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  3. FrieChamp

Posts by FrieChamp

  • The Gearbox Trip to Six Flags

    • FrieChamp
    • April 25, 2005 at 8:15 AM

    Going to six flags without riding the roller coasters is like going to the whorehouse without having sex.

  • The Metal Thread

    • FrieChamp
    • April 24, 2005 at 3:15 PM

    D3 should be a a professor at the Metal University

  • new archer skin wip

    • FrieChamp
    • April 21, 2005 at 1:10 PM

    This thread is one and a half years old

  • Reality engine

    • FrieChamp
    • April 21, 2005 at 8:33 AM

    I've been through enough discussions about which editor is the best, don't you people realize that each editor/engine has strengths and weaknesses and when you talk about your favorite editor, in 99% of all cases it comes down to the editor the person works most of his time with. Because the more time you spend with an editor, the more comfortable you feel with it and when you haven't even touched the other ones....you get the point.

    I'm also wondering why you guys compare today's engines with the Unreal 3 engine? You won't be able to see it in any game before 2006, so it would make more sense to draw either the Unreal 2.5 engine or the next gen engines of the competitors for comparison (I know there is nothing to see from them yet, but be sure that they are in the works).

  • Forsaken seeks talented level designers.

    • FrieChamp
    • April 20, 2005 at 8:23 AM

    Yea your art looks very decent. Good luck with finding some designers and best regards to X-Convict

  • Tears- Photomanipulation

    • FrieChamp
    • April 18, 2005 at 8:23 AM

    I like the colors

  • Recommended games to buy?

    • FrieChamp
    • April 17, 2005 at 12:30 PM

    I'm also playing Republic Commando at the moment and I haven't had big expectations, but fuck, it's awesome.

  • Omg, prototype flash game.

    • FrieChamp
    • April 16, 2005 at 12:56 PM

    Not bad for making something like that in flash

  • New Unreal 3 Screenshot O_O

    • FrieChamp
    • April 15, 2005 at 8:30 AM
    Quote from Mojo

    http://www.shacknews.com/ja.zz?id=9898238

    :monocle:

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • FrieChamp
    • April 15, 2005 at 8:22 AM

    I hope both for GSC and THQ that the long development time will pay off in the end...before the graphics will be outdated

  • Doom 3: Resurrection of Evil is out! GO BUY IT BITCHES

    • FrieChamp
    • April 14, 2005 at 8:34 AM

    It's No. 4 in the British charts (behind the obligatory bestselles like "soccer manager 2079", "sims - drug rehab clinic" etc.)

    Funny that it will not be sold in Germany (!). Activision probably can't bother to localize it and fears censorship.

  • Symetrical Levels

    • FrieChamp
    • April 14, 2005 at 8:30 AM

    I would go for a combination of min0's and fletch's idea. Good vs Evil, or more like Life vs Death, with nice and decayed flowers, pretty glorious architecture, and on the other side ruins. You could also do a lot with lighting, bright and friendly on one side, dark and grey on the other. I wouldn't go for a lava hell doom3 satan gore style though.

  • Psychonauts Demo....

    • FrieChamp
    • April 14, 2005 at 8:21 AM

    Thx Maz~!

    The amount of artistic content is just incredible, if they have that throughout the game this is gonna be great

  • New Unreal 3 Screenshot O_O

    • FrieChamp
    • April 14, 2005 at 8:20 AM

    Very nice photo enhancements, they resemble the looks of previous Unreal shots pretty well, I almost bought it. But in the end it looks more like a max render, too good to be a game (yet)

  • Psychonauts Demo....

    • FrieChamp
    • April 13, 2005 at 1:16 PM

    How do you swing up that big wall? I can't change the direction I'm swinging to when I'm hanging on one of those poles and keep falling down

  • Reality engine

    • FrieChamp
    • April 13, 2005 at 8:32 AM
    Quote from Defrag

    It'd be awesome if you could be on voicecomms (ventrillo or your preferred choice) while trying out ideas and details, constantly discussing things. I'd love it.

    Or constantly arguing things

  • Reality engine

    • FrieChamp
    • April 12, 2005 at 1:02 PM
    Quote from Hourences

    Its how most MMORPGs work, and how for example morrowind was made. The world is split in to cells most likely which can be editted seperatly yet realtime. map<>levelThere are multiple ways to pull that off, for killzone and shellshock both action games with standard standalone maps we had a layer system. Everything was a layer, vegitation, buildings, gameplay objects etc. so you could have 1 guy edit the vegi layer while someone else is editting the buildings, then you save all and in game its all assembled in to 1 big thing then

    Has its positive and negative points

    Re-reading the passage in the interview, it might be quite possible that he's actually talking about a simple layer system

  • ECTS & GDCE cancelled

    • FrieChamp
    • April 11, 2005 at 3:38 PM

    Only positive aspect I see from this is that the German "Games Convention" will get even more attention now.

  • ECTS & GDCE cancelled

    • FrieChamp
    • April 11, 2005 at 12:03 PM
    Quote

    CMP drops support for once-strong London trade show and its companion game developers conference.

    Full story here:

    http://www.gamespot.com/news/2005/04/08 ... 21949.html

  • dm_attic

    • FrieChamp
    • April 11, 2005 at 8:21 AM

    Very cool lighting, I like the textures too. It overall has a very warm and cozy feeling to it.

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