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  3. Mazy

Posts by Mazy

  • JOBS: Nihilistic Software looking for a level designer

    • Mazy
    • July 22, 2004 at 7:14 AM
    Quote from Zaphod

    bleh, your right. Who would want to make games that sell like 4x as much as pc games!

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Mazy
    • July 20, 2004 at 6:30 PM

    lol that cliff texture is bound to make u insane after playing the map for 2min

  • Bloodlines videos

    • Mazy
    • July 20, 2004 at 4:03 PM

    watah=genius!

    oooo physics on the enviroment~~~prrrrr~

    /me pats~

  • X800 XT or Geforce 6800 Ultra?

    • Mazy
    • July 20, 2004 at 3:49 PM

    Btw, Im also considering getting a P4 (AMD has always been the obvious choice for me, since I consider Intel's pricing to be fucking insane), but is there really all that much difference between the best AMD out today, and the best Intel?

    Anyway, Ive always been happy with AMD, but Im just wondering what you guys think

  • !Request: Missilesilo skin

    • Mazy
    • July 20, 2004 at 3:34 PM

    i make money on mapping and i dont take it seriously ;D

    pwn

  • Bloodlines videos

    • Mazy
    • July 20, 2004 at 11:24 AM

    valve r slobs:G~

    /me flees

  • !Request: Missilesilo skin

    • Mazy
    • July 20, 2004 at 10:26 AM

    Of course static mesh mapping is the future, theres no question about it. What Im saying is that there is a large amount of similar maps for these new games because most people initially use the stuff that ships with the game. Its not really a critique of the new engines, more of the people and the stuff thats being pumped out. I dont know about Farcry (havent really paid much attention to it to be honest), but afaik then UT2003/04 and Farcry are almost in the same boat where theres being made loads and loads of maps using the same static meshes because they lack modelling experience.

    Im perfectly aware of the fact that it still takes time to make a map of quality in these new engines, and its probably this that will set the sea of similar looking maps apart, but my point is that Im not really seeing as much new content on these new engines as Ive seen on older stuff (and saying that Its cause its all new and stuff doesnt do it, UT2003 has been out for ages, and theres still alot of stuff using the same statics over and over, although it has gotten a bit better).

    Anyway, I totally respect this new way of mapping, and when you look at it then its the most logical way to go with leveldesign.

    /me pets frie

    I gotta get back to work now ~

  • STARGATETC RECRUITING

    • Mazy
    • July 20, 2004 at 7:54 AM

    omg ur avatar is so fast now ol

    IM IMPRESSED!

  • Bloodlines videos

    • Mazy
    • July 20, 2004 at 7:43 AM

    ooo suck that biatch~~~mmm bloood~

  • X800 XT or Geforce 6800 Ultra?

    • Mazy
    • July 20, 2004 at 7:31 AM

    Hmmmm, I thought the X800 cards supported 9.0c as well.

    Hmmm, I donno, I just dont feel that good about nvidia's stuff anymore hmmm

    Hmmmmmm

  • !Request: Missilesilo skin

    • Mazy
    • July 19, 2004 at 9:06 PM

    Ive been over hl for ages now. The thing is, I dont respect something as much when its done with prefabbed static meshes made by the guys that did the game, than when its 100% made by the mapper/modeller/texture artist. Its not really anything to do with the way its done, if it looks good then it looks good, no matter what engine or game it is. Fact is that I cant really be very impressed by UT2003/04 maps where they use static meshes from the game. In theory anybody can quickly learn the basics and sit down and flap together a pretty good looking map without ever really doing anything but add some objects and fiddle the basics of mapping.

    Obviously its something completely different to really make it stand out, and know how to work with the colors and lighting to make it look harmonic.

    Anyway, what Im trying to say is that even though the days of old BSP mapping werent more demanding than doing it in this new stuff, then I still attach more work to making something BSPed look good, even though its more complex today where you need to model most of the level. But when you boil it down then it isnt really a disrespect of the way you do it, its the way some people do it. But the few custom UT2003/04 maps that have impressed me (and there r very few) have been made from custom statics, and in a way this seems like a big problem for the new games since they require their mappers to be modellers too.

    Anyway, Im blabbering n repeating myself so ill shut up~

  • X800 XT or Geforce 6800 Ultra?

    • Mazy
    • July 19, 2004 at 5:40 PM

    hmmm

    the thing about the 6800 ultra is that it requires one mofo of a power supply, which possibly means more noise, and then it also drains power like hell.

    Im pretty sure im gonna get a X800 XT now, but not totally decided yet.

    hmmmm~

  • Bloodlines videos

    • Mazy
    • July 19, 2004 at 5:35 PM

    ayes looks the gewd!

    i really like the facial expression on the characters, looks awesum~

    n its very RPGish which = gewd~

  • Ban Doom 3

    • Mazy
    • July 19, 2004 at 5:09 PM

    the scary thing is that the petition has 2300 signatures

  • !Request: Missilesilo skin

    • Mazy
    • July 19, 2004 at 5:06 PM

    omfgsd its all in german11!1

    lux fckn amazing frie1! i prefer this style!L!!!1q

  • For all the Bush lovers~

    • Mazy
    • July 19, 2004 at 11:26 AM

    wut bush lovers?

    the game is isi, u just nuke everytime1!1

  • X800 XT or Geforce 6800 Ultra?

    • Mazy
    • July 19, 2004 at 10:43 AM

  • mapcore.net almost ready to open it's doors

    • Mazy
    • July 19, 2004 at 10:42 AM

    lol the skill level system was sooo bullshit

    it was always totally outdated and worth nothing at all

  • Name this game!

    • Mazy
    • July 19, 2004 at 7:15 AM

    hehe i remember that skiing game, wus okay

  • !Request: Missilesilo skin

    • Mazy
    • July 18, 2004 at 6:15 PM

    even though its farcry then it still looks the kewlbeanz frie (by that i mean, tis like statics n stuff D:)

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