1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. mikezilla

Posts by mikezilla

  • DOOM3 REVIEW

    • mikezilla
    • July 17, 2004 at 10:15 PM

    mines preordered with a kewl pewter figurine

    woot.

  • two swords (boring)

    • mikezilla
    • June 27, 2004 at 9:04 PM

    post an sdk (aka the model unwrapped) so people can give the skin a go and post it.

  • textured boat

    • mikezilla
    • June 25, 2004 at 10:08 PM

    you said it was for quick scene, i'd say you went above and beyond.

    I say this because you added like water damage under the tires on the side... thats a mark of a person who knows what he's doing.

    KUDOS

  • textured boat

    • mikezilla
    • June 25, 2004 at 12:22 AM

    your edge detail seems really well put together.

    can i see the flats so i can give you a more even critique... looks awesome though.

  • TS_antrodome ~

    • mikezilla
    • June 24, 2004 at 9:31 PM

    just kidding, somebody told me to say that.

    i think it looks super amazingly non constructivy commenty awesome.

  • TS_antrodome ~

    • mikezilla
    • June 24, 2004 at 9:30 PM

    I THINK IT SUCKS ASS!

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 24, 2004 at 5:27 PM

    as i THOUGHT i stated pretty clearly, thats not a medic, its a guy in your squad. And as a tentpole of our game is a squad that cares about each other and hopefully the player in turn cares about... he was just checking to see if his buddy was dead.

    If I was in battle and my friend went down, I'd run over and check him, probably different for everyone.

  • Best/worst ending in history of games

    • mikezilla
    • June 21, 2004 at 9:57 PM

    Half life had a killer ending with the gman telling you to come work for him...

    I do have to give the props to FF7 as well

    WORST ENDING EVER IS metroid, if you beat it in OVER two hours (like most mortal people)

    you just get a picture of samus in her suit and its like "congrats NOOB" and thats it, you wasted WEEKS!

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 18, 2004 at 4:11 PM

    the concept of downtime is present in bia... but its really only to deliver story...

    we had a concept like what you're describing for a while where you could move around an area and clear mines and stuff... in the end it just felt tacked on.

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 18, 2004 at 5:17 AM

    the game is authentic of actual ww2 events and people... realism we are not claiming to be 100% on...

    you don't get shot and die slowly as a medic gives you morphine so the last 20 seconds of your life aren't painful... even though regretful.

    people died in ww2 from things outside of their control... mortars and things there is no way they could avoid.

    sargeants who lead squads had to follow orders to the T and not really make many of their own decisions.

    there were days of downtime... where soldiers ate k rations... took shits in the forest... sat around doing mundane chores like pulling jeeps out of the mud.

    bottom line, realism != fun. Authenticity is something we can go 100% on and still be an entertaining experience.

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 17, 2004 at 4:41 PM

    *picks up +20 strength sword of perseverance*

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 17, 2004 at 3:56 PM

    which is why he wouldn't grab a body and drag it 20 feet...

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 17, 2004 at 3:29 PM

    it wasn't a medic it a guy in the squad named Corrion.

    He was covered in the road because they had already elimated the threat on it, so he went to check the body real fast full knowing he had to leave it. It's not totally uncommon to do this. Dragging the body would take time and is far more likely to get him killed them simply checking it.

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • mikezilla
    • June 15, 2004 at 11:39 PM

    ftp://ftp.xboxworld.nl/pub/movies/broth ... ntatie.avi

    its sorta long but worth it.

  • Dead Cities is complete.

    • mikezilla
    • June 14, 2004 at 3:25 PM

    moved to releasage.

  • FY_SUICIDEBOMBER final by PIT & RD

    • mikezilla
    • June 13, 2004 at 2:14 AM

    maybe if we picket or something... you know... have an anti bush rally against RD... bring some fun signs.

  • Resistance and Liberation now recruiting

    • mikezilla
    • June 10, 2004 at 4:01 PM

    any mod that aims "high" to "succeed" will do directly the opposite.

    I'll break it down from someone who has been around a LONG time (as have many people here on the forums.)

    Aiming high is a long term goal. Any mod with ONE long term goal will do the obvious, fail. You don't work from a central location, you rely on work from outside sources who might be a shade over forteen... in fighting... the works. Any mod with many short term goals culminating in a long term will probably succeed more than your average.

    Step one, make a release idea. This idea should be simple and bordering on normal. This will take far longer than you have ever imagined and will be no where as cool as you think. It might even sorta suck, who cares release it... get feedback get your name known. People play crappy games, and like them. This helps to build a fan base and community to fall back on when your team eventually leaves you citing "his mom will sue you asshole!@#!"

    Step two, is the long step. Repeat step one only adding a few things each time. Modding is evolutionary not revolutionary. It gets better with each release.

    I'm really not trying to diss you. But you like many MANY others have ventured out with stars in your eyes and no experience in your brain and expect to become the greatest mod "evar."

    Oh and CS and DOD were so popular because no one had done a mod like that yet when they released... and all the clones (don't kill me for saying the word) failed afterward.

    BRAIN SAUCE WINS!

  • Resistance and Liberation now recruiting

    • mikezilla
    • June 9, 2004 at 6:20 PM

    we used satellite photos and went to normandy and took 9000 pictures and recreated every inch of it.

    ONE TO NOTHING!!!!

    In all seriousness, the real fault with your post is it's a typical mod post. In the veign of here's 8 model renders and heres a few paragraphs on why we're REALLY GREAT!

    Yes, you have historical accuracy... what makes your game FUN? There's a thousand other places you can get cool looking ww2 weapons vs nazis... what sets yours apart? That's what you have to prove to turn their heads. Just because you're making a mod for a first person shooter doesn't mean your mod has to be your average team on team class based ctf (which as far as I can gander is what your mod is.) You claim to be all about accuracy but there were very few radiomen in the 82nd airborne and their usage was to call in naval bombardments and such and these men were really only tied to colonels... medics is the same thing... from a gameplay standpoint I've seen it... the magical medic who runs around and "bandages" your hitpoints back up to a 100. Realistically the medics (and there were very few) that came in off the beach heads had a fairly simple job, save whoever they could and make the rest comfortable when they died. I don't want to play a game where I make people die comfortably... doesn't sound like much fun really at all. Yes, I know I'm rambling on and jumping to some conclusions... but it seems fair to jump to them.

    RULE ONE MAKE IT FUN

    Then brag about how authetic you are.

  • more news plz

    • mikezilla
    • May 24, 2004 at 8:17 PM

    i would like to point out that the KU video game site ALSO liked our game

    so eat it

  • TEXTURE CONTEST TECH CRATE OFF

    • mikezilla
    • May 10, 2004 at 8:50 PM

    unless of course that crate is filled with friggin unstable nuclear devices...

    but since your crate is obviously like 60 years old... i doubt anything worthy of CAUTION A CRATE is really there.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™