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  3. mikezilla

Posts by mikezilla

  • Anonymous essay from a spouse of an EA employee

    • mikezilla
    • November 13, 2004 at 6:07 PM
    Quote from Zaphod

    I have heard blizzard is almost as bad as EA

    They've been on crunch with WoW for like 8 months. Blizzard is pretty scary when it comes to content creation, but people want to work there because they know the end product will justify their work.

    EA doesn't quite have that.

  • Halo 2

    • mikezilla
    • November 13, 2004 at 6:05 PM

    i think the game is awesome, i've beaten it and put some serious time into multiplayer. Funny thing is I have the game copied to the hard drive so the pop in on the cut scenes was far less noticeable (pretty much not noticeable)

    I think it's awesome they tried to tell a different story with Halo 2. Just wish you spent more time on earth. Seems like a squandered idea.

  • Time for things to change.

    • mikezilla
    • November 13, 2004 at 6:04 PM

    the thought of making these forums more like something awful makes me want to cry blood.

  • Remember the old days of Mapcore?

    • mikezilla
    • November 13, 2004 at 6:03 PM

    anarchy led mapcore during its creation.

    i say that with the utmost tongue in cheek, it's almost through my cheek.

    he was sorta crazy (and young.) He also tried to have a "staff" that was required to create content and stuff... it just wasn't gonna work.

    The community thrives on volunteer creation and interaction, and fails when you try to force that. Mapcore isn't a job or something that can be used to profit (which he disagreed.) We've never even considered putting ad banners up.

    As funny as this is, it was a scary time for mapcore. No one wanted to be a part of it. It was crap. It was nothing. To see it now as bigger than 'narchy could have ever dream is awesome.

  • Mappers Required

    • mikezilla
    • November 11, 2004 at 10:15 PM

    mapcore is team mapping you dolts.

    you guys are way too mean about stuff lately.

    gonna stop dropping bans soon.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mikezilla
    • November 10, 2004 at 8:33 PM
    Quote from Kamikazi!

    doh, forgot my next question. Do bump maps have to be normal maps? I tried using a grey height map and compiled the texture, but ingame it just shrinks itself down to like .1 size and doesn't appear to even be bumped.

    you need to run the bump map through a converter in photoshop (or otherwise) to convert it into a normal

    its painless and easy, nvidia and ati both make good ones (and nvidias is right in photoshop)

    google on brotha.

  • Apples... uhhh.. yeah

    • mikezilla
    • November 10, 2004 at 4:45 AM

    did you find that apple on the counter i knifed?

    that was SO funny.

  • ermm.. a doom3 map

    • mikezilla
    • November 10, 2004 at 3:59 AM

    could you maybe post your screens on here using the image tags ( )

    and tell us a little bit about the map perhaps?

    linking off site is hella lame.

  • Vampire: Bloodlines - next week

    • mikezilla
    • November 9, 2004 at 9:57 PM

    [Blocked Image: http://www.topgunsinc.com/Champagne%20POP.jpg]

  • ITT, ASK OL SOURCE QUESTIONS

    • mikezilla
    • November 6, 2004 at 6:09 PM

    agreed.

  • WOW Intro

    • mikezilla
    • November 4, 2004 at 9:30 PM

    i don't forsee them doing a full movie because that two minutes of footage probably took them like 7-8 months to do.

    2 hours... man. I dunno.

  • OFFICAL ELECTION POST (?)

    • mikezilla
    • November 3, 2004 at 7:56 PM
    Quote from Taylor

    GJ re-electing the guy who's going to go down in history as being the worst president you've ever had.

    No, he's no William Henry Harrison.

  • OFFICAL ELECTION POST (?)

    • mikezilla
    • November 3, 2004 at 4:19 PM

    its over people.

    lets all go home...

    i'll make spaghettios.

  • So whats with ops banning people for no reason these days?

    • mikezilla
    • November 1, 2004 at 5:42 PM

    as some people have done in the past, and have been doing lately.

    simply email me the conversation in question, and i'll handle the problem.

    if ops are being asshats, i intend to correct it.

  • Remake HL textures

    • mikezilla
    • October 28, 2004 at 4:37 PM

    i would say no.

  • Brothers in Arms sequel in the works

    • mikezilla
    • October 27, 2004 at 4:39 PM

    i'll do damage control on this one.

    that website is known for running stories as cannon fact, when in reality they're no more than random conversations had (in confidence) between developer and reporter.

    Here's the deal. Not one minute of work has been done on a BiA sequel, we're committed to getting the first one done on time and have no desire to work on something else until it is completed and in your hands. What John discussed is merely idle chatter more than likely amongst other ideas for games in the genre (like iraq, vietnam, or ireland or something.)

    So lemme say again, BiA2 does not exist.

  • CPL needs 1v1 Painkiller map

    • mikezilla
    • October 26, 2004 at 4:56 PM

    So to date Painkiller has sold over 500,000 copies and the CPL has adopted it as their new world tour 1 versus 1 game. If anyone would like to try their hand at a 1 v 1 map for painkiller and maybe have it used by the CPL officially in their world tour that starts in February. Feel free to post them on the forum and send Mike Wardwell an email.

    [email protected]

    http://www.thecpl.com/league/?s=news&p=newsitem_688

  • Wuschmaster 3001

    • mikezilla
    • October 21, 2004 at 7:32 PM

    super mario kart had the best battle mode as it took actual skill

    super mario 64 had the best racing

    mario kart double dash has good battle and good racing, but feels a bit stale now.

  • An interesting find in an old PC Gamer

    • mikezilla
    • October 21, 2004 at 6:38 AM
    Quote from Section_Ei8ht

    Yep, this article is the scoop when Half-Life was being built on the Quake I engine.

    Half Life IS built on the Quake 1 engine.

    its netcode is partly quake2's and NOTHING else.

  • totally random texture thread

    • mikezilla
    • October 19, 2004 at 6:29 PM

    tf2 != tfc:source

    I wouldn't be surprised if we got thrown a bone on updated player models and maps for tfc source.

    we can dream cant we.

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