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  3. FrieChamp

Posts by FrieChamp

  • Sex in video games!

    • FrieChamp
    • June 4, 2008 at 9:55 PM

    Bump, just read David Jaffe's blog and he made a few comments on the video, just thought I should share:

    Quote

    Ok...Kotaku turned me onto this flick, made my a prof. in Georgia. All about sex and video games...pretty neat, I suppose.BUT

    the problem I have with it is the same problem I have when academics, forum posters, and game makers- all folks whom it SEEMS (whom? who? whatever!)...but folks whom it seems have never actually been in a position to design a game- decide to go off on how games should be more artistic, emotional, and relevant; how games should deal with more serious subject matter than just power fantasy. They also assume that game designers/publishers are just pandering to the current fanboys instead of growing the medium, or that game makers are simply immature.

    And yes, some of that is true.

    But MOST of the reason games have not delved into more mature subject matter has to do- in my mind- with the fact that we don't know HOW to do it! Not because we're idiots. But because the medium itself has yet to show much in the way of a capability to examine more serious subject matter in a way that is compelling.

    I remember being on a panel with the amazingly talented Harvey Smith a few years ago and he was talking about how he wanted to make a game about death. Now to me, my knee jerk was: sweet, it's an action game like Devil May Cry but you control a bad ass version of the grim reaper and you use his scythe in cool,violent, bloody ways! Love it!!! (by the way, no you can not rip off that idea...that baby is gold!)...

    ...but Harvey- being a very smart, deep thinker- was talking about DEATH as a force, as the thing that rips lives apart, that turns the circle of life,etc,etc,etc...you know, a deep, meaningful game.

    And I loved it. Loved the promise of it.

    But I asked him then- just like I would ask now- what is the actual GAMEPLAY!?!? What do you DO with the controller?!?!

    And that- it seems- is where alot of us get stuck.

    It is very, very, very easy to shoot the shit about our artistic ambitions. It makes us- and the medium- sound good and important and relevant to those who know very little about games. And it makes us- who know alot about games- feel- at times- like we are doing something more than just making electronic theme park rides. And this makes us feel more important and all arty farty.

    I love those feelings. People should feel arty farty from time to time. It's nice.

    But the reality is, the medium- so far- has shown a piss poor ability to actually deliver on these lofty promises.

    And yes, the medium is KIND of young. But it's old enough to have given us SOMETHING along the lines that our critics say we should be making. And if you look at the medium of GAMES themselves, well, there's over 4000 years of road behind us at this point, and there's not alot- anything?- that I can point to in my board/card game collection that evokes deep philosophical discourse and/or deep, emotional release. Sure, you can claim chess is a metaphor for war, but that metaphor is not clear while playing the game unless someone tells you about the metaphor first. Playing the game of chess itself does not make one think of the sacrifices of soldiers or the tragedy of war. And if it does: you so crazy!

    Now to me, all of that doesn't mean we should not try.

    I played a bit of flOwer the other day, from That Game Company and I was like: hey, this makes me feel....well, it's not my place to spoil their game and tell you how it made me feel. But it DID make me feel. And there have been a few other games the last few years that seem to be doing SOMETHING that, in doing so, affects me on a fresh- for games- emotional level.

    So it seems like it IS possible? But the question is:

    is this just the start of deeper, more meaningful games now that people are able to start trying out these theories they've had about games for years but can only now- with the indie game scene- execute on those ideas? Or are we killing ourselves to be relevant and meaningful but even with all that work, we're only able to squeeze out a touch here and a touch there, and it's never going to go beyond that?

    Display More

    http://davidjaffe.biz/

  • 6x Sci-Fi Sentryguns for unreal mutator

    • FrieChamp
    • June 4, 2008 at 6:43 PM
    Quote from KIIIA

    Hot stuff as usual from da Warbeezy Wickedeezi fo sheezi, but i`m also wondering about the grey one colour texturing. Wouldn`t a blueish tech texture with details and funky glowing electric pipes and lights etc. suit this a lot better? Is it a question of time or do you really want the textures to look that simple?

    Errr are they even textured at all? I thought the texturing process is yet to follow!

  • Crysis Warhead teaser site launched!

    • FrieChamp
    • June 4, 2008 at 5:40 PM

    Patch support is dropped.....NOT!

  • Damn Germans are in my holiday resort!

    • FrieChamp
    • June 4, 2008 at 4:41 PM
    Quote from Minotauro

    lol

    Was gonna quote the exact same paragraph! (You got serrrrrved! )

    Anyway, it's Bild... :roll:

    As Step mentioned, it's the German equivalent of the British "Sun". As the German band "Die Ärzte" put it nicely in their last album: Bild consists of "angst, hate, tits and the weather report".

    Just check the Sun before a soccer match between England and Germany, it's roughly the same.

  • New Resident Evil 5 trailer

    • FrieChamp
    • June 4, 2008 at 11:40 AM

    http://www.shacknews.com/onearticle.x/52937

    Let's briefly recap: New graphics, new setting.

    Beside that..female companion, enemy with a chainsaw, hordes of angry villagers/zombies...only things that we've seen/played before?

  • Happy Bday Thrik!!!

