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Call of Duty 4 (reviews)

  • FrieChamp
  • November 6, 2007 at 3:23 PM
  • Mazy
    • November 14, 2007 at 8:53 AM
    • #41

    I find the lack of sheeps in the final game disturbing!

  • Defrag
    • November 14, 2007 at 11:01 AM
    • #42
    Quote from CompoSITe

    We posted up some 3d art here:http://forums.cgsociety.org/showthread. ... rce=cgtalk

    Mind-bogglingly awesome stuff.

  • st0lve
    • November 14, 2007 at 1:44 PM
    • #43

    Does it have coop? I've been really into coop games (offline + online and story) so I'd pick it up in a second if it has coop, if not, I think Kane & Lynch will take my money first.

  • ReNo
    • November 14, 2007 at 1:50 PM
    • #44

    Its a real shame K&L doesn't have online coop Not a deal breaker by any means for me as I'm more likely to play with my flatmates than anyone, but it seems like such a glaring omission in a modern coop game.

  • st0lve
    • November 14, 2007 at 1:52 PM
    • #45

    Yeah online is great when you have no friends around. It beats single by the tons!

  • Nexus
    • November 14, 2007 at 6:26 PM
    • #46

    lol this game roxx

  • Rick_D
    • November 14, 2007 at 6:35 PM
    • #47
    Quote from ReNo

    Its a real shame K&L doesn't have online coop Not a deal breaker by any means for me as I'm more likely to play with my flatmates than anyone, but it seems like such a glaring omission in a modern coop game.

    you are joking?!

    how the _fuck_ did they let that slip?!

    that is a serious blow; doubt I'll buy it now

  • Rick_D
    • November 14, 2007 at 11:28 PM
    • #48

    right, just finished playing some of cod4 (hopefully not nearly all of it, but I just had to come out of game and write down my thoughts).

    first thoughts:

    god.. politics, oorah, yankees save the day etc etc. the end of the first USMC mission almost had me turn it off, the rap music and the ooooo-rahhh! were cringe-worthy and frankly: gay. I can see their purpose I just think it sucks.

    I couldn't find a way to turn off the music? The music definitely adds a hell of a lot to the experience but sometimes I just like to play with the sounds of battle and let the gameplay dictate which parts are exciting or calm, a sudden peaceful loop lets me know not to worry about enemies. A shame but not a major deal.

    A lot of the levels feel like straight up turkey shoots, with enemies popping up as soon as you dispense the last lot that were in X position. The abundance of grenades flying into small spaces is also annoying, yet strangely satisfying to lob it back at the enemy.

    It still has that classic CoD gameplay where you dispense enemies in an arena and move into a trigger where your teammates are waiting patiently to start the next little series of turkey shoots; no matter if you spend 10 seconds or 10 minutes walking into that trigger - admittedly these little sequences are getting fewer and further between but it's something that always bugged me about the CoD games.

    OK!! That was the negatives, I felt it was worth starting with the bad and moving onto the good

    The game is fucking amazing! The turkey shoots in the 4th and 5th USMC missions are wonderful, very alive and chaotic, picking up an LMG and firing through foot-thick walls and actually killing the enemy is fantastic. The tank firing through the building was awesome; made even more awesome by the tiny hole in the metal shutter and the fuck-off great big hole in the wall - props to all involved in that little set piece as it made me tingle with joy at the attention to detail!

    The environments in the first two USMC missions seemed very.. dull isn't a fair word, but they didn't seem all that great, but once you get into the later USMC missions some of the environments are just superb, running in circles through a level doesn't bother me as it's just a chance to see the great artwork all over again!

    The plane mission: loved it. Props to all involved in this, again. I could sit down and play a whole game based on the premise of that single mission. Great voice overs, wicked particle effects and just an all round amazing mission.

