1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

game devs you really hate!

  • hessi
  • February 19, 2008 at 10:49 PM
  • zaphod
    • February 22, 2008 at 8:59 PM
    • #61
    Quote from e-freak

    ya - you just have to send an email and there you are - at least that's what it sounded like.

    I was sure hoping it would be that way :/

    2 emails, no response yet.

  • Defrag
    • February 22, 2008 at 10:55 PM
    • #62

    I bitched about Valve's tools all the way through making FF, but ultimately Valve is one of the coolest companies out there when it comes to support. Moreover, they are constantly upgrading the source engine so they have to support multiple versions which makes things more complicated. I spent about 5 hours a couple of weeks back trying to get shader compiling working, but I would fix one problem (such as the aforementioned sourcesdk/bin/ep1/bin problem) and then encounter another one. I'd then try and fix it myself despite having zero python experience, turn to the web for help and find nothing. Nothing in the wiki, either. It's incredibly frustrating, but you really just have to look at the complexities of supporting modding these days and cut them some slack IMO.

    Also: Rule #1 of development: Everyone hates the tools they work with*

    *May not strictly be true. However, when it comes to general usage, people are more inclined to find things to complain about rather than praising the things they take for granted.

  • robert.briscoe
    • February 23, 2008 at 10:48 AM
    • #63

    all i'd like is to be able to just run the thing, not much to expect i think

  • Mr. Happy
    • February 24, 2008 at 12:12 AM
    • #64

    Well I dunno, I certainly see why they had to split the SDK tools in half, and it caused problems for some people, but really all the problems and issues and fixes are out there on the mailing lists, VDC, and forums. I don't think I've ever had an error that wasn't my fault, and if you keep up with what's going on, then you shouldn't have any problems.

    It would be nice if they would release some more of their in-house tools, like the act busy editor, or in-game material editor, and distributed compiling tools, but alot of their stuff is built on top of third party code so I guess they can't. Still, theres alot of wonderfull third party wrappers, things like nem's photoshop plugin and batch compiling gui, wunderboy's guistudiomodel, that make everything alot more easier

    As for Hammer, I think it's the best editor I've ever used. Maybe it doesn't have thousands of advanced thing you can do, but that's more a limit of source. You gotta look at it on how well it does what it's trying to do. For example, UnrealEd's brush construction and editing is completely retarded, the editor is really messy and the workflow isn't at all streamlined in anyway. Sure, you can do alot more with it, but that's because of the unreal engine, not the unreal editor.

    Everytime I've shot an email off to someone at valve I've gotten a nice, long, helpful, and nice response.

    But I don't tottally disagree that their support and involvment in the mod community has been dwindling. it has, and it's a shame.

  • hessi
    • February 24, 2008 at 12:46 AM
    • #65
    Quote from Mr. Happy

    .....but really all the problems and issues and fixes are out there on the mailing lists, VDC, and forums. .......

    Everytime I've shot an email off to someone at valve I've gotten a nice, long, helpful, and nice response.

    well thats no excuse for fucking up so hard! i mean: of course there is ep2 and ep1. i understand that there might be different compiling technics, but why in gods name must it be in 2 different folders. the parameters are the same, the game engine can be derived from the source sdk launcher menu... what the hell do they need two different apps for? that way they fucked up all applications that relied on this folder strcuture. (such as the MEL script exporter)

    regarding the email: my emails had always been answered in "one liners" or even more regular was no answer at all. so my point is fixed! they better stop jerking off and connect with their community again (at least the part that is still there)

  • Warby
    • February 24, 2008 at 4:09 PM
    • #66
    Quote from Fletch

    1999: OMG! Worldcraft crashes all the time. Valve has shitty tool support!2000: OMG! Compile tools suck. I'm using Zoners instead. Fuck valve!

    2003: OMG! Hammer is such a memory wasting hog! Valve hates modders!

    2004: OMG! These are the texture import tools! Does valve hate us?!

    etc etc etc

    2000: OMG! Compile tools suck. I'm using Zoners instead. Fuck valve! ... .... ... i think what you meant to write was DAMN these zoner tools are great ... all around this generation just rocks !!!!!! woooooot !

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™