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  3. mikezilla

Posts by mikezilla

  • Remake HL textures

    • mikezilla
    • September 1, 2004 at 10:02 PM

    i think the one real faulter you guys are making is when you get extra resolution you're not really using it to add more detail.

    keep the idea of the texture but not its exact low res oddness. The door was only beveled like that because it had no pixels to work with. you have a lot more... so you could do far more interesting color variation and design and stuff.

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • mikezilla
    • September 1, 2004 at 5:01 PM

    i think it was 30 exclusives that were supposed to go to multiple places

    not just one.

    that was a butt load of x's for one place.

  • mapcore featured artists

    • mikezilla
    • September 1, 2004 at 4:59 PM

    well i think part of what you're sad about is the transparency of gif, that was my bad

    i'll redo as png today

    then make judgements.

  • mapcore featured artists

    • mikezilla
    • September 1, 2004 at 3:52 PM

    because then people that are new wont know what it is.

  • Best soundtrack ever in a game

    • mikezilla
    • September 1, 2004 at 7:05 AM

    okay noobs if we're gonna talk final fantasy

    than ff2 thank you very much

  • Post funny things your parents have said to you about games

    • mikezilla
    • September 1, 2004 at 7:01 AM

    my mom has a wall of shelves built into the wall at her house of all the games i worked on... getting pretty big now...

    cs retail

    cs xbox

    cs cz

    dod retail

    nightfire

    halo pc

    hl ps2

  • DalyaHaven and the Underdark

    • mikezilla
    • September 1, 2004 at 12:40 AM
    Quote from Zaphod

    but you guys reacted like he just drop kicked a baby off a freeway overpass.

    HAHAHAHAHAHAHAHAHAHAHAHHAA

    hoooooooo booooy.

  • Remake HL textures

    • mikezilla
    • August 31, 2004 at 10:06 PM

    signs dont need a 512 lol

    ITS A SIGN.

    128x128 max.

    and yes post some random stuff for people to redo, would be quite funny.

  • Remake HL textures

    • mikezilla
    • August 31, 2004 at 8:23 PM

    um you're not using powers of two which reak havoc on video cards

    remember kids

    2,4,8,16,32,64,128,256,512 ONLY!!!!!!

  • I'm going to Crytek

    • mikezilla
    • August 30, 2004 at 4:58 PM
    Quote from Mazy

    OFGM#!1 FREI VERY GO!O!11~ongratns!11funny thing is that people getting jobs in the gaming biz isnt all that special anymore :!O!1

    not true!

    you get that rad avatar action!

  • DalyaHaven and the Underdark

    • mikezilla
    • August 30, 2004 at 6:09 AM

    hmm well it looks good

    one question

    your mod has a bar labeled "weight" there. Does the weight of the character change dynamically? follow up question... WTF?!

  • 52 Hour Mapping Contest - Say goodbye with love to Half life

    • mikezilla
    • August 29, 2004 at 7:12 PM

    Alright, I know this was posted on the forums once but I thought a front pager was in order.

    Here's the deal you get 52 hours to make a map for CS that totally rules. I know our mapping community is better than the other ones. So dammit, lets like... win!

    Unfortuantly they don't allow custom textures D:

    Click here to find out more.

    So on sept 3rd GET MAPPING!

  • So zilla, any news on those mapcore tshirts?

    • mikezilla
    • August 29, 2004 at 6:59 AM

    yah i'm looking into it.

    don't want to get a shitty company to do it, so i gotta do research

    plus i need one that ships internationally

  • Gearbox Software Hiring Game Testers

    • mikezilla
    • August 28, 2004 at 11:28 PM

    we pay them with real bonified american money.

    fletch is just mad his shirt still smells like vinegar sauce from long johns.

    It's an actual QA team for in house testing purposes. We take it seriously

  • REQUESTAGE: casino games textures

    • mikezilla
    • August 28, 2004 at 10:52 PM

    hehe a couple of things that took me like 80 seconds... and are blah

    [Blocked Image: http://www.mapcore.net/images/craps.gif]

    [Blocked Image: http://www.mapcore.net/images/blackjack.gif]

    and this is why you dont cheat at ol's casino

    [Blocked Image: http://www.mapcore.net/images/blackjackhaha.gif]

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • mikezilla
    • August 28, 2004 at 7:35 PM

    If people walk away from this game remembering somebody's name other than the main characters I've done more than most war fps's have done a in a long time.

    Luckily for me I think people are going to remember a lot more than that about them. Which a ton came from Nathan on that one. Making the best characters I've ever seen in a realistic game... not to mention working with the confines of an xbox memory limit. The guy is unstoppable.

    I've been doing voice recording for like 2 weeks now, with another two weeks to go. I believe its gonna rock some heads when its done. Can't spill too much, but I will say that there is a really good character study going on here and the "HEY YOU THE PLAYER GUY GO OVER HERE AND DO THIS THING WHILE WE WAIT HERE!" crap thats so prevelant in games of this genre has been completely destroyed. The guys around you whether fighting under you or with you, aren't 2d cutouts. They react to things differently, they say different things in and out of battle. It's really exciting and I cant wait for that stuff to start emerging in the marketing.

    hooooo i got tingles.

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • mikezilla
    • August 28, 2004 at 5:26 PM
    Quote from RD

    is it gonna have omaha beach?

    yes

  • dm_sorrow

    • mikezilla
    • August 27, 2004 at 9:08 PM

    a bit on the dark and redunant side

    could just be the screens you chose.

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • mikezilla
    • August 27, 2004 at 9:07 PM

    those are xbox shots

    i actually quite enjoy playing it on the xbox, the movement stuff (to me) is easier with a controller, so i can issue more commands.

  • TONS OF BIA SCREENS OMG OMGOMGOMGO MGOM

    • mikezilla
    • August 27, 2004 at 8:18 PM

    http://www.xboxworld.nl/news/5734/

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