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BT+NightQuest

  • Pinky
  • April 27, 2007 at 7:26 PM
  • Pinky
    • April 27, 2007 at 7:26 PM
    • #1

    Hey,

    Old school UT GOTY map. I've been working on it for quite a while now. It uses a mod called Bunnytrack. Something you probably never heared of. But that's OK since I'm not asking you to play anything. Here are some shots:

    [Blocked Image: http://img128.imageshack.us/img128/8408/shot0000ou4.png]

    [Blocked Image: http://img82.imageshack.us/img82/5512/shot0001ry9.png]

    [Blocked Image: http://img404.imageshack.us/img404/5028/shot0002kq0.png]

    [Blocked Image: http://img376.imageshack.us/img376/3310/shot0003ti1.png]

    Tell me what you think. Any constructive critic is welcome!

  • ReNo
    • April 27, 2007 at 7:59 PM
    • #2

    The metal girders in the second last picture look entirely out of place going by the rest of the screenshots - I'd replace them with some wooden ones or something. Also, in the last shot your window texture's bricks don't match the main bricks you are using which looks rather wierd.

    Other than that it looks pretty good, particularly the exteriors.

  • Warby
    • April 27, 2007 at 8:41 PM
    • #3

    yeah those jeremy a engelman metal girders dotn belong there

  • BioPulse
    • May 9, 2007 at 8:53 AM
    • #4

    Í thin kthe exterior looks pretty promosing, but as the otheres pointed out some of the inside bits have some oddities, i think the windows i nthe last shot could use a different colour glow comming from them, sicne it's dark outside i really don't see light pouring in like that happening.

  • citric
    • May 13, 2007 at 9:02 AM
    • #5

    Why all the purple lighting? That just looks so odd...

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