1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FrieChamp

Posts by FrieChamp

  • Pic.

    • FrieChamp
    • January 17, 2005 at 8:18 PM

    Yea great pic man

  • mapcore logo

    • FrieChamp
    • January 17, 2005 at 8:15 PM

    http://www.marshmonkey.com/mc_logo.psd

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • FrieChamp
    • January 17, 2005 at 5:51 PM

    Hold on a second...did Nexus just frown upon somebody for his English?

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • FrieChamp
    • January 17, 2005 at 12:50 PM

    Considering that you didn't only start on the map 3 weeks ago but also on mapping in general it's looking quite good, keep it up

  • At comp-usa making this post

    • FrieChamp
    • January 17, 2005 at 8:37 AM

    HEIL SATAN!!!

  • Why I wish I was an American

    • FrieChamp
    • January 16, 2005 at 5:55 PM

    I found this one pretty good:

    http://homepage.mac.com/duffyb/nobush/i ... er181.html

    Edit: This one too

    http://homepage.mac.com/duffyb/nobush/i ... er279.html

  • so, a new CS:S map from valve

    • FrieChamp
    • January 15, 2005 at 5:29 PM

    It's looking how cs_italy should have looked like. At least quality wise.

  • map concept pictures

    • FrieChamp
    • January 15, 2005 at 2:42 PM
    Quote from zpanzer

    imo MOH:PA shadow engine is better then source, mest becouse the player cant se its one shadow(aswell as model) and dont have an "dynamic" shadow that is affekted by all the lights in the map like props an brushes do.

    I thought you were being sarcastic in your previous post. MOH:PA's "shadow engine" is a heavily specced up Q3 engine, it is as pretty as it gets with that engine. I finished the game and it got some really nice effects, the whole pearl harbour scene was amazing but the visuals of the islands? The jungles were narrowed in by "vegetation walls", brushes with vegetation textures on and anything else but open spaced. They were really ugly man, I think hl2 can do better than that.

  • map concept pictures

    • FrieChamp
    • January 14, 2005 at 10:33 PM
    Quote from kleinluka

    what are you waiting for, Frie?

    hl1 engine laffo

    I've gone through enough pain with the limitations of that engine to make a another map for it after all that time

    Quote

    if just hl2 got the MOH: PA shadow engine so the jungle would be no problem

    laffo²

  • Dm_Threshold

    • FrieChamp
    • January 14, 2005 at 10:32 PM
    Quote from von*ferret

    Thank god I"m not the only one preaching a cut down on propsl

    Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop

  • map concept pictures

    • FrieChamp
    • January 14, 2005 at 9:19 PM

    The jungle wouldn't work out, unless you build it as a flat wall with a jungle texture on it but dense vegetation as in models wouldn't work on such a scale.

    I'm wondering how good someone can make a jungle with the hl2 engine

    As for the other stuff, the terrain could be done with triangles and all the props could be modeled. But then again you have those big trees in the map and some of those small objects look pretty detailed...I would probably lay down the terain and build the building and then see how many polies I got to spare, but overall since the map looks rather small it's nothing impossible.

  • Dm_Threshold

    • FrieChamp
    • January 14, 2005 at 8:56 PM

    Yea looking very promising. Nice, solid architecture which isn't cramped with props and isn't overly complicated. Some people try too hard to fill their maps with as many pretty props and effects as possible and end up with shitty gameplay and performance issues.

  • AUT development stops - Action legacy ends

    • FrieChamp
    • January 14, 2005 at 1:37 PM

    Oh, I thought the rest of the team was gonna do something...oh well...

  • obj_mq_revolters

    • FrieChamp
    • January 14, 2005 at 8:45 AM

    Yea doesn't look amazing, but the gameplay sounds interesting

  • AUT development stops - Action legacy ends

    • FrieChamp
    • January 14, 2005 at 8:40 AM

    Won't TS go source?

  • Mapcore Members

    • FrieChamp
    • January 14, 2005 at 8:39 AM
    Quote

    Anyways, most people are normal, sometimes the coders are a little weird but they're like that to everyone... I think

    Yes they are

  • Gearbox, have my babies.

    • FrieChamp
    • January 14, 2005 at 8:37 AM

    This sucks!

    (...not. You guys rock.)

  • How old are you?

    • FrieChamp
    • January 13, 2005 at 6:34 PM
    Quote from EjrulF

    20 in march/me pets frie~ ^^

    weee boooooooze!!!! *clap *clap *clap

    [Blocked Image: http://www.cgtalk.com/images/smilies/beerchug.gif]

    Erm yes, I'm sure I will have a few drinks when I turn 20, but I think 16 and 18 have more to do with booze here

    PS: Kleineh is 46

  • How old are you?

    • FrieChamp
    • January 13, 2005 at 2:13 PM

    23 jeez schmung, the babbling about your age made the impression that you are 35 or something.

    I'm 19, 20 in march.

  • Army threatens punks

    • FrieChamp
    • January 13, 2005 at 2:10 PM
    Quote

    Army Threatens Punks [January 12, 2005, 9:29 pm EST] - 56 CommentsOperation Punk Buster Continues is a post to the America's Army forums (thanks Slashdot) discussing cheating, PunkBuster countermeasures, ending with some threats:

    Some of you (and clearly the bad guys are among them) don’t always remember that this game, and all accounts and derivative products, are the property of the United States Army. When you tamper with the game, not only are you breaking the EULA you’re misusing Army property – and, worse, you’re misusing US Army computer programs and equipment.

    Tampering with software and servers owned or used by the Army is cyber crime.

    In the early 1940’s, Japan learned an important lesson – “let the sleeping giant lie.” We may not react swiftly, but when we do it’s with unstoppable force. The Army has partners that deal with cyber crime as a matter of course. These include not just various Army IT departments, but also the Department of Justice, the Secret Service, and the Federal Bureau of Investigations.

    It’s going to get uncomfortable for some of the bad guys, but you know what? They brought it on themselves. Knowing this anyone who continues to be bad is just plain foolish. Keep trying, though. Sooner or later the bad guy will realize we’ve known about him for a while… and by then it’s too late.

    Allow me to speak directly to the bad guys for a moment: When you get banned, know that we know and have records showing you were doing something that’s a violation of terms of service, breaks your EULA, and also happens to be against the law. We know who you are, and can track down where you play from. We have incontrovertible proof you did something illegal. The Army is angry, and we’re coming for you.

    Display More

    http://www.bluesnews.com/cgi-bin/board. ... adid=54056

    laffo~

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™