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The toughest game levels/missions

  • D3ads
  • April 15, 2007 at 1:20 PM
  • Warby
    • April 16, 2007 at 8:38 AM
    • #41
    Quote from GrayFox

    You mean the Ocarina of Time water temple?? I don't get why people find it that hard...

    that was my favorite dungeon

  • Spellbinder
    • April 16, 2007 at 8:52 AM
    • #42

    Half Life getting past the three headed thingy in the silo. Tok me days to figure that one out. Also Zelda the first one, but that was really because i didnt know the english language back then. I was searching for Penninsula like forever. When come to think of it i dont think i ever found it. I just happened to learn its a half island some years after.

  • JamesL
    • April 16, 2007 at 9:51 AM
    • #43

    The jumps across the stepping stones in the water - Last Ninja on the C64 [/retro]

  • Thrik
    • April 16, 2007 at 10:14 AM
    • #44

    Man, there've been far too many games over the years that've driven me to the very edge of throwing my head through the television. Some have already been mentioned, but here's my master list:

    1. Pretty much any part of the Dizzy games, a series in which you play an incredibly fragile egg that has either one or three lives, no save games, no level shortcut passwords, and basically nothing that precludes you from going right back to the start should you slip up once. Make no mistake, these games were tense.

    2. The final boss in Beyond Good and Evil, which throws a number of cheap tricks at you including the much-loved "reverse your controls" attack, made infinitely harder due to it being 3D and you needing to continually attack the boss while in this state.

    3. The bird race right before the last boss in Donkey Kong Country 2, where you have to race at high speed as a difficult-to-control bird against another one. The catch is that it's through a level where touching absolutely any surface (brambles) murders you. Almost on par with this is one of the "Lost World" levels where you have to fly through a similarly complex bramble level as the same bird, except this time the opponent bird is replaced by huge gusts of wind that randomly blow you left or right.

    4. The "secret" levels in Super Mario Sunshine that Fletch mentioned, that get almost comically hard as the game progresses. Ranging from intricate jumping puzzles to sand blocks that disintegrate beneath your feet to spinning cube things that move around the air, getting through these things almost reduced me to tears as the draw of a star pulled me in.

    There're quite a few more, but this subject is so great I think I'm going to think of some more and make it a blog post on my superb blog.

  • Will
    • April 16, 2007 at 10:24 AM
    • #45

    The Commandos series

  • Spellbinder
    • April 16, 2007 at 10:51 AM
    • #46
    Quote from JamesL

    The jumps across the stepping stones in the water - Last Ninja on the C64 [/retro]

    Omg! Yes i remember those stones. Was really hard. And Dizzy!! Awsome games, fragile egg indeed but funny how you could fall from far up in the tree´s and down to the ground without any harm

    Quote from Will

    The Commandos series

    True dat!

  • D3ads
    • April 16, 2007 at 1:02 PM
    • #47
    Quote from Campaignjunkie

    But the Cradle... Oh man. That level is sheer genius. In my opinion, every other level in Thief 3 exists to build up momentum towards the Cradle. I think a guy on PC Gamer wrote an essay about how great this level is, but he kind of glazed over the design aspects in favor of the narrative. There are few levels that I would elevate to the pedestal of "masterpiece" - but this is definitely one of them.

    I've read that article, I didn't really understand it much since I've never played the game (or the others for that matter). On that note I can pick up both Thief1/2 for £5, worth my time I suppose?

    Quote from dux

    AvP before they introduced the save game in the patch.

    Oh fuck yes.. Especially hard during the alien missions because the marines and turrets can cut you to pieces in no time if you don't make your moves fast.

    Quote from Dark

    The racing in mafia is hard but theres a shortcut in the track that allows you to win easy. After that there is a chase against some super fast limo style car I couldn't get past. Then the game broke on me. hehe.

    Yeah that's the 'cheat' that I was talking about, I tried it yesterday and it works a charm

    Quote from Thrik

    There're quite a few more, but this subject is so great I think I'm going to think of some more and make it a blog post on my superb blog.

    Who says I never make good threads?

  • Thrik
    • April 16, 2007 at 1:29 PM
    • #48

    Yeah, I guess you're righ:- STFU!!!!!!!!!!!

  • dux
    • April 16, 2007 at 1:45 PM
    • #49
    Quote from D3ads

    I've read that article, I didn't really understand it much since I've never played the game (or the others for that matter). On that note I can pick up both Thief1/2 for £5, worth my time I suppose?

    Thief is so awesome. You'll love it - it's made by Looking "SS2" Glass! 'nuff said.