    • FrieChamp
    • June 3, 2008 at 4:28 PM

    Oooh happy birthday Thrik!!! Party-time

  • Far Cry 2

    • FrieChamp
    • June 3, 2008 at 12:32 PM

    Yea a quick google search proves that, but I also remember them using the "nomad" title for the engine some time ago. Maybe they changed it because the Crysis hero's nickname is "Nomad"

  • Crytek drops Crysis patch support

    • FrieChamp
    • June 2, 2008 at 10:52 PM

    As mentioned in the shacknews article maybe they are working on an expansion pack and the discontinuation of patch development for the stand-alone Crysis is just a sign that an announcement of said add-on is on the horizon? Would be bad timing/poor communication if this holds true, but I can hardly believe they just drop support completely. Maybe game related bug fixes, but not engine/tool related fixes. Keep in mind they have a contractual responsibility for their engine licensees.

    Also read the original announcement:

    Quote

    (...)At this time, there almost certainly will not be a patch 1.3 delivered for Crysis. We are aware that this news will disappoint many of you, and we would like to apologize profusely. There is a good reason for this and we hope you understand when you hear more about the reasons why in the very, very near future. Please realize this was an extremely difficult decision, but please do know that we are listening to your comments and are making more consistent community support a high priority.We are confident that the things we are working on will be appreciated by the community, and we hope for your continued support. If you have any questions or concerns please feel free to contact us.

    Btw.: I don't know anything more than you, just guessing like everyone else.

  • 6x Sci-Fi Sentryguns for unreal mutator

    • FrieChamp
    • June 2, 2008 at 10:35 PM
    Quote

    ":1ayx5gdy]that's some fucking kick ass high poly meshs right there!3 hours each hun? Damn, you're a modeling machine.

    Was that meant to be a "gun" or "huh"? Either way, calling warby your "hun" is not cool

    Unless...he is into...that stuff...

  • May/June's Low Poly Contest: Robots

    • FrieChamp
    • June 2, 2008 at 10:26 PM
    Quote from Minotauro

    oh lol http://www.game-artist.net/forums/speed ... #post53415

    Post date of their thread:

    Quote

    Yesterday, 07:39 AM

    Post date of this thread:

    Quote

    Wed May 14, 2008 10:47 pm

    hmmm..

  • 6x Sci-Fi Sentryguns for unreal mutator

    • FrieChamp
    • June 2, 2008 at 6:14 PM

    wow those look pretty slick...also 3 hours for each? That sounds quite fast to me, good job!

  • GTA IV now... gamers review

    • FrieChamp
    • June 1, 2008 at 6:47 PM

    Thank god I'm not the only one!

    Quote

    - Checkpoint system. This probably is the very worst of issues. If I die during a 10 minutes long mission whose first 5 minutes were about driving my teammates in a stolen car, I do NOT want to do that part over again. Again, if after finishing an assassination mission, I die while escaping the cops, I should NOT have to play the mission again. I resurrect at the nearest hospital, but my target is STILL dead.

    So true.

    It actually makes me drop the controller after 30 mins each time I play the game and do something else instead. I'm not sure why it is so frustrating in GTA 4, maybe it's just my attention span or patience that got much shorter since I played GTA 3 and Vice City. I do remember though that it's one of the things that made me stop playing San Andreas too (beside the fugly graphics...yea I was one of the people who didn't play it before it came on PC and gosh it looked awful but that's not the issue here). Such a complex game, environment and rich story to experience, but if 10% of the gameplay is action and 90% driving/walking to the same place multiple times I just get the feeling that I am wasting my time!

  • post your pic extravaganza 2008!!!~

    • FrieChamp
    • May 30, 2008 at 6:38 PM

    All this talk about climbing is really fascinating, please carry on.

  • [TF2] ctf_aerospace (beta 4)

    • FrieChamp
    • May 30, 2008 at 9:41 AM

    The way you research, document the development process and present the changes is remarkable. Considering you sketch out concepts, model props, create textures, build the map and still pay a lot of attention to layout and gameplay aspects is very remarkable!

    Have you got a portfolio?

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  • post your pic extravaganza 2008!!!~

    • FrieChamp
    • May 29, 2008 at 8:47 AM

    More like "Captain Chalk"

    Recent pic of me:

    [Blocked Image: http://img138.imageshack.us/img138/4066/frie3wt8.jpg]

  • Interview with Phil Harrison

    • FrieChamp
    • May 28, 2008 at 9:54 AM

    Short and sweet, about his life after Sony at Atari/Infogrames and mostly about "Alone in the Dark" developed by Eden.

    Quote

    I think the single-player, disconnected console game is probably in its dotage. Now, that doesn’t mean that those games aren’t relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience. All of the things we see in other games, the things that we can point to in compelling games.A relatively linear single-player game without online connectivity is going to be a challenge to green-light going forward.

    http://www.videogaming247.com/2008/05/2 ... fter-sony/

  • Far Cry 2

    • FrieChamp
    • May 28, 2008 at 9:44 AM

    First official trailer released:

    http://www.shacknews.com/onearticle.x/52869

    I've grown tired of single player shooters over the years, but I gotta admit some of the scenery in this trailer looks amazing, I might play it just to see the the environment. I really like the Africa setting

  • Looking for talented mod developers

    • FrieChamp
    • May 26, 2008 at 9:00 AM

    Top opportunity to get your name out there - both the MSU contest and joining a project run by these two handsome gentlemen!

    Wish you could at least give away the theme though and what happened to Jeremy's Crysis project *cough*?

  • CS:S map project

    • FrieChamp
    • May 24, 2008 at 2:22 PM

    Ahhh sure feels nice to spot a floating crate every once in a while

    (pic 2)

    Images

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  • Metal Gear Solid 4

    • FrieChamp
    • May 24, 2008 at 11:55 AM

    http://www.shacknews.com/onearticle.x/52843

    Even though I can't stand that voice, the trailer is really badass. Hollywood- blockbuster trailer quality.

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