and its not in eot.
thank God.
and its not in eot.
thank God.
i've written short stories... i dunno not too interested in writing a novel I don't think. It would end up being very dialogue driven. I don't think anyone would want to read it lol.
i'll stick to movies i think.
wow hydeph is pushing for a ban
keep it up high speed, keep it up.
redo whatever you want if you think you can do it better
its all about quality.
wasn't trying to shiv ya, just trying to help you out.
only so many times you can say "oh thats good try again" in a nice way before you stop.
(1000x is the answer)
it is too high, in addition (and this is free advice)
is that what you think rusty corrugated metal actually looks like? or did you just sorta overlay some stuff and decide it looked cool? part of good texturing is defining in your mind what a surface looks like and mimicing it... the word "subtlety" comes to mind ![]()
keep on trucking dickweed
the trick to photography is to take pictures of what you want to, and to not let little trolls tell you otherwise (trolls whom i doubt have the talent to capture the sunset they so lovingly mock)
nice pics
i like them.
Quote from Tisky[Blocked Image: http://mapcore.org/halflife_jpg/fifties_door01.jpg][Blocked Image: http://server5.uploadit.org/files/Tiskaite-fifties_door01.jpg]
Comments please...
I actually do like the look of it
but WHAT is it?
me and jeramy are posting the HEV and MEDKIT respectivly..
medkit:
[Blocked Image: http://mapcore.org/halflife_jpg/+0medkit.jpg]
mine:
[Blocked Image: http://www.mapcore.net/images/medpack.jpg]
okay seriously dont post crap
congrats you remade a gradient!
concrete can be smooth sometimes... doesn't always have to be this chunky looking stuff.
well the idea is to play hl source with better textures
oh and delaz MUCH better.
i dunno
they added squad control a little late in their dev cycle.
come to whatever conclusions you will
Quote from DelaZ[Blocked Image: http://insurgencymod.net/team/delaz/files/texture/old_lab.jpg][Blocked Image: http://insurgencymod.net/team/delaz/files/texture/lab_00_hq.jpg]
a few things... you added ... what i suppose is water damage to this texture... but coming from the trim part? Just looks odd and totally unreal.
Also, somebody else mention you made this stone and not plastic... they were correct... its just odd, it doesn't say LAB to me. Think about that texture actually in a clean lab enviorment and mimic that.
I may try this one as well later, just to give you guys some ideas.
Well Its like 500 megs so get ready for a wait to get it lol
http://www.fileshack.com/file.x?fid=5380
Its only about 10 minutes of gameplay... but i'm very curious as to your thoughts guys.
![]()
its overall quite good
i would have suggested she keep her eyes open though... just a suggestion.
well my only real problem with it is it shoul be 256x512 hombre
also... give those cut out pieces more depth... my suggestion is to make them slightly lighter than the other stuff... just kick em out a bit.
hey delaz, i dont even want to install wally, so it would be really awesome if you just posted a lot of textures in a reply, and we could pick and choose from them aye?
be sure to save your psds people, so we can make targas of them later.
dont backup as jpg unless you want uber compression all over your shiot.
original:
[Blocked Image: http://www.leveldesign.com.br/minotauro/stuff/hl_wall_original.jpg]
mine
[Blocked Image: http://www.mapcore.net/images/omghlwall.jpg]