Posts by mikezilla
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i think the game is awesome, i've beaten it and put some serious time into multiplayer. Funny thing is I have the game copied to the hard drive so the pop in on the cut scenes was far less noticeable (pretty much not noticeable)
I think it's awesome they tried to tell a different story with Halo 2. Just wish you spent more time on earth. Seems like a squandered idea.
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the thought of making these forums more like something awful makes me want to cry blood.
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anarchy led mapcore during its creation.
i say that with the utmost tongue in cheek, it's almost through my cheek.
he was sorta crazy (and young.) He also tried to have a "staff" that was required to create content and stuff... it just wasn't gonna work.
The community thrives on volunteer creation and interaction, and fails when you try to force that. Mapcore isn't a job or something that can be used to profit (which he disagreed.) We've never even considered putting ad banners up.
As funny as this is, it was a scary time for mapcore. No one wanted to be a part of it. It was crap. It was nothing. To see it now as bigger than 'narchy could have ever dream is awesome.
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mapcore is team mapping you dolts.
you guys are way too mean about stuff lately.
gonna stop dropping bans soon.
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Quote from Kamikazi!
doh, forgot my next question. Do bump maps have to be normal maps? I tried using a grey height map and compiled the texture, but ingame it just shrinks itself down to like .1 size and doesn't appear to even be bumped.
you need to run the bump map through a converter in photoshop (or otherwise) to convert it into a normal
its painless and easy, nvidia and ati both make good ones (and nvidias is right in photoshop)
google on brotha.
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did you find that apple on the counter i knifed?
that was SO funny.
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could you maybe post your screens on here using the image tags ( )
and tell us a little bit about the map perhaps?
linking off site is hella lame.
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i don't forsee them doing a full movie because that two minutes of footage probably took them like 7-8 months to do.
2 hours... man. I dunno.
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its over people.
lets all go home...
i'll make spaghettios.
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as some people have done in the past, and have been doing lately.
simply email me the conversation in question, and i'll handle the problem.
if ops are being asshats, i intend to correct it.
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i would say no.
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i'll do damage control on this one.
that website is known for running stories as cannon fact, when in reality they're no more than random conversations had (in confidence) between developer and reporter.
Here's the deal. Not one minute of work has been done on a BiA sequel, we're committed to getting the first one done on time and have no desire to work on something else until it is completed and in your hands. What John discussed is merely idle chatter more than likely amongst other ideas for games in the genre (like iraq, vietnam, or ireland or something.)
So lemme say again, BiA2 does not exist.
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So to date Painkiller has sold over 500,000 copies and the CPL has adopted it as their new world tour 1 versus 1 game. If anyone would like to try their hand at a 1 v 1 map for painkiller and maybe have it used by the CPL officially in their world tour that starts in February. Feel free to post them on the forum and send Mike Wardwell an email.
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super mario kart had the best battle mode as it took actual skill
super mario 64 had the best racing
mario kart double dash has good battle and good racing, but feels a bit stale now.
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tf2 != tfc:source
I wouldn't be surprised if we got thrown a bone on updated player models and maps for tfc source.
we can dream cant we.