Quote from Minotauro
Hahaha daaaamn!! Still a tiny upgrade from Oblivion I guess ![]()
Quote from Minotauro
Hahaha daaaamn!! Still a tiny upgrade from Oblivion I guess ![]()
The weapons do look awfully tiny IMO, at least the sniper rifles and shotguns ![]()
Looks pretty good IMO, I like that the additions they've made to Dust appear to be from one of the first iterations that DaveJ did, but he removed the stair in the tunnel for some reason. Always felt it would make for a better and more tactically interesting level~
Some 5 hours into it. GOTY...by far!
QuoteFirst entering the Detroit hub....I came!
Ossim dude, gratz~
It is indeed a mixture of sadness and happiness for me. He's a fucking ironman, battling cancer and still keeping and active role in basically making Apple one of the biggest and most successful companies on the planet. Say what you want but he's changed so much in our industry, and has without a doubt made the most insane company turnaround in history.
Really sad to see him go, but on the other hand then I can't think of anyone deserving a rest more. Hope he'll be able to live for many years more.
/me raises cup of coffee to Steve~
Gah the 360 copy I ordered was sent today so I'll probably get it tomorrow, but I'd rather play it on PC and that unlocks on Friday. Grrrrrr!
Oh and if you didn't have enough reason to hate Gamestop already...
Quote from 3DnjMazy, I have to say, I just played 5 rounds but I love your map
Battles are very interesting around the point and it's fun to defend (lot of cover but not too many). Snipers don't look overpowered because of all the cover we have between the point and corridors and the roof on the side brings a good advantage.
Maybe too many roads, in 5 rounds I never took the underground tunnel and I never went in the house. It's maybe a bit confusing in terms of looks (but it's probably me) you a a max of wood, concrete, brick and metal in some place. Corridor are a bit simple too but i'm sure you are waiting for a top notch gameplay for this. :derp:
Need more test to see any problem with it
ha ! Should work for arena too with closer spawnroom.
Sweet, thanks man
~~
Yeah you do tend to get a bit paranoid when you're around the middle of the map. I'm still trying to figure out a way of making it a tad more directed an slightly easier to follow what's going on, but on the other hand that's also what I like about it Do have a few ideas that I'll try out for the next iteration though.
Two of my biggest issues with the level right now are exactly what you're referring to, that the tunnel and house are very rarely used. This latest iteration had the house slightly differently outfitted, but I'm probably gonna change it a bit more and possibly combine the two windows into one large one. Both of them are sort of meant to be spots for the engie to set up camp, but they are a bit too hard to defend which is probably why few build anything there. Might add a small health pack down there for some more incentive to go there.
By the way, do you have any thoughts on the pickups in general? Too many? Too few? Placement? Most people complain about there being too few health packs or not large enough health packs when they first try it out, but after a few rounds that usually goes away. Rather have too few than too many, but it might be a tad too few right now. Thinking of adding a medium health pack in the T-section in the spawn corridors just before the arena, will probably be enough penalty that players will have to backtrack a bit away from the CP.
Oh and visually there's still a shitload of work to be done, but I'm taking it one thing at a time
~
Again, much appreciated that you joined the playtest. Hope you'll join in on the next one ![]()
Playtest is on in roughly 30 minutes
IP: 89.104.194.153:27050
Download will be through the server (or rather it's redirected to another server)
Will be another playtest tonight, 20:00 GMT+2. Will post details later~
Oh and thanks HighOnMushroom
~
Dammit Gearbox, stop this nonsense and make more Duke Nukem! ![]()
Gorgeous~~~though I think the blue lights look slightly weird.
Heh, makes me think of the old CS days where the ingame server browser was complete shite and best option was to use stuff like Gamespy.
Nice, really dig the one with the two towers~reminds me of ICO for some reason
http://www.slashfilm.com/ridley-scott-d ... nner-film/
He's gonna fuck this up and destroy Blade Runner. Way too pessimistic to believe that any good will come from this, at least not until I've seen Prometheus. I'm scared ![]()