Narby already picked it up today and we got a company copy which I will try later ![]()
Posts by FrieChamp
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It's 17th in Germany as well.
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Thanks Mojo, works now!
Oh and I suggest to have a cool function, where you can "look for" threads and posts in the forums...oh, wait a second...
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This is what it says when I try to upload my avatar:
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* some fucked up condom, been there for like a year, I highly doubt its still ok, but I keep it cuz u never knows if you'll find that horny chick wanting to fuck at the bus or something Razz
Do not keep your condomes in your wallet. You sit on it which fucks it up easily. Or so I was told.
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My avatar isn't displaying, I tried uploading it but it doesn't work

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Netdevil took my MMOG virginity in the open Jumpgate beta. Ahh...the memories of crashing into the space base for the quadzillion's time during the docking manoveur like the stupid newbie I was, good times.
Congrats on the job, auto assault looks a bit too funky for me, but also quite original!
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I want Mazy's magic glass which can change its content from water to orange juice

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Mad mapcore loef for Mojo~
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Naaa to me it looks more like a...leg...of a spider or something.

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The models look good, but...I mean...is that upper guy wearing a cylinder? And a tie? And the character below looks like some sort of flip-flop ninja. But on the other hand I'm sure Posty knows what he's doing and I guess the post apolcalyptic style has to be a little bit freaky. Would be interesting to see the concepts.
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Work on weekends to finish it.
That's what I tried the past weekends but I only had little to none progress, I realized that I just can't be arsed to do it. If you work on a game 5 days a week and sometimes also on the weekend you don't really want to spend the rest of your freetime (which isn't sucked up by "food", "sleep" and stuff) in the editor. At least it's for me like that

But anyway, we got a couple of peeps here who can handle Sandbox fairly well (Zyndrome, Bluestrike, Kedhrin are the names I can think of right now) so my hopes are that someone will finish the mission.
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MAPCORE FIGHTER HUZAAH!!!
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What ? News source ?
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Robotic arm
Record player needle!!
ELECTRONIC TOOTHBRUSH
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I took the screenshots already last week before I got my new computer and as I mentioned some eyecandy yet has to be added or improved. Like adding animals (adding that to the list above now), tweaking the lighting and water etc.
Oh and I just remember that some fog effects wouldn't hurt in the bunker either.
Thanks for the comments guys!
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To keep this short: I was working on a FarCry singleplayer mission at Crytek to improve my Sandbox and general singleplayer design skills. I was shifted to the real development process at the beginning of December and haven't worked on it anymore. It's about 90% finished, but regarding the size of the mission, there is still a bit to do and I don't have the time to work on it anymore. I thought I could finish it up in my spare time, but quite frankly I don't feel like also spending my little freetime in Sandbox.
The map can be played from beginning to end but some stuff are placeholders and it could need some visual tweakings here and there.
So this is the point where it gets interesting for you guys:
I decided to make this level open-source so all the work doesn't completely go to waste. However I won't interfer with the development, I just would like to see the map get released.
So this means you can change anything you don't like about it right now and add whatever comes to your mind. Storyline, AI, terrain, objects .... go nuts.
Just add my name somewhere...unless you fuck it up completely.

Here are some crappy screenshots and below some information about the map for those who are interested in giving it a shot:
[Blocked Image: http://www.friechamp.net/images/spmap1.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap1b.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap2.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap3.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap2b.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap4.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap5.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap6.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap7.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap8.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap9.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap1a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap8a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap2a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap3a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap4a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap5a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap6a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap7a.JPG]
[Blocked Image: http://www.friechamp.net/images/spmap9a.JPG]
Storyline:
Jack and Val run out of antidote and need more to completely cure them from the mutagen. They read about the only scientist who is in hold of more antidote beside Dr. Krieger in Kriegers files. So they try to track him down on the island the scientist does his work and get in lots of trouble.
I won't go into detail, but as I mentioned you can play the map and find the rest out yourself. I know it's no oscar winning story but I promise you won't need to blow up any armories or find any keycards in this mission (if you add either of these two things I will fly to your house and kill you in your sleep). I suggest you just give it a shot and play it and then change what you don't like.
So if it was going according to my plan, here is a rundown of the things I would add/change:
- Some models of the underwater vegetation are supposed to have collision, but apparently they don't (found that out a little bit too late), replace/remove them.
- Some rocks have messed up lightmaps, maybe they look better with a full lightmaps compile, this would need to be tested.
- Research base interior needs to be beautified.
- Research base exterior needs decals and different materials.
- Add more dynamic lights in the bunker interior (so the mercs can be seen everywhere, this happens only in a couple of rooms right now).
- The lighting outdoors could be improved, it's a little too dark in some parts, too many shadows, maybe a change of the sky is required.
- Water could look nice, maybe a little darker as in "research".
- Mercs look all the same now, pick different models
- Sounds are only added in the first area at the moment
- Last camp needs a few decals as well
- Maybe the final cutscenes need a little improvement
- Add animals
- Add fog effects in the bunker (at least in the water!)
Notes:
- The mission script is based on the script of the official level "swamp" (hence Val), so there might be some stuff left which isn't actually used in the level
- The working title of the level used to be "train" (hence "to train", "training" was already taken, there is also no real "train" in there
)There are probably a few more things I don't remember right now, but basically that's it. Have fun and I would like to see some results soon! I know there are a couple of Farcry mappers around here. This is a MapCore exclusive so far by the way, haven't posted it elsewhere. I will try to help out if anyone has questions. May the tilde be with you!~~
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wow hot stuff. Yea maybe you could get rid of a few of the light sources but I personally don't find the lighting that irritating.
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