I was about to write a long post about this whole mess and then realized that I'd just be playing into the hands of the devs (just like everybody else from Polygon to Valve). Just don't talk about it anymore. Ignore it.
Posts by FrieChamp
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Quote from (HP)
That said, I remember very vividly when this came out, everyone was talking about it, unfortunately i never owned a n64.

That is the saddest thing I've ever heard.

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Or buy a fashionable item in the official MapCore store for +10 inspiration!
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Quote from Sjonsson
We made a pre-alpha promo trailer for Spellsworn!
Because we're gonna be introduced to an acqusition manager at Paradox Interactive!External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Looks good but also very slow? Did you slow down the video or is this the normal speed of the gameplay? Keeping my fingers crossed for you guys!
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Show what you currently have to others and figure out if it's worth continuing. You'll either get a motivational boost to continue it or scrap it. Sometimes being freed to start fresh is motivation enough. Playing games and looking at other mappers work can work, too. But when the skill gap is too big you will likely get the opposite result.
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Not going into detail about layout etc. but these are some of the most memorable maps to me. Often a little gimmicky but it's the maps we've had the most fun in back in the day.
[Blocked Image: http://gamersushi.com/wp-content/uploads/2011/08/facility.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/4e9730131a979.jpg]
[Blocked Image: http://blackzipper.ru/wp-content/uploads/2011/12/cs_militia.jpg]
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Quote from clankill3rDisplay More
Hi,
I'm Doeke "clankill3r" Wartena, from the Netherlands.
I started mapping like 15 years ago or something. My pc was getting old and I couldn't play new games so I wanted something new to do.
I ended up mapping for the specialists, for those who played it, I made ts_metro, ts_parking, ts_gpc and ts_fall.
I remember some of those maps!
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Quote from jackophantDisplay More
This is the kind of thing that WC3 did so well and from where DotA spawns originally, mods!
There was team tower defence, there was also hero line wars which was very linear and you could "build" units with money you got from performance (like dota) which were then sent to your enemy's base wihch was quite good
BUT
there was also pudge wars... you have not lived until you have played pudge wars
I would love it if they opened up dota2 to be modded to allow whole sub-genres of gametypes and fun!
I googled for "Pudge Wars" to find out what it is all about and noticed that a version exists for DotA2: http://d2pudgewars.com/
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It's like they made the same movie again lol
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Quote from D3ads
Coincidentally I watched episode 5 a couple of nights ago, I'll look forward to the sixth

It was pretty over-hyped tbh, I mean it's a nice twist but it wasn't so massive imho. Anyway, still enjoyable.. classic Homeland.
Thanks to you bros, I checked out the new season and I'm enjoying it. Last year I laughed at the idea of
Quotecontinuing the show without Brody
but it's working.
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Congrats, Chris! Fortnite is looking very cool!
Updated your entry (and mine - started at GGS yesterday). -
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Quote from Thrik
This is going to be either amazing or awful and I seriously can't tell which.
The concept is really good, in some ways reboot-ish (i.e. sweet-ass dinosaur park that initially feels safe goes to shit) without disrespecting the original by trying to retell it. This is much preferable to what the earlier sequels did, which was just show more of the 'gone to shit'. For me, the original was so great precisely because of the breakdown happening before my eyes. Similarly to why Half-Life worked so well, with Black Mesa initially being this incredible safe haven that very quickly becomes a living hell.
Some bits of CGI bothered me, but I can't tell if that's because I'm looking at this on an iPad.
Sorry, but the whole hybrid thing - and the fact that this is the 4th movie - brings back bad memories from the Alien series. Instead of making this a thorough reboot I'm afraid they're just trying to up the ante by adding something absurd that is more dangerous than a T-Rex or a pack of raptors. This is becoming more like Sharktopus than Jurrassic Park...
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Fracture - oldie but goldie. 8/10
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Quote from deceiver
Did a quick update to my site last night with some of the publicly released media from Gamescom for my Shangri-La map in Far Cry 4!
[Blocked Image: http://jobyek.com/porfolio_images/FC4_01.jpg]
Probably my favourite Farcry4 "screenshot". Love the colours, love the tiger purr purrr~~~~~ Entire level is looking pimp. Good job, Jobye!

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"Honey, what are you doing?"
"I err...just playing the new GTA game, darling..."
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Quote from Sjonsson
The ethical dilemma is more about our values. I sat down with the team and we discussed for three hours straight about company values, what we envision to be the dream workplace and what we can do to reach that. What we established was that we do not want to become whale hunters, we don't want to develop games for the whales to spend more money, to find the sweetspot where they just pump in more coins - we want to target the fun-factor of the game and let the money come from that. I am not sure that is applicable at all on F2P just yet.
I suspect you would be leaving out all mechanics that 99.9% of all F2P games rely on for monetization in hopes that you will create a game that is fun and monetizes well without facing objections for ethical reasons (remember that your own subjective set of ethics might differ from those of others). I'm not saying that is wrong, in fact, I would applaud you for it, if I didn't know how hard that is and how much you might regret going down this route when your game is out but nobody is willing to pay for it. It's tough out there. Don't try to chase the 5-legged unicorn. Get that game out there. Get the experience and feedback. See what works, what doesn't and make some money! Clock is ticking!
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Developing a game is hard. Developing a successful F2P game is very hard. If you operate on a shoe-string budget and don't have a Game Designer with F2P experience, a Product Manager and Data Analyst on your team, I'd advise against it. Instead of working on the core game you will soon be adding all these extra game layers, in-game shops, sales and events that are needed to HAVE A SHOT AT making the game financially viable. Factoring in that this is a PC game, I'd focus on making the core game an awesome experience, put it on Steam for a low price, work with the community and add some cosmetic items and such as IAP. To summarize: a hybrid-model is what I'd advise, too.