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Crysis Map ~ Vulcano [WIP]

  • -HP-
  • December 24, 2007 at 5:00 AM
  • -HP-
    • March 18, 2008 at 9:33 PM
    • #141

    Indeed they do, but they're gonna be covered with some bushes

  • dux
    • March 18, 2008 at 11:10 PM
    • #142

    It's still so very brown and dull looking D:

    Hopefully it will be sorted when the veg is hit in

  • narby
    • March 21, 2008 at 10:53 PM
    • #143

    Very nice work

  • DELTATHUND3R
    • March 21, 2008 at 11:00 PM
    • #144

    WOW.That crysis engine rocks.Ive had no time too learn it at all.That map of yours looks so so good.

    Very nice indeed.WOW again:)

  • -HP-
    • March 23, 2008 at 3:11 AM
    • #145

    Bla bla bla

    [Blocked Image: http://aycu36.webshots.com/image/49675/2005721239442697484_rs.jpg]

    [Blocked Image: http://aycu20.webshots.com/image/49339/2005798689654617278_rs.jpg]

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  • Meotwister
    • March 23, 2008 at 4:56 AM
    • #146

    mucho bettero

    those concrete barriers at a diagonal on the hill look a bit wierd but maybe thats just me. lot more variation which is niiiiiice.

  • DELTATHUND3R
    • March 23, 2008 at 6:32 AM
    • #147

    That really looks so good.Cant wait too try it .

    Amazing Detail,must have taken you ages too get it too this stage...

  • FrieChamp
    • March 23, 2008 at 12:42 PM
    • #148

    :')

  • narby
    • March 23, 2008 at 2:01 PM
    • #149
    Quote from FrieChamp

    :')

    Sup stranger

  • FrieChamp
    • March 23, 2008 at 5:59 PM
    • #150
    Quote from narby

    Sup stranger

    HP this is the guy you need to send cookies to if you wanna have a chance winning this thing.

    Oh and I like your avatar narby, it has cats

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  • D3ads
    • March 24, 2008 at 1:07 AM
    • #151

    God damn, that's the shit right there

  • BaRRaKID
    • March 26, 2008 at 1:20 PM
    • #152

    Excelente trabalho HP!

  • myles
    • March 26, 2008 at 5:40 PM
    • #153

    Love it HP,

    What are your system specs?

  • -HP-
    • March 26, 2008 at 5:58 PM
    • #154

    eh eh, obrigado barrakid!

    myles, I have a AMD 4600+ dual core, 2gb Ram with a 8800gt! I love this gfx board!

  • -HP-
    • March 29, 2008 at 2:07 AM
    • #155

    Must... Hate... Voxels...

    [Blocked Image: http://aycu32.webshots.com/image/47871/2001437854475138926_rs.jpg]

    [Blocked Image: http://aycu03.webshots.com/image/47042/2001418164220138474_rs.jpg]

  • Meotwister
    • March 29, 2008 at 4:54 AM
    • #156

    lol I was thrown off on scale at first, "man thats one really small forklift!" then I saw it for it's true proportions...

    Looks very nice and pretty (as much as a muddy mine can). I think I'd play with either the floor mud/dirt/rock texture color or the lighting color though (maybe a slight orange?)

  • Acumen
    • March 29, 2008 at 8:14 AM
    • #157

    Apart from the lighting suggestions that Meotwister made that could really make the scene shine a lot more - i was thinking about the use of the forklift - i mean right now considering the floor/stone/thing i doubt anyone would have a forklift in there ? i mean, you can't work/drive properly, can you ?

    i don't know but to me it doesn't look too plausible to me. i'd imagine sitting in there driving around talkin to my buddy "o-o-o-o-well-l-l-l-this-is-is-so-so-me-bumpy-umpy-drive" - "shut up dave and carry the nuclear stuff around more carefully !"

    maybe some concrete floor way, where the forklift shall drive would work but that stone/mud thing i find it hard to believe somehow - even though the forklift might have 4x4 propulsion - but still it looks out of place, imo. the rest of the scene is mighty fine, thought - but update lighting still !

  • michi.be
    • March 29, 2008 at 11:17 AM
    • #158

    i love the lighting.

    but like the others i think the floor could use some more work. maybe some decals or concrete plates as paths.

  • DELTATHUND3R
    • March 31, 2008 at 7:50 AM
    • #159

    I think it looks great.

    Forklift rocks.Those fellas can be buggas too build.

  • -HP-
    • May 2, 2008 at 12:31 AM
    • #160

    Damn, almost dead-line to the levels submitions, and still so much to do... ;(

    Anyways, enjoy this update with some new screens from new areas I made.

    [Blocked Image: http://i32.tinypic.com/205y1kg.jpg]

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