    Brings me onto my final comment (I quit the game after this little set piece) - the post-nuclear blast sequence.. holy shit guys, the ambient sounds, the camera effects and movement, the artwork, it all combined to make what is probably one of my all time favourite sequences in any game, ever. I was only bummed by the fact it didn't go on for longer.

    Fucking 5 thumbs up for that guys, incredible stuff.

    I haven't even touched on the Russian stuff, safe to say it pisses all over STALKER for atmosphere and visuals (bear in mind STALKER is a game I love) - some of the art in those series of missions is inspiring, to say the least.

    Right, I'm going to go and play some more, even though it's 11.30 and I've got work tomorrow: I can't put this down. Congratulations to IW on what is one of the best games of the last 5 years.

  • ⌐■_■
    • November 14, 2007 at 11:32 PM
    • #49

    the more i read the more anxious i get to play the game :-|

  • ReNo
    • November 14, 2007 at 11:48 PM
    • #50
    Quote from Rick_D

    you are joking?!

    how the _fuck_ did they let that slip?!

    that is a serious blow; doubt I'll buy it now

    No joke, sadly I read something about it a while back, they said it was a technical issue because the world was so full of NPCs or something that they couldn't realistically network but needed to for the gameplay to work. I've read a few reviews and they all state the lack of online coop as one of the negatives, so it doesn't seem like they got around the issue.

  • Skjalg
    • November 15, 2007 at 6:51 AM
    • #51

    seems like all scandinavian coders suck

    Except grin seems to have one of the better engines of the Scandinavian crowd.

  • clayman
    • November 15, 2007 at 8:15 AM
    • #52
    Quote from Skjalg

    seems like all scandinavian coders suck Except grin seems to have one of the better engines of the Scandinavian crowd.

    one of the better? if you get to se what i se day in day out, you would think its the best engine in the world

  • Skjalg
    • November 15, 2007 at 1:30 PM
    • #53

    haha yea, but i was also thinking about that Alan Wake thing..

  • -HP-
    • November 15, 2007 at 11:32 PM
    • #54

    Damn... I'm having a gamer's orgasm!

    what a great a game, this is fill of action, I only played a 2 hours of it, and I can already risk saying that I'm having the one of the best single player experiences ever!

    The perfect word to describe this game is: Intense!

    Also, It performs really well on my 8800gt!

    Btw, here's the GT video review:

    http://www.gametrailers.com/player/27308.html

    Here's a couple of screens I took.

    [Blocked Image: http://img521.imageshack.us/img521/4876/shot0001of9.jpg]

    [Blocked Image: http://img134.imageshack.us/img134/6586/shot0003da2.jpg]

    [Blocked Image: http://img530.imageshack.us/img530/4598/shot0016ll0.jpg]

    [Blocked Image: http://img523.imageshack.us/img523/129/shot0017vw9.jpg]

    [Blocked Image: http://img523.imageshack.us/img523/9408/shot0018pq6.jpg]

    Love the exploding cars!

  • CompoSITe
    • November 16, 2007 at 6:08 PM
    • #55

    Alex and I will be playing tonight for this Live Fire weekend thing. It would be cool the chit chat over loud gun fire if you guys get a chance.

    Here are all of our gamertags for this thing:

    * COD4MultiDes: Geoffrey - Multiplayer Designer

    * COD4MPLevDes: Alex - MP Level Designer

    * fourzerotwo: Robert - Community Relations Manager

    * COD4LeadArt: Joel - Lead Character Artist

    * COD4CharArt: Oscar - Character Artist

    * COD4SPlayDes: Chad - Single Player Designer

    * COD4Video: Drew - IT / Video Guy

    * COD4Prog: Jon - Programmer

    * COD4Art1: Ryan - Artist

    * COD4SPLevDes: Jon - SP Level Designer

    * COD4SPDes: Roger - SP Designer

    * COD4QA1: Ed - Lead Quality Assurance

    * COD4QA2: Justin - Lead Quality Assurance

    * COD4Art2: Brad - Artist

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