tis sad how so many people r getting pulled into the army lately ![]()
/me pats skdr~
tis sad how so many people r getting pulled into the army lately ![]()
/me pats skdr~
/me feeds zap sum pills
mmmm tasty pills!
Im not really against DOD, Ive just grown tired of its narrow gameplay, exactly the same thing as with CS. Both DOD and CS are good solid mods (well, DOD is starting to become solid, used to be really crappy allround quality tbh), but like so many other things they get boring after a while.
/me flfi432gfd
not bad~~
/me eats mino
actually i use gamespot and shacknews, but shacknews is more so i can get an overall view on everything, gamespot is for the reviews, pics, mewies, dls n so on
actually that does look quite good
not good enough for me to get interested tho :G
gamespot 3 lyef
Doesnt look that bad with the fields n shit, but when you get close up to the buildings then it does look kinda crappy D:!
Work on making the buildings actually look like they r part of the place instead of just wobbling out of the grass. It does look like it could be kinda fun.
Btw, what are the r_speeds like?
btw why is the brown on the window piece darker than on the normal wall?
~
i lubber those trees
))~~
either its loading forever or else tis fucked~
/me implfoesfg
n64ness1!!~
poor lil duffay~
lol candy~~~
neat stuff ;D
/me hugz zap
its funny cuz when i first came to IO i was constantly joking about how most of em use edit mesh, but now Ive been converted too D:!
but yah posteh, usually i also use both when im building stuff up, but when i strip everything (we have to strip stuff cuz the ps2 sax ;G) edit mesh is alot easier to work with, and in general i find myself in edit mesh more (its especially handy since u have to colapse ur stack to do a edit poly, where as u can just add edit mesh as a modifier)
anyway, fllufflcack
i kno but when ur doing ps2 games it needs to be kinda lowpoly, and i have an easier time making it lowpolier wiff mesh D:
my true love is still poly tho ![]()
Im sad to say that Ive started going over to mesh, altho i have much love for poly ![]()