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2-sided material in 3dsmax

  • Rick_D
  • April 21, 2007 at 12:53 AM
  • Rick_D
    • April 21, 2007 at 12:53 AM
    • #1

    I need to render a scene and I have a TGA 32-bit bla bla all the usual stuff - I just want to know if there is any way to render said material to be 2-sided (viewable from both front and back) - or am I going to have to double up the polies there and flip the normals?

  • Xanthi
    • April 21, 2007 at 1:17 AM
    • #2

    yeah that is possible

    go to render and on the tab common

    somewhere below you find options with some check boxes.

    select force 2-sided.. And its renders both sides

  • Rick_D
    • April 21, 2007 at 1:53 AM
    • #3

    wonderful

    <3

  • OL
    • April 21, 2007 at 3:54 AM
    • #4

    that way will force every material to be two sided. Each material also has a 2-sided checkbox at the top of its shader basic parameters.

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