/me petz
I like it ![]()
/me petz
I like it ![]()
I think Guerilla aimed a bit over the top there.
90% sure that it's pre-rendered.
KLEINLUKA PLZ~~
Quote from InsaneSingingBlenderi hope this is free. also, what is megatexture engine? never heard of it before. that screen almost look like the doom 3 engine.
Quoted from the announcement:
"Enemy Territory: Quake Wars Announced [May 16, 2005, 2:30 pm EDT] - Post a Comment
id Software and Activision announce Enemy Territory: Quake Wars, a class-based multiplayer shooter in the works at Splash Damage to debut at E3. The game will be built on a new technology from id called MegaTexture™ "that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon." Accompanying the announcement is the first screenshot, and here's word, which does not include a release date or target platforms:
Santa Monica, CA – May 16, 2005 – id Software™ and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS™. Developed by Splash Damage and built on id Software’s new MegaTexture™ rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.
“For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” said Todd Hollenshead, CEO, id Software. “Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.”
“We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.” states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. “The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we’re able to bring this incredible war to life with an uncompromising level of detail and realism.”
As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.
Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year’s Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall.”
I like the shithouse on the plain ![]()
Won't go either, but next year probably.
Wet, half naked college boys swinging on a rope.
And I thought you had to pay to see that on the internet.
Your aunt eh? ![]()
That was....weird.
Now that looks good ![]()
I'm asking myself how much this "discount" on upgrading to UE3 is and what happened to the other people who worked on the reality engine. I would also laugh very hard if next month that guy gets fired again from Epic.
I don't know how much work you put into the terrain so far, but I would make it a lot wider and higher, to get the valley feeling. Then players also won't just look into big emptiness/in the sky.
It's an interesting theme and looks perfect for a deathmatch map to me, why CTF?
It's a double edged sword, when you create sci fi stuff you have the liberty but also the problem to create an individual style. When you create realistic stuff the style is already given but you are forced to do it "like this". Everybody knows how the real world looks like and you can see when something just doesn't look "real". Achieving this real look and level of detail is hard and doesn't make it easier than Sci-Fi themed games/art/levels.
Kosmo the "video games philosoph"
If it wasn't for the MODs I wouldn't have bought UT2004 and it will probably be the same for UT2004, or I won't but it at all. Even if there is so little information about it so far, I guess you are right, any innovation would piss off the "hardcore players".
I got hopes for the secret game Epic is working on at the moment though.
The first next-gen MapCorian! That's awesome news, I hope he/she will get along with the other members of the family (cats) ![]()
Congrats ![]()