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  3. FrieChamp

Posts by FrieChamp

  • The 'Core Sketch Thread!?

    • FrieChamp
    • April 10, 2005 at 6:05 PM

    "WW II Deathmatch"

    WHY?

  • Best. Video. Ever.

    • FrieChamp
    • April 10, 2005 at 3:13 PM

    :LOL:

  • co_galvanise

    • FrieChamp
    • April 10, 2005 at 2:54 PM
    Quote from Nz-Nexus

    Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?. You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

    If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

    But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

    So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

    This map looks very overused of both red and both white color.

    And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

    And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

    I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

    Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

    So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

    And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

    Omg.

    Display More

    Not too long ago "you" were also one of "these" NS mappers, making more or less generic NS maps

  • Post your desktop!

    • FrieChamp
    • April 10, 2005 at 2:41 PM

    edit /= post

  • Post your desktop!

    • FrieChamp
    • April 10, 2005 at 2:40 PM
    Quote from Minotauro

    k tom you win

    gg next map

  • Worst game idea EVER!!

    • FrieChamp
    • April 10, 2005 at 2:37 PM
    Quote from Section_Ei8ht

    Microsoft Presents: Passenger Simulator 2005

    Its a 23 hour airplane ride to India. Turbulence in the air, the seatbelt sign is on and you cant leave your seat! Your misfortune places your next to a crying baby. The flight crew runs out of steak meals and you are forced to eat TOFU and SOURKRAUT!!!! All the bathrooms are occupied and your window shutter is stuck in the down position!

    -All the action happens in real time.

    -Flights to over 70 different destinations.

    -Over 300 misfortunes to experience during your flight

    -The ultimate flight experience!

    But it doesnt end there! Coming Fall 2005: Airport Expansion Pack!

    Your luggage is lost! The help desk representitive is out to lunch, back in 30 MINUTES!

    Display More

    S"aue"rkraut

    Funny stuff

  • Reality engine

    • FrieChamp
    • April 9, 2005 at 8:09 PM

    http://www.cgonline.com/content/view/646/2/

    Computer Games - What would you say are a couple of the big features that make the Reality Engine stand out from other similar products?

    Tim Johnson - In terms of rendering technology we have some cutting edge stuff, such as Precomputed Radiance Transfer which allows real-time CGI quality lighting and shadowing. We also have all the same graphical effects you’re seeing in upcoming technology like UnrealEngine3. These days however technology is more than pretty graphics. Development budgets are rising, and games are getting much more complex, so anything you can do to make life easier for the artists and programmers is going to result in better games being made faster, and this is an area where we also stand out.

    In this respect we have some cutting-edge “development” technology, such as our use of Microsoft’s C# language for game scripting, which makes it much easier for programmers and artists to create the actual gameplay logic which drives the game. On the artistic side we have support for dynamic scene construction, where you can visualize all the lighting, shadowing and materials in real-time as you move objects around the scene with no compiling, waiting, etc. Another killer feature we have is network level editing, where you can build a scene over the Internet in the level editor, where other people are also connected to the server, creating different parts of the level, or even running around playing it while you’re working on it! This is really going to revolutionize level production. We’ll be releasing this feature to our official licensees in the upcoming months.

    Now THIS is the most interesting part about reality engine. I don't really know whether it's a useful feature for designers, but maybe some games can benefit from it in terms of gameplay (dungeon master editing the level while others are playing it for instance).

  • April Photos (part one)

    • FrieChamp
    • April 9, 2005 at 8:02 PM

    Kickass

  • Now playing

    • FrieChamp
    • April 9, 2005 at 7:54 PM

    BiA (the last mission is kinda hard ), Desert Combat

  • Check this out

    • FrieChamp
    • April 9, 2005 at 7:52 PM

    Very cool artwork, looks original. They use the "reality engine" by the way ( http://www.artificialstudios.com/ ).

    Edit: Just figured out that there is a special thread about the eninge in the engine forum...

  • Our colony

    • FrieChamp
    • April 8, 2005 at 10:35 AM

    http://www.ourcolony.net/

    More info, from shacknews:

    Quote

    Had fun trying to figure out how bees coincided with the impending release of Halo 2? Well, you get it to do it all over again, this time with ants, as Microsoft has a new viral marketing campaign underway to promote the next-gen Xbox. Using the site Ourcolony.net, gamers can catch a glimpse of the design of the Xbox 360, as it's rumored to be called. GameSpot found further proof that it's a Microsoft ploy as during the Game Developer's Conference, there's a picture of J Allard wearing a shirt with the same logo as on the site.

    Link to gamespot article: http://www.gamespot.com/news/2005/04/07 ... 21871.html

    Heh interesting marketing strategy. Here is more from the gamespot forums:

    http://forums.gamespot.com/gamespot/sho ... 215&page=0

  • Acteon - finished - the movie

    • FrieChamp
    • April 8, 2005 at 8:57 AM

    The first scene is awesome, some of the other stuff too, I just wish they were a little longer and in a connecting story. Some background information on the exercise you did this for would be nice as explanation for why you made these scenes like this. Anyway good job!

  • Dragon Character - wip

    • FrieChamp
    • April 8, 2005 at 8:46 AM

    Yea very nice, looking forward to see the fully textured version!

  • Goblin Rocket Car for Trackmania Sunrise!

    • FrieChamp
    • April 8, 2005 at 8:43 AM

    haha nice, trackmania is indeed a pretty fun game

  • Graves

    • FrieChamp
    • April 7, 2005 at 1:10 PM
    Quote from DaanO

    Pictures are pretty. But i think the graves get something glorious in your pictures (because they're pretty and are in nice colors and all), so they don't portrait the graves well, which they should do.

    Well, they are war heroes in their country after all, so maybe it isn't that bad.

  • gfm_merderet

    • FrieChamp
    • April 7, 2005 at 8:14 AM

    Looks pretty decent, it's the town from "Saving Private Ryan" right?

  • Where's your house?

    • FrieChamp
    • April 7, 2005 at 8:12 AM

    I didn't know that there were so many country clubs in 50's hood

  • Gearbox Software looking for a few good COGs

    • FrieChamp
    • April 7, 2005 at 8:04 AM
    Quote from OL

    would you really move to plano for 3 months of work, anyone?

    I saw Mike's house in the Cribs video, it's big enough for all of us!

  • Blizzard is recruiting

    • FrieChamp
    • April 6, 2005 at 11:31 AM

    http://blizzard.com/jobopp/3D-level-designer.shtml

  • Doom3 : Resurrection of evil

    • FrieChamp
    • April 6, 2005 at 11:31 AM

    gg D3

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