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The Forgotten

  • D3ads
  • December 31, 2007 at 3:29 PM
  • Sentura
    • December 16, 2008 at 1:06 AM
    • #101
    Quote from Taylor

    Well, he can't help it.

    I'd be nice if they edited this together as d3ad seemed to be under a bit of "SPEAK NOW" pressure, but that said it was a pretty nice interview and they asked nice questions that allowed you to talk about your mod rather than some kind of interrogation.

    hahaha, that was fucking funny.

  • D3ads
    • January 3, 2009 at 7:20 PM
    • #102

    Be sure to vote for TF in the upcoming Mod of the year awards, I wont win anything but it'll show how much you love me

  • D3ads
    • February 7, 2009 at 9:35 PM
    • #103

    Hello all,


    I don't really know how to say this very easily, so I'll just say it as simple as I can. I have decided to stop developing TF, I simply have too little time to carry on working on it. When I first started it, I was unemployed and had plenty of spare time, but later on I got a full-time job which I am still in now. It takes up too much time for me to effectively work on the things I need, I end up too tired in the evenings to work on anything and then I only have the weekend which is always short and I need to do other things too. Constant lack of time has caused me to delay media releases far too many times, which you will have noticed and I was kidding myself that I could actually get it done anyway.


    Some of my family have fallen ill and it is simply the last straw for me, I must direct my attention towards them because one of them may not be with us for much longer and I need to find a new job because I hate my current workplace and because it will allow me to consider planning moving out. If I carried on working on TF it would still probably take 3 years to finish properly, it was always a massively ambitious project to start with and then it just grew more and more.


    Whilst I could take more people on to do level design and textures etc I would not like to do that since the art direction would be inconsistent and I would have less of a part than I would want to have. I'm the 2D art guy/level designer, I don't want anyone else making things, it's just the way I work. Even if I did, it would still be a long haul and there's no guarantee that people would work as hard/work at all.


    As for my future in the modding community, I will be joining the Cry Of Fear team, the project is already 70% done and it would make more sense to contribute to that rather than waste time on a project that would either take forever to finish or never be completed, I would predict the latter. I may also make something myself, possibly for HL or a new engine, I'll have to see what happens. They need more people too, so a couple of others from our dev group will join them. You can find out more about Cry Of Fear here:

    http://www.moddb.com/mods/cry-of-fear


    I'm very very sorry to have to let you all down like this, but I just cannot dedicate the time needed to carry on with it. I hope you understand and respect the decision I've had to make, it hasn't come easy and believe me if I had the time to do it, I would work on it but I just don't have that luxury.

    I'd like to thank you all for the support and help you've given me and to all the guys who worked on the project, it was fun whilst it lasted and hopefully it will never be "forgotten".


    Alistair "D3ads/Requiem" Lindsay

  • -HP-
    • February 8, 2009 at 2:24 AM
    • #104

    I'm very sorry to hear this D3. I know what your feeling, I once had to drop a project I was leading (Katana: Rogue Ops), It was just too much.

    And good luck on the new team, Cry Of Fear. Maybe you could share some of the assets/textures you made with them, and get this project finished even faster!

    Also, I'm sorry about your family man, I hope everything works out with you/them.

    cheers

  • Minos
    • February 8, 2009 at 2:48 AM
    • #105

    Sucks to hear that D3, I was really looking forward to playing your mod once it was finished. Family always comes first and are right about devoting all your time to them in this case.

    Congratulations for getting so far with this project, you improved a lot throughout development. Who knows you find some time some day to finish it?

    Best wishes mate

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