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Dm_Council_v2

  • Sadist
  • June 28, 2006 at 5:18 PM
  • Sadist
    • June 28, 2006 at 5:18 PM
    • #1

    Hi, this is my new map for dm, its set in City 17 before the uprising. Play is set in a quiet courtyard surrounded by appartment buildings, visibility is high but i feel ive optimized the map as best i can without defeating the object of the initial idea. Lots of fun bits like CCTV and a garage door func_physbox, pond and walk-in wardrobe.

    Download it here:

    http://freefileupload.net/file.php?file ... cil_v2.zip

    Snarkpit profile here:

    http://www.snarkpit.net/users.php?name=Sadist

    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council_v20003.jpg]

    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council_v20002.jpg]

    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council_v20001.jpg]

    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council_v20000.jpg]

    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council0012.jpg]

    Also i hope to get this on a few servers, any help would be appreciated, where to go and such.

    Thanks.

  • Squirrelly
    • June 28, 2006 at 5:27 PM
    • #2

    Too boxy and plain. It needs better lighting. Sorry, but I just don't like it.

  • ShaDoW
    • June 28, 2006 at 6:00 PM
    • #3

    Indeed, it looks very bland. It lacks depth, try breaking the geometry up a bit and playing around with lighting.

  • RA7
    • June 28, 2006 at 7:15 PM
    • #4

    A good start, but it needs more detail and finishing touch.

  • von*ferret
    • June 28, 2006 at 10:50 PM
    • #5

    they almost all hit it. Buildings are blocky and boring. Its all 90 degree angles. Nice start, but needs finess

  • jilted
    • June 28, 2006 at 10:57 PM
    • #6

    Definatly needs some depth to that exterior. Those flat walls make flat shadows, really need to see the relief in those buildings.

    Good start though.

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