005 at 2:02 PM

    rofl the zombie gull is genius

  • Small Insurgency Update

    • FrieChamp
    • January 1, 2005 at 2:01 PM
    Quote from RD

    Can the insurgents plant IED's on the road?

    or take hostages and behead them?

    Nice stuff as usual

  • HL2 DM - Freeway to C17

    • FrieChamp
    • December 31, 2004 at 4:04 PM

    Cross road bridges would pwn~~

  • Insane asylum texture set

    • FrieChamp
    • December 30, 2004 at 10:25 PM

    I don't know if you can model so complex objects like OL, but you sure do know how to texture them!

    WORLD OBJECT MODELER BATTLE !!! :megaman:

  • Release: de_kievpass

    • FrieChamp
    • December 30, 2004 at 10:21 PM
    Quote from Fruchtzwerg

    The last 4 pics looks very nice, cant believe that is 1.6, looks like source.

    Take a look around in the world which is beyond your monitor, you will find many visually amazing places like this...

  • HL2DM - Scorpius

    • FrieChamp
    • December 30, 2004 at 5:51 PM

    /me calls back the MapCore bloodhounds

  • Crytek looking for interns

    • FrieChamp
    • December 30, 2004 at 5:47 PM

    I haven't heard of an official closing date and I'm sure applications will still be accepted for a while, but if you want to get a seat you should hand in your stuff sometime soon..

  • Release: de_kievpass

    • FrieChamp
    • December 30, 2004 at 1:27 PM

    Why did I scroll down to ol's post after clicking through all these pictures...Anyway, the map looks very cool, just the textures look very blurry even for hl1. Is it your computer or the res of the textures? Also why are there monitor packages in the waitinghall of the station?

    Still very good job, thumbs up!

  • Crytek looking for interns

    • FrieChamp
    • December 30, 2004 at 1:19 PM
    Quote from ReNo

    Surely its pretty hard to answer that without giving an age :roll:

    What he said.


    Quote

    *MrBen twiddles his thumbs whilst he waits* ((((((((((((((((((((((((((((((((

    Everybody's on vacation right now, but work begins again on next Monday. Be patient

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™