Having to use a text editor to make a visual thing is like modelling a cube using notepad, how would you feel about that? It is not a valid option. Its completely prehistoric and it is far from userfriendly. You need to see stuff change instantly, not after a recompile, restart or whatever else but real time in a viewport.
Oh I forgot a good one, Lighting preview in Source. It doesnt has it yet it is the most modern and simple editor out there ?![]()
Unreal has fully realtime previewing since 1998. Source still hasnt managed to catch up and youre calling it modern?...
4000: There are a 100 studios using Unreal for their games or other projects. I took the average of 40 developers per studio = ....
Since you are working with the engine, you have access to UDN. On the main UDN page click on Recent changes and then All changes. Now go count how many different studios you see in that list. It may not be a 100 but it prolly isnt far off either.
Source relies on its community to keep the whole thing running. It relies on its huge playerbase to provide user made tools and tutorials. Unreal relies on other stuff to keep itself running, it doesnt neccy requires its community to provide tutorials and all, although its of course never a bad thing if they help out.