After realizing my texturing skills sucks, I've come to think about buying a book on texturing. More specifically this one.
Anyone here that has read the book? Is it any good?
After realizing my texturing skills sucks, I've come to think about buying a book on texturing. More specifically this one.
Anyone here that has read the book? Is it any good?
The author of this book hangs out at pixelmorgue.
It was also a prize for a competition there ![]()
Haven't read it myself but it seems like a nice introduction to texturing and what to think about when texturing i.e. rooms with floor, walls and roofs etc.
Cool PhilipK a new favorit for me.
I have bought it.
And i am a little disapointed about it. The beginning was good. very goods tips, etc . But i do not like the rest. To much working with filters ...
I was hoping for something else
20 £, wow you gotta be kidding me ![]()
i dont see a need for a texturing book. most of the internet tutorials give you a good introduction to texturing. best way to start is texturing weapons and/or other metallic stuff. you can learn highlighting and placing shadows.
the rest comes up with the time by hearing of others and exploring 3d packages (baking textures like occlusion pass, lightmap etc.)
and 20£ for such a book is pretty much expensive in my eyes. learning texturing is like: get an introduction somewhere to kick you off and then go on by looking at other peoples textures and remarking and copying details they used.
Quote from KoKo5oVaR20 £, wow you gotta be kidding me
20£ x 13 = 250 Norwegian Kroner (NOK)?
That is not much :S, or is it?
Hm, hessi, you're probably right. But this book contains more than tutorials, it also covers quite some theory, besides, not everyone is born with your skills :wink: ![]()
Nysuatro :
So you're saying it for the most covers drawing textures by uh.. "hand", or is it also a book with textures based on photo ref.?
Quoteget an introduction somewhere to kick you off and then go on by looking at other peoples textures and remarking and copying details they used.
When youre right i'd be something like, yeah, at the level of a epic employee :roll:
Quote from SindwillerWhen youre right i'd be something like, yeah, at the level of a epic employee :roll:
its not time that makes you good. what makes you good is what you make. so they only way to become "pro" is too MAKE stuff. of course some theory doesnt hurt anyone but a book wont turn you into a professional textureartist.
maybe you will hate me while reading this but a thing i noticed myself (watching me and others) is that the age of some people also gives certain limits of "skill". working in this whole graphics buisness requires a lot of physical understanding and a very good skill in remarking and noticing nature.
while starting you might think sunlight is white and something light ambient light is just a stupid thing that hammer has. actually its based on physical facts. sunlight is yellow and ambient light or shadows are more blueish. i had to tell my sister too a few months ago and she is 24 by now. so its not that close to age maybe but it is a thing you people just dont notice.
noticing your environment is a thing you have to learn. we all lost it at the age of 4-7 maybe. you care less on how things work because there are too many of them.
where i wanted to get to: dont look at the clock while learning. learning requires unlimited time because you will never learn out. especially you sindwiller with a decent age of 13 are pretty you to hang your goals that high you seem to do.
and please dont call me a professional or pro or someone born with skill / talent or what ever you want to call it. i remember the times i was sucking at all graphics stuff. its a long time ago and you all might learn even more if you have motivation and time.
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oh hessi.. ![]()
oh lord so many typing errors.
i sound like a big asshole.
((
Quote from JacK20£ x 13 = 250 Norwegian Kroner (NOK)?
That is not much :S, or is it?
Hm, hessi, you're probably right. But this book contains more than tutorials, it also covers quite some theory, besides, not everyone is born with your skills :wink:
Nysuatro :
So you're saying it for the most covers drawing textures by uh.. "hand", or is it also a book with textures based on photo ref.?
Its more a book where you can learn how to use filters to create textures.
Wrong way, i think
Wow, really motivating essay Hessi. Now seriously ![]()
Quotemaybe you will hate me while reading this but a thing i noticed myself (watching me and others) is that the age of some people also gives certain limits of "skill". working in this whole graphics buisness requires a lot of physical understanding and a very good skill in remarking and noticing nature.
Yes, i noticed that myself :roll: I am trying to do graphics stuff, especially 3d graphics and game design, since 2 years now. Stuff changed, i tried to learn and also tried to understand as much as i can. Well, im here now. I can model a bit, im making my first steps in texturing and i can map. Mad skillz yo ![]()
Quotewhere i wanted to get to: dont look at the clock while learning. learning requires unlimited time because you will never learn out. especially you sindwiller with a decent age of 13 are pretty you to hang your goals that high you seem to do.
Well, IMHO, even setting goals or making productive stuff (when we comment out school) is for a average 13 year olds (even for gymnasists) an excessive demand.
Wfr, Sindwiller
Sindwiller - sometimes it is easier to change rout if you hang somewhere. I first also tried modelling and i sucked bad ass - but it took me 4 months to recognize. then i started skinning and it brought me to teams like black mesa and resident evil: twilight and today to beta position at filterforge.
skinning and texturing helps you to understand alot of mapping and modelling - you learn how light works and what makes a texture "breath" and all such things. maybe it is better for you to try out basic texturing (take photoshop or paintshop - the rest is a pain in the ass) and learn this - then you go back and try to model and map. (my tip: sourceblog.org - they have around 30 different metal lighting and skinning tuts - all showing a little different perspective of the best way.)
Quote(take photoshop or paintshop - the rest is a pain in the ass)
A pain in the ass? Dude, i used GIMP before and it worked fine! Had no problems. When you have some custom brushes, a working gimptool to compile custom plugins (only availaible for Linux) and some basic tuts, then it's a very nice tool ![]()
Wfr, Sindwiller
i've worked with every tool except paintshop i think. play around with photoshop a month and you will not want gimp back... none the less - more on topic: i think that this book seems quite interesting though i don't know it's release date - because i think a book should mostly cover the background technics like normalmapping and such but as this is something newer i am not sure if it covers it
Quoteplay around with photoshop a month and you will not want gimp back
I played a month with PS and i had enough with that damn low performance, with the 2000 tools installed i never used and with the very bulky interface. No thanks, i prefer GIMP ![]()
(okok, Ontopic now^^)
I've bought that book, and altough i sounded promising, in fact it only shows how to use filters. Plus some of the setting for tose filters are wrong and you get really weird results if you don't understand what each filter actually does.
But the theory part is kind of nice, lot's of information that you should know but will never need lo0l ![]()
I just got that book off a friends bookshelf a day ago, and its good for learning basics and well thats where everyone starts off at the basics.
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