Hmm intermaresting, ex-Starbreeze folks is a good thing in my book, I've dug most things they've done.
Oh and screw that trailer, I've had All Along The Watchtower stuck in my head all day because of that ![]()
Hmm intermaresting, ex-Starbreeze folks is a good thing in my book, I've dug most things they've done.
Oh and screw that trailer, I've had All Along The Watchtower stuck in my head all day because of that ![]()
http://www.polygon.com/2013/5/6/43060…xclusive-rights
EA apparently got an exclusive deal to make Star Wars games
~
Battlefront 3 on Frostbite 3 then? ![]()
http://www.eurogamer.net/articles/2013-…il-sites-rumour
Amazon in Germany is listing a PC version. Pleeeeaase be true!
I've had the HL1 vs. HL2 discussion sooo many times and I always come back to picking HL1.
HL2 is a better game, probably, but HL1 is so deeply chiselled into my youth like very few other games. Even after finishing HL1 14 times I still love it, and add to that the entire mod movement with CS, DOD and NS + all the other cooky mods, and it's no contest for me. The nostalgia is strong with this one.
FAAK I'M OLD! D:
New screens~
http://www.joystiq.com/2013/05/02/hei…-5-screenshots/
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Lost in Translation~~
Aye de_chinatown was fun, wouldn't mind a little bit of verticality tho. Also the restaurant entrance felt pretty awkward from the T's side, there's something about the way the windows were placed and the items around there. But yeah, overall a really fun small map, had some pretty fantastic moments.
Really like de_venezia too, but it still feels like it's got the same issues that it had earlier, and in some cases it's gotten worse.
The area between A and B (CT start) still feels like it could be a bit more elegantly put together. It's not that intuitive determining the proper way through. Maybe try and do some more 45 degree angled stairs and paths around this area? Also A is too big and doesn't really feel like it has any exciting features. Maybe add a canal and bridge, play with the venice theme a bit? I quite like B.
Otherwise I really dig this map~
http://www.polygon.com/2013/5/1/42863…xt-gen-xbox-ps4
QuoteThe next game in the franchise hits Nov. 5, 2013 and promises to deliver an all new story, setting and cast of characters powered by a "next generation" Call of Duty engine, according to the press release. The game will be coming to the PC, PS3, Xbox 360 and "next generation platforms". More details will be announced at Microsoft's May 21 Xbox event.
Heh, so they'll have both Respawn showing their new thing AND Infinity Ward at the Microsoft event. Awkward ![]()
I know I'm in the minority here, but I'm quite interested in seeing how this actually looks, if it's actually a new engine or if they're still using idTech 3 and saying that it's "next gen" because they've added more motion blur.
In the Game Informer article a couple of months back they said that you'll be able to switch around character at any time, and that they'll be going around and doing their own things when you're not playing them.
Also, on some missions you'll be able to choose which character you want to play, for example rappelling down a building as Michael and storming a boardroom, sitting with a sniper rifle far away as Franklin or being a chopper pilot as Trevor, and changing characters while in the mission (though probably at certain junction points)
Gonna be pretty interesting seeing how all that pans out, especially the mission related stuff.
So fucking good~~~September can't come soon enough
Cool~I really like how it's dynamically changing the level rather than just loading a new one~
So incredibly fucking dumb, I love it!
Oh and this again ![]()
Quote from Thriklol there's something very unsettling about the character in that video.
If they're going to keep the CoD series going into the next generation they definitely need a new engine, although as Ghosts will likely be a bridge release it'll probably still run on the old engine and just have some things pushed up like with most early releases this generation. More god rays or some shit.
I kind of think they'd be better off not releasing Ghosts on the next-gen consoles and making this a current-gen only title if it is still on the old engine, then there'll be more shock and awe when they do inevitably release a next-gen CoD with an incredible new engine. Doubt it though, we all know Activision loves its monies.
No doubt that this will be a next-gen launch title, new tech or not. I'd say that part of the reason that COD ended up as the behemoth that it is, is that COD2 was the best selling 360 launch titles, and from there they just kept the momentum. I bet Activision will do absolutely everything to try and go in those footsteps again.
http://www.eurogamer.net/articles/2013-…next-gen-engine
Can't see how they could keep on using the same heavily modified idTech 3 engine once again anyway, but then again I've been saying that for the last 3 years :G
Wonder if it's going to be using this tech:
Yeah grats gang, you did a fantastic job~
Actual people are awful, but grats ![]()
http://www.polygon.com/2013/4/26/4268…ied-hits-aug-20
I'm way more okay with this now that the proper XCOM has come out and shown who's boss. I'll give this the benefit of the doubt, but yeah, I wouldn't mind more games in the 60's era.