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de_mistymountain

  • Jselen1
  • December 6, 2007 at 1:29 AM
  • Jselen1
    • December 10, 2007 at 1:01 AM
    • #21

    Ok, first question I have for you guys in order to revamp the visual appeal of my map:

    Which looks better? The cold, drab lighting/skybox in the last screenshots i posted, or the lighting/skybox in this screenshot.

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/mmb1.jpg]

  • m8nkey
    • December 10, 2007 at 5:42 AM
    • #22

    Neither look too great to me. People have provided plenty of constructive feedback to you and it doesn't look like you've taken any of it into consideration.

  • Jselen1
    • December 10, 2007 at 5:51 AM
    • #23

    one step at a time here guy...

    through a barrage of very positive and very negative reviews across a couple different forums, I have put together my to-do list for the next couple weeks.

    - replace some of the brushwork with models. (railings especially)

    - diversify texture pallet

    - play with displacements, reduce "blockiness"

    - play with lightmap scale

    - smooth groups

    - find a way to replace the wall around the map.

    - fix the skybox

    So, look forward to a visually revamped version hopefully by the middle of next week, if not sooner. Hopefully I will have changed some minds by then

  • Jselen1
    • January 2, 2008 at 9:35 PM
    • #24

    To all you non-believers, I now present to you the visually revamped version of de_mistymountain.

    BEHOLD!!!!

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0212-25-20-28.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0212-25-06-42.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0212-24-54-78.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0212-24-39-62.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0212-24-24-46.jpg]

    If you can see anything that might need improvement, please let me know.

    Thanks to everyone for their comments and feedback.

  • Mr. Happy
    • January 3, 2008 at 8:36 AM
    • #25

    Looks much better but it's still missing that visual oomph. More textures please But you are getting closer, keep working at it and you will get there.

    are

    Also, here something design wise for you: make the borders of the map not a big square.

    Could do well with some striking contrasts.

    Are there interiors? How do they look?

    Wait a minutes, wait just a minute...de_mistymountain_beta...89?

  • Thrik
    • January 3, 2008 at 9:50 AM
    • #26

    Definitely an improvement. Although making the buildings you play in look a bit more realistic would be good. Try to think of why they might actually exist, and theme them to fit. Textures alone will help a lot, but so would a bit of detail. For example, you have those ramp platforms going around the body of the tallest building -- why not put railings there?

  • Zacker
    • January 3, 2008 at 9:58 AM
    • #27

    Cutting down on the amount of concrete would help a lot.

  • Jselen1
    • January 11, 2008 at 6:28 PM
    • #28

    A few last minute design modifications.

    I turned the upper mid section into a room rather than a pathway, this should allow easier passage to the B bombsite for the T's, where before I felt like it was too open, and would be a little to dangerous of a path to take under normal conditions. I also turned a portion of the upper level of the T side building into a room for the same reasons. From this point on no more large changes will be made, only the possibility of slight polish here and there, but this is pretty much it.

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-41-09-65.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-41-24-57.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-41-51-96.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-42-05-26.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-42-20-71.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-43-45-10.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-43-59-85.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-44-22-93.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-44-31-78.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-44-52-17.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-45-05-35.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-45-30-76.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-46-14-67.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-46-38-70.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-47-23-60.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-48-11-46.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii25/jselen1/hl22008-01-0709-48-26-15.jpg]

  • Freak
    • January 11, 2008 at 10:16 PM
    • #29

    lol what is with that water?

  • Sentura
    • January 11, 2008 at 10:19 PM
    • #30

    texture choice is poor, hate to say. you seem to use the same few concrete texture over most of the map. it really kills the atmosphere. solution: use different textures with more variety.

    it looks as if it was made for goldsource :\

  • Nexus
    • January 11, 2008 at 11:44 PM
    • #31

    should this be a fortress or something? with that big tower..

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