  • VoodooBenshee
    • April 16, 2007 at 2:33 PM
    • #50

    i remember an older game, NES times. The game s called "top gun" - and if you finished a mission you have to land on a aircraft carrier - and damn fuck, my plane crashed every time because i was to fast/high/low what ever and the help was just a big joke.i sold that fucking game .... because i always had to retry the damn missions and its shit that the landings are done after 30 retries - i think this was the frustrated game i ever played

  • ifO
    • April 16, 2007 at 2:38 PM
    • #51
    Quote from VoodooBenshee

    i remember an older game, NES times. The game s called "top gun" - and if you finished a mission you have to land on a destroyer - and damn fuck, my plane crashed every time because i was to fast/high/low what every - i sold that fucking game .... because i always had to retry the damn missions - i think this was the frustated game i ever played

    Then have you seen this (Angry Nintento Nerd video of Top Gun)? If not you'll love it: http://%7Boption%7D

    External Content www.youtube.com
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  • VoodooBenshee
    • April 16, 2007 at 2:40 PM
    • #52

    a yeah i know this :D

    *weee* really fun to see this again oh man i really hate this game. the same thing was refueling your plane in the air .....

  • Spellbinder
    • April 16, 2007 at 3:46 PM
    • #53

    Paradroid, the whole game, i never got what i was supposed to do, still it was one of the best game i ever played. I couldn't let it go even though i got frustated because i never knew what to do really. Wings of Fury to land the aircraft on the ship was almost impossible!

  • JamesL
    • April 16, 2007 at 10:27 PM
    • #54

    Turrican, again on the C64, man the later levels of that were eeeeeevil.

    As were Speedball vs the computer on max difficulty "Brutal Deluxe" baby.

  • WD
    • April 16, 2007 at 11:48 PM
    • #55

    It took a while to think of any game, probably had so much frustration in gaming so id had to erase them all from my memory just so i couldnt kill myself or something.. anyways two games popped into my mind.

    UFO: enemy unknown & terror from the deep - made back in 1995 probably the hardest games ever made given to the fact that i have played both of them to what might be close to +100 hours only to have even gotten close to the end. the alien bastards always get me...

    Silent Storm - You have to have nerves with attached liquid nitrogen pipes to keep them cool for even just to pass one mission. Not saying its a bad game, probably the best tactical turn based game ever made but its also hard as hell even at the easiest mode. The game mechanic is just plain genious. almost like the ufo I just mentioned but enhanced with realistic laws of physics like bullet trails, penetration, grenade throwing with addition that almost every goddamn thing in the level is desroyable. What makes it so hard is that it's so unpredictable in every aspect that its also what makes is so good. If you throw a grenade you never know where it lands and if you take a shot you never know where it might go, you might shoot an enemy to the head with the same bullet bouncing from a wall to a gas tank and blow two more guys from the nearby wall of the neighbouring room also making an easy entry for more enemies and finally making the end to your soldiers in the following turns.

    I even tried to play it on two occasions only to smash my head at the same frigging level on the allied side if i remember right it was the ural mountains. never tried the axis side it felt even harder.

    but i just loved the feeling after completing a mission, like climbing ontop of a mountain.

  • Defrag
    • April 17, 2007 at 12:36 AM
    • #56

    Thief & Thief2 are both brilliant games. I've not played the third, but I intend to at some point

    "Someone is taffing around down here!"

  • GrayFox
    • April 17, 2007 at 9:09 AM
    • #57

    Last boss in Contra 3 on hardest difficulty, zomg!

    Devil May Cry on hardest difficulty = impossible.

  • Ginger Lord
    • April 17, 2007 at 9:44 AM
    • #58
    Quote from Thrik

    4. The "secret" levels in Super Mario Sunshine that Fletch mentioned, that get almost comically hard as the game progresses. Ranging from intricate jumping puzzles to sand blocks that disintegrate beneath your feet to spinning cube things that move around the air, getting through these things almost reduced me to tears as the draw of a star pulled me in.

    Oh my.

    Wave Race. That game was insane on the hardest difficulty, one tiny tiny error, such as straying from the racing line for 1 second usually ended up in you going from first two last. Actually hitting anything usually meant a restart.

  • Spellbinder
    • April 17, 2007 at 10:45 AM
    • #59

    Actually i am playing Turok 2 over again and while it is not that tough enemy wise its hard as hell to get around. I allways get lost.

  • BaRRaKID
    • April 17, 2007 at 12:27 PM
    • #60

    I remember playing a war flight simulator (can't remember the name tough) on the PS1, that was probablly the most frustating game ever. It toke me a week just to figure out how to move with the plane and land it properly. Then I started doing all the missions, which where even more frustating.